Jurnal Tematik
Vol. 15 No. 3 (2026): Agustus

ANALISIS IMPLEMENTASI METODE GAME BASED LEARNING BERBANTUAN APLIKASI QUIZIZZ DALAM PEMBELAJARAN MATEMATIKA SISWA KELAS V MI MUHAMMADIYAH 01 KEBALANDONO

Virly Afna Aulia (Unknown)
Humairah Humairah (Unknown)
Ari Susandi (Unknown)



Article Info

Publish Date
28 Aug 2026

Abstract

The use of the Game-Based Learning method with the help of an application is a learning method that combines games to support the desired learning. The purpose of this study was to determine and analyze how the Game-Based Learning method is used with the help of the Quizizz application. The subjects of this study were 5th-grade students at MI Muhammadiyah 01 Kebalandono, totaling 3 boys and 7 girls. In this study, the researcher employed a descriptive qualitative approach. The researcher used a research instrument fremework to collect data, covering planning, implementation, data collection, data analysis, and data interpretation. The data collection techniques used included observation, interviews, questionnaires, and documentation studies. The instruments were validated before being used in the study. The results of the study concluded that the implementation of the Game-Based Learning method using the Quizizz application by the fifth-grade teachers was fully aligned with the lesson plan. During the research, the teachers were clearly engaged in the Quizizz-assisted learning process. Students also appeared very happy and enthusiastic in participating in the lesson from beginning to end.

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Journal Info

Abbrev

tematik

Publisher

Subject

Education

Description

Jurnal Tematik merupakan media komunikasi para akademisi, guru dan pemerhati dunia pendidikan dalam perspektif kependidikan. Jurnal tematik merupakan hasil penelitian, refleksi dan kajian kritis yang aktual berkenaan dengan tema-tema pendidikan, seperti kebijakan atau regulasi pendidikan, kurikulum, ...