This Author published in this journals
All Journal Publikasi Pendidikan
Aryo Yusuf Kusuma
Universitas Prima Indonesia

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

Pengembangan Aplikasi Pembelajaran Interaktif Berbasis Scratch 3.0 Berbantuan IFP Digital untuk Meningkatkan Minat Belajar Siswa SMP Aryo Yusuf Kusuma; Muhammad Rinaldi Hidayat; Palma Juanta
Publikasi Pendidikan Vol 16, No 2 (2026)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70713/publikan.v16i2.83981

Abstract

This study aims to develop, validate, and analyze the effectiveness of an interactive learning application based on Scratch 3.0 assisted by Interactive Flat Panel (IFP) Digital in improving students’ learning interest in science education. This research employs a Research and Development (R&D) approach using the ADDIE model (analysis, design, development, implementation, evaluation). Data were collected through expert validation, student response questionnaires, and learning interest questionnaires from experimental and conventional classes. Data analysis techniques included descriptive quantitative analysis and Mann–Whitney U Test. The results indicate that the developed application is highly feasible based on expert validation and received very positive student responses (88.35%). Furthermore, a significant difference was found between the experimental and conventional classes (p < 0.05) with a mean difference of 10.786 and a 23% increase in students’ learning interest. Thus, the Scratch 3.0-based interactive application supported by IFP Digital is effective in enhancing students’ learning interest.