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Nurhalisa ahlisaaa
State University of Makassar

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Penerapan Case Method Berbasis Gamifikasi untuk Meningkatkan Keterampilan Proses Sains Pada Mata Pelajaran IPAS Nurhalisa ahlisaaa; Hotimah; Muh Rizah Putrawan
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/k1qhvy74

Abstract

The study was conducted due to the low level of engagement among fouth-grade students at SD Muhammadiya perumnas in Makassar in the learning process skills of the IPAS curicilum. The objective of this study is to improve students’ science process skills by integrating the Case Study Method with elements of gamification. Class Action Research (CAR) was used as the approach, divided into two cycles, each cycle consisted of four stages: planning, implementation, observation, and reflection. This research involved 22 fourth-grade students. Data were collected through classroom activity observations, documentation, and assessment instruments to measure science process skills. In the first cycle, students achieved a score of 57.14% however, after corrective actions were implemented, the score increased to 80.95% in Cycle II. These results indicate that the case study method with gamification is an effective way of improving students’ science process skills.