Tunas Nusantara
Vol. 8 No. 2 (2026)

Penerapan Case Method Berbasis Gamifikasi untuk Meningkatkan Keterampilan Proses Sains Pada Mata Pelajaran IPAS

Nurhalisa ahlisaaa (State University of Makassar)
Hotimah (Unknown)
Muh Rizah Putrawan (Unknown)



Article Info

Publish Date
10 Aug 2026

Abstract

The study was conducted due to the low level of engagement among fouth-grade students at SD Muhammadiya perumnas in Makassar in the learning process skills of the IPAS curicilum. The objective of this study is to improve students’ science process skills by integrating the Case Study Method with elements of gamification. Class Action Research (CAR) was used as the approach, divided into two cycles, each cycle consisted of four stages: planning, implementation, observation, and reflection. This research involved 22 fourth-grade students. Data were collected through classroom activity observations, documentation, and assessment instruments to measure science process skills. In the first cycle, students achieved a score of 57.14% however, after corrective actions were implemented, the score increased to 80.95% in Cycle II. These results indicate that the case study method with gamification is an effective way of improving students’ science process skills.

Copyrights © 2026






Journal Info

Abbrev

jtn

Publisher

Subject

Education Languange, Linguistic, Communication & Media

Description

Jurnal Tunas Nusantara p-ISSN: 2656-3223; e-issn: 2746-5675 is peer reviewed open-access journal published by Fakultas Tarbiyah dan Ilmu Keguruan Universitas Islam Nahdlatul Ulama Jepara focuses on conceptual notions, studies and application of theories, practitioners writing and research results ...