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PENGARUH MEDIA PERMAINAN ULAR TANGGA TERHADAP KEMAMPUAN PEMAHAMAN KONSEP SISWA PADA MATA PELAJARAN IPAS KELAS V SD NEGERI BEROANGING KOTA MAKASSAR Tasriani; Hotimah; Muhammad Amin
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42425

Abstract

This study addresses the problem of low conceptual understanding among students in the IPAS subject, where learning is predominantly teacher-centered and relies heavily on lecturing without the use of instructional media. As a result, students tend to memorize information rather than deeply understand the material and are less actively engaged in the learning process. This research aims to describe the implementation of the snakes and ladders game as a learning medium in IPAS, to examine students’ conceptual understanding during the learning process, and to determine the influence of this medium on improving conceptual understanding among fifth-grade students at SD Negeri Beroanging, Makassar City.The findings indicate that the use of the snakes and ladders game effectively transformed the learning environment into a more active and collaborative setting. Students demonstrated increased enthusiasm, more frequent participation in discussions, and improved ability to answer conceptual questions meaningfully. Posttest results from the experimental class showed a significant increase compared to the control class, which continued using conventional learning methods. Statistical analysis using the Independent Sample T-Test confirmed a significant difference between the two groups, indicating that the game-based medium positively influenced students’ conceptual understanding.In conclusion, the snakes and ladders game is proven to be an effective alternative instructional medium for IPAS learning. It not only enhances students’ conceptual understanding but also fosters motivation, self-confidence, and active participation in learning, making it worth applying to improve the quality of learning in elementary schools.
Pengembangan Media Poster Edukasi pada Mata Pelajaran IPAS Kelas V SD Maccini Sombala hajar nur aziza; Hotimah; Muhammad Rizah Putrawan
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/zwkmmw24

Abstract

This study aims to develop an educational poster media based on QR Code for Grade V Science and Social Studies (IPAS) learning in elementary school. The research employed a Research and Development (R&D) method using the ADDIE model, which consists of analysis, design, development, implementation, and evaluation stages. The research subjects consisted of 1 media expert and 1 subject matter expert as product validators. In addition, the try-out was conducted with Grade V students of UPT SPF SD Maccini Sombala 1, consisting of one-to-one evaluation (1 student), small group trial (6 students), and large group trial (20 students). The classroom teacher was also involved as a respondent to assess the practicality of the developed learning media. The research instruments included observation sheets and interview guidelines used in the needs analysis phase, media expert validation questionnaires to assess design and visual aspects, material expert validation questionnaires to evaluate content accuracy and concept suitability, and response questionnaires for both teachers and students to measure the practicality of the media in classroom learning. The results showed that the educational poster media was categorized as highly feasible based on media and material expert validation. Furthermore, the one-to-one trial resulted in a highly practical category, the small group trial was also categorized as highly practical, and the large group trial confirmed the same category. In addition, teacher responses indicated that the media was highly practical in supporting IPAS learning activities in Grade V. Therefore, the QR Code-based educational poster media can be used as an alternative learning media for environmental topics in elementary schools.
Penerapan Case Method Berbasis Gamifikasi untuk Meningkatkan Keterampilan Proses Sains Pada Mata Pelajaran IPAS Nurhalisa ahlisaaa; Hotimah; Muh Rizah Putrawan
Tunas Nusantara Vol. 8 No. 2 (2026)
Publisher : Universitas Islam Nahdlatul Ulama Jepara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34001/k1qhvy74

Abstract

The study was conducted due to the low level of engagement among fouth-grade students at SD Muhammadiya perumnas in Makassar in the learning process skills of the IPAS curicilum. The objective of this study is to improve students’ science process skills by integrating the Case Study Method with elements of gamification. Class Action Research (CAR) was used as the approach, divided into two cycles, each cycle consisted of four stages: planning, implementation, observation, and reflection. This research involved 22 fourth-grade students. Data were collected through classroom activity observations, documentation, and assessment instruments to measure science process skills. In the first cycle, students achieved a score of 57.14% however, after corrective actions were implemented, the score increased to 80.95% in Cycle II. These results indicate that the case study method with gamification is an effective way of improving students’ science process skills.
HUBUNGAN ANTARA KEBIASAAN MEMBACA DENGAN TINGKAT LITERASI MEMBACA PEMAHAMAN SISWA KELAS IV DAN V DI UPT SPF SD INPRES MACCINI SOMBALA 1 Nur Iman, Iman; Hotimah; Darmawan, Rahmat
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.47855

Abstract

This study aims to analyze the relationship between reading habits and students’ reading comprehension literacy among fourth and fifth grade students at UPT SPF SD Inpres Maccini Sombala 1, Makassar. The background of this research is the low level of reading habits and reading comprehension literacy among students in Indonesia, which remains a major challenge in primary education. This study employed a quantitative approach with a correlational research design. The sample consisted of 104 students selected using a saturated sampling technique. Data were collected through a reading habits questionnaire and a reading comprehension literacy test. The data were analyzed using descriptive statistics and Pearson correlation analysis. The results showed that students’ reading habits were mostly in the moderate category, with an average score of 56.577, while their reading comprehension literacy was in the fair category, with an average score of 62.298. The correlation test revealed a correlation coefficient of 0.128 with a significance value of 0.196 (p > 0.05), indicating that there is no significant relationship between reading habits and reading comprehension literacy. These findings suggest that reading comprehension literacy is influenced not only by reading habits but also by other factors that need to be further investigated.
PENGARUH PROJECT BASED LEARNING TERHADAP KARAKTER TANGGUNG JAWAB SISWA KELAS III SD NEGERI 1 SUNGGUMINASA Syahira Ainun S; Nur Abidah Idrus; Hotimah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.52767

Abstract

This study aims to analyze the effect of the Project Based Learning (PjBL) model on fostering a sense of responsibility among third-grade students at SD Negeri 1 Sungguminasa during Indonesian language lessons. The research was prompted by challenges regarding low student accountability, which potentially impacts their learning outcomes. Using a quasi-experimental approach with a Nonequivalent Control Group Design, this study compared an experimental class utilizing the PjBL model and a control class applying cooperative learning. Data were gathered through pretests and posttests to monitor changes in student character. The findings reveal that the experimental group’s average responsibility score rose from 61.10 to 86.68, which was higher than the control group's average score of 79.94. The Independent Sample t-Test results obtained a significance value of 0.001 ($0.001 < 0.05$), indicating a statistically significant difference between the two groups. Based on these findings, it can be concluded that the implementation of the PjBL model exerts a significant influence on strengthening students' responsibility character in elementary education.