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Development and Evaluation of NexaDB: A Moodle-Based Project-Based Learning Environment for Database Competency in Vocational Education Cintiya; Mohammad Wildan Habibi; Martini Dwi Endah Susanti; Rindu Puspita Wibawa; Julius Jonas Mbawala; Muhammad Angga Pratama
Vocational: Journal of Educational Technology Vol. 3 No. 1 (2026)
Publisher : Yayasan Pendidikan Dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/vocational.v3i1.822

Abstract

Database learning in vocational education requires learning environments that can connect theoretical knowledge with practical project activities and coding practice. However, existing learning practices at SMKN 4 Bojonegoro remain predominantly teacher-centered and provide limited integration between project-based learning, digital learning materials, and database coding practice. This study aims to develop and evaluate NexaDB, a Moodle-based Learning M, anagement System that integrates Project-Based Learning (PjBL) and the Code Runner plugin to support students' cognitive and psychomotor database competencies. The study employed a Research and Development approach using the ADDIE model and a quantitative quasi-experimental non-equivalent control group design with pretest and posttest. The participants were 72 Grade XI Software Engineering students at SMKN 4 Bojonegoro, consisting of an experimental group using NexaDB with PjBL and a control group receiving the existing teacher-centered instruction. The results showed higher N-Gain scores in both cognitive and psychomotor competencies in the experimental group than in the control group. The independent-samples t-test indicated significant differences between the groups in cognitive competency (t=12.70, p<.001) and psychomotor competency (t=7.364, p<.001). The effect sizes (Cohen's d) and 95% confidence intervals further indicated the magnitude and precision of the intervention effect. The novelty of this study lies in integrating Moodle, Code Runner, and PjBL into a single learning environment that connects database concepts, coding practice, project development, assessment, and feedback. The findings contribute theoretically to the integration of project-based and technology-supported learning in vocational database education and provide a practical learning platform for teachers and students.
3D simulation-based learning for UTP cable installation using the 4-D instructional design model Muhammad Angga Pratama; Mohammad Wildan Habibi
Jurnal Konseling dan Pendidikan Vol. 14 No. 2 (2026): JKP
Publisher : Indonesian Institute for Counseling, Education and Therapy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/1224600

Abstract

The limited availability of practical equipment and the high risk of equipment damage pose challenges to teaching Unshielded Twisted Pair (UTP) cable installation in vocational schools. This study aimed to develop a website-based learning medium with a 3D simulation for UTP cable installation using the Four-D (4-D) development model, consisting of the Define, Design, Develop, and Disseminate stages. The study involved 60 Grade 11 Computer and Network Engineering students at SMK Negeri 2 Lamongan selected using a total sampling technique. Data were collected using expert validation questionnaires and a Technology Acceptance Model (TAM) questionnaire adapted from a validated instrument (Cronbach's Alpha = 0.873) and analyzed using descriptive statistics. Media feasibility was evaluated based on effectiveness, efficiency, usability, and appeal, while user acceptance was assessed through Perceived Ease of Use, Perceived Usefulness, and Behavioral Intention to Use. The expert validation results showed a feasibility score of 90.83%, categorized as highly feasible, while the overall TAM evaluation reached 81.61%, indicating high user acceptance. These findings indicate that the developed website-based 3D simulation is suitable as a supplementary learning resource to support UTP cable installation learning for Grade 11 Computer and Network Engineering students in vocational school contexts similar to SMK Negeri 2 Lamongan. Further studies employing experimental designs are recommended to examine its effects on students' learning outcomes and practical competencies.