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Development of an Animation and Audio Narration Based E storybook to Stimulate Inclusive Attitude in Early Childhood Umi Nur Hidayati; Deni Setiawan; Edi Waluyo; Ali Formen
Journal of Educational Studies Vol. 4 No. 2 (2026): July
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v4i2.3653

Abstract

Developing inclusive attitudes such as acceptance, empathy, and cooperation is an important goal of early childhood education. However, learning media specifically designed to introduce inclusive values remain limited, and digital technology integration in early childhood classrooms requires further development. This study aimed to develop an interactive e-storybook based on animation and audio narration to stimulate inclusive attitudes among young children. This study employed a Research and Development approach using the ADDIE model consisting of Analyze, Design, Develop, Implement, and Evaluation stages. Participants included principals, teachers, media experts, material experts, and 253 children aged 5–6 years from several kindergartens in Semarang Regency, Indonesia. Product trials were conducted through three stages: a small-scale trial to identify children's initial responses, readability, and ease of use; a limited-scale trial to evaluate practicality and identify implementation challenges; and a large-scale trial to examine broader children's responses and product applicability. Data were collected through observations, interviews, questionnaires, expert validation sheets, and children's response instruments. Qualitative data were analyzed through data reduction, data display, and conclusion drawing, while quantitative data were analyzed using descriptive percentages. The developed e-storybook was categorized as highly feasible, with media expert validation of 91.35%, material expert validation of 94.07%, and teacher responses of 94.80%. Furthermore, 89.33% of children expressed enjoyment while using the e-storybook. The findings indicate that the media was feasible, acceptable, and positively received by experts, teachers, and children, while providing meaningful learning experiences related to inclusive values. This study introduces an innovative digital learning medium integrating animation, audio narration, interactive features, and child voice-recording features to support inclusive learning in early childhood education.