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All Journal PeTeKa
Adlia Alfiriani
Pendidikan Informatika, Univeristas PGRI Sumatera Barat, Gunung Pangilun, Padang, Sumatera Barat

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PENGEMBANGAN E-MODUL PADA MATERI SISTEM KOMPUTASI PADA MATA PELAJARAN INFORMATIKA KELAS X DKV DI SMK NEGERI 4 PADANG Nofil Desril; Adlia Alfiriani; Rini Novita
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.852-861

Abstract

This research was carried out based on problems, namely that students did not have complete printed modules personally, teachers still used conventional methods, there was no E-Module to support the Informatics learning process at SMK Negeri 4 Padang. The aim of this research is to develop an E-Module. The research method used is the Research and Development (RD) method with the ADDIE development model. The subjects of this research were 25 students as samples. The data collection technique uses a questionnaire with a Likert scale. At the testing stage, Alpha testing is used, namely media expert validity testing and material expert validity testing, as well as Beta testing, namely teacher practicality testing and student practicality testing. The results of the research show that the validity level of the E-module obtained a score of 89.5% in the very valid category, the teacher's practicality level obtained a score of 98% in the very practical category and students' practicality obtained a score of 83.3% in the very practical category. Based on this data, it can be concluded that this E-Module is suitable for use in the learning process. The results of this research are recommended for informatics subject teachers in the DKV class at SMK Negeri 4 Padang.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY {AR} PADA MATA PELAJARANDASAR – DASAR PROGRAM KEAHLIAN {DDPK} KELAS X DI SMK N 1 RAO SELATAN Randa Dwi Saputra; Adlia Alfiriani; Ade Pratama
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.829-840

Abstract

This research aims to develop interactive media in learning drawing sketches in class The background of this research is based on students' low interest and learning motivation in understanding drawing sketch theory material due to the lack of use of interactive media in the learning process. The research method used is Research and Development (RD) with the ADDIE development model which consists of five stages: analysis, design, development, implementation and evaluation. Interactive media was developed using the Articulate Storyline 3 application and converted into an Android application (.apk), so that students can access it anytime and anywhere. Validation results by media experts show that interactive media has a validity level of 88.02% in the very valid category, while validation by material experts got a score of 84.62% which is also in the suitable for use category. Furthermore, the practicality test by the teacher obtained a result of 89%, and the practicality test by students reached 85%, both of which fall into the very practical category. Thus, the interactive media developed can be a solution in increasing students' interest, motivation and understanding of sketch drawing material.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS AUGMENTED REALITY {AR} PADA MATA PELAJARANDASAR – DASAR PROGRAM KEAHLIAN {DDPK} KELAS X DI SMK N 1 RAO SELATAN Beni Mulya; Heri Mulyono; Adlia Alfiriani
PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran) Vol 8, No 2 (2025): PeTeKa (Jurnal Penelitian Tindakan Kelas dan Pengembangan Pembelajaran)
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/ptk.v8i2.785-793

Abstract

The problems that exist in the basic lessons of the DKV (Visual Communication Design) skills program are the lack of knowledge of the use of technology in developing innovative and creative learning media, and not yet using augmented reality-based learning media in the teaching and learning process and the difficulties experienced by students in understanding the material provided about typographic composition.  This research aims to develop augmented reality-based learning media with valid and practical qualifications. Researchers use Research and Development (RnD) research using the ADDIE model. The data collection technique in this research used a questionnaire. The research results showed that the average validity test value for media experts was 84.65% in the very valid category and material experts were 95.83% in the very valid category. The practicality test obtained a student questionnaire response percentage score of 90.20% in the very practical category and a teacher response questionnaire percentage score of 95.31% in the very practical category. It can be concluded that Augmented Reality-based learning media in the basic subjects of the Visual Communication Design (DKV) skills program at SMK N 1 Rao Selatan is suitable for use.