Yesi Saputri
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EFEKTIVITAS PEMBELAJARAN GAME EDUKASI BERBASIS CANVA TERHADAP KEMAMPUAN KOGNITIF ANAK DI TK BAKTHI FAMILI KOTA BENGKULU Evi Selva Nirwana; Titin Sumarni; Yesi Saputri; Jesika Septa Wiyenda; Salsa Sabina Zia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.57050

Abstract

Cognitive ability plays a crucial role in early childhood development because it supports thinking, problem-solving, memory, and understanding of the surrounding environment. However, learning activities conducted in early childhood education settings are still dominated by conventional methods, resulting in less optimal cognitive stimulation. Canva-based educational games can act as an alternative learning medium that promotes interactive and enjoyable learning experiences. This study aimed to determine the effectiveness of Canva-based educational games on the cognitive abilities of children aged 5–6 years at TK Bhakti Family, Bengkulu City. This study employed a quantitative method employing a Quasi-Experimental Design with a Pretest-Posttest Control Group Design. The study involved 40 children in the experimental group and 40 children in the control group. Data were gathered through observation, documentation, and a cognitive ability assessment instrument that met validity and reliability requirements (Cronbach’s Alpha = 0.753). The homogeneity test yielded a significance value of 0.890, indicating homogeneous data. Based on the Independent Sample T-Test, the significance value was 0.856 (>0.05), which suggests that no significant difference existed between the experimental and control groups. The findings suggest that Canva-based educational games provide engaging and interactive learning experiences; however, they do not significantly affect the cognitive skills of children aged 5–6 years.