Alviana, Angie
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ANALISIS PENERAPAN PEMBELAJARAN BERBASIS MASALAH BERBANTUAN MEDIA VR TERHADAP LITERASI DIGITAL PESERTA DIDIK SEKOLAH DASAR Alviana, Angie; Isna Chairunnisa, Shofi; Agustiningsih
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60750

Abstract

This study aims to analyze the implementation of Problem-Based Learning assisted by Virtual Reality (VR) media on the digital literacy of elementary school students. The study employed a descriptive quantitative approach, with data collected through a digital literacy questionnaire. The research subjects consisted of 24 fourth-grade elementary school students who participated in Problem-Based Learning activities using VR media in Chapter 8 of Science and Social Studies (IPAS) concerning norms and rules. The data were analyzed using percentage and mean score techniques. The results showed that the implementation of Problem-Based Learning assisted by VR media had a positive effect on students’ digital literacy. The percentage scores for each digital literacy indicator were: finds 87.5%, use multiple sources 86%, selects 86.5%, evaluates 54%, considers source 70%, message effect 68.7%, and uses to produce original work 89%, all of which were categorized as high. These findings indicate that the use of the Problem-Based Learning model supported by VR media is able to improve students’ abilities to understand, use, evaluate, and utilize digital technology effectively in the learning process. Therefore, Problem-Based Learning assisted by VR media can serve as an innovative alternative to enhance digital literacy among elementary school students.