Publikasi Pendidikan
Vol 16, No 2 (2026)

Pengembangan Aplikasi Pembelajaran Interaktif Berbasis Scratch 3.0 Berbantuan IFP Digital untuk Meningkatkan Minat Belajar Siswa SMP

Aryo Yusuf Kusuma (Universitas Prima Indonesia)
Muhammad Rinaldi Hidayat (Universitas Prima Indonesia)
Palma Juanta (Universitas Prima Indonesia)



Article Info

Publish Date
07 Jun 2026

Abstract

This study aims to develop, validate, and analyze the effectiveness of an interactive learning application based on Scratch 3.0 assisted by Interactive Flat Panel (IFP) Digital in improving students’ learning interest in science education. This research employs a Research and Development (R&D) approach using the ADDIE model (analysis, design, development, implementation, evaluation). Data were collected through expert validation, student response questionnaires, and learning interest questionnaires from experimental and conventional classes. Data analysis techniques included descriptive quantitative analysis and Mann–Whitney U Test. The results indicate that the developed application is highly feasible based on expert validation and received very positive student responses (88.35%). Furthermore, a significant difference was found between the experimental and conventional classes (p < 0.05) with a mean difference of 10.786 and a 23% increase in students’ learning interest. Thus, the Scratch 3.0-based interactive application supported by IFP Digital is effective in enhancing students’ learning interest.

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Journal Info

Abbrev

pubpend

Publisher

Subject

Education

Description

Publikasi Pendidikan (ISSN 2088-2092 Print, ISSN 2548-6721 Online) published an article in the form of the results of thought, research and community service education. The focus and scope of the published article is about basic education or elementary school related to the theory and practice of ...