Salsa Sabina Zia
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Pembiasaan Nilai Keislaman dalam Kegiatan Pembiasaan di TKIT Baitul Izzah Kota Bengkulu Salsa Sabina Zia; Henny Kurnia Agustina; Fatimah Tusya Diah; Intan Ria Juwita Putri; Deni Febrini
Ta'rim: Jurnal Pendidikan dan Anak Usia Dini Vol. 6 No. 3 (2025): Ta'rim: Jurnal Pendidikan dan Anak Usia Dini
Publisher : Sekolah Tinggi Agama Islam Yayasan Pendidikan Ilmu Qur'an Baubau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/tarim.v6i3.2829

Abstract

Integrated Islamic Early Childhood Education (PAUD IT) Baitul Izzah Bengkulu is an Islamic-based educational institution that integrates a holistic curriculum grounded in Islamic morals with the national curriculum to shape superior, creative, independent, and noble-charactered generations from an early age. Located within the Great Mosque Baitul Izzah complex in Bengkulu City, the institution aims to prosper the mosque as a center for religious learning, introduce children to the mosque environment, and provide high-quality Islamic education amid the growing public demand for Islamic schools. This institution emphasizes the development of religious character, social skills, and cognitive abilities in a balanced manner. Through five core missions fostering love for Allah SWT and Prophet Muhammad SAW in daily learning activities, educating children intelligently and creatively, facilitating children’s potential and talent development, implementing enjoyable and child-centered learning methods, and continuously enhancing the quality of human resources PAUD IT Baitul Izzah actively supports early character building that is consistently aligned with Islamic values and educational goals.
EFEKTIVITAS PEMBELAJARAN GAME EDUKASI BERBASIS CANVA TERHADAP KEMAMPUAN KOGNITIF ANAK DI TK BAKTHI FAMILI KOTA BENGKULU Evi Selva Nirwana; Titin Sumarni; Yesi Saputri; Jesika Septa Wiyenda; Salsa Sabina Zia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 02, Juni 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.57050

Abstract

Cognitive ability plays a crucial role in early childhood development because it supports thinking, problem-solving, memory, and understanding of the surrounding environment. However, learning activities conducted in early childhood education settings are still dominated by conventional methods, resulting in less optimal cognitive stimulation. Canva-based educational games can act as an alternative learning medium that promotes interactive and enjoyable learning experiences. This study aimed to determine the effectiveness of Canva-based educational games on the cognitive abilities of children aged 5–6 years at TK Bhakti Family, Bengkulu City. This study employed a quantitative method employing a Quasi-Experimental Design with a Pretest-Posttest Control Group Design. The study involved 40 children in the experimental group and 40 children in the control group. Data were gathered through observation, documentation, and a cognitive ability assessment instrument that met validity and reliability requirements (Cronbach’s Alpha = 0.753). The homogeneity test yielded a significance value of 0.890, indicating homogeneous data. Based on the Independent Sample T-Test, the significance value was 0.856 (>0.05), which suggests that no significant difference existed between the experimental and control groups. The findings suggest that Canva-based educational games provide engaging and interactive learning experiences; however, they do not significantly affect the cognitive skills of children aged 5–6 years.