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Virly Afna Aulia
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ANALISIS IMPLEMENTASI METODE GAME BASED LEARNING BERBANTUAN APLIKASI QUIZIZZ DALAM PEMBELAJARAN MATEMATIKA SISWA KELAS V MI MUHAMMADIYAH 01 KEBALANDONO Virly Afna Aulia; Humairah Humairah; Ari Susandi
Jurnal Tematik Vol. 15 No. 3 (2026): Agustus
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jt.v15i3.68133

Abstract

The use of the Game-Based Learning method with the help of an application is a learning method that combines games to support the desired learning. The purpose of this study was to determine and analyze how the Game-Based Learning method is used with the help of the Quizizz application. The subjects of this study were 5th-grade students at MI Muhammadiyah 01 Kebalandono, totaling 3 boys and 7 girls. In this study, the researcher employed a descriptive qualitative approach. The researcher used a research instrument fremework to collect data, covering planning, implementation, data collection, data analysis, and data interpretation. The data collection techniques used included observation, interviews, questionnaires, and documentation studies. The instruments were validated before being used in the study. The results of the study concluded that the implementation of the Game-Based Learning method using the Quizizz application by the fifth-grade teachers was fully aligned with the lesson plan. During the research, the teachers were clearly engaged in the Quizizz-assisted learning process. Students also appeared very happy and enthusiastic in participating in the lesson from beginning to end.