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Penerapan Game untuk Belajar Matematika Menyenangkan di Panti Asuhan Al-Khaerat Makassar ., Indrabayu; Warni, Elly; Nurtanio, Ingrid; Yohannes, Chystoporus; Alimuddin, A.Ais Prayogi; Bustamin, Anugrahyani; Areni, Intan Sari; Muslimin, Zaenab; Yusuf, Mukarramah; Mokobombang, Novy Nur R.A; Nurdin, Winati Mutmainnah; Anisah, Siti Nur
JURNAL TEPAT : Teknologi Terapan untuk Pengabdian Masyarakat Vol 6 No 2 (2023): Let us Collaborate for Community Issues
Publisher : Faculty of Engineering UNHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25042/jurnal_tepat.v6i2.414

Abstract

Mathematics is one of the important subjects in the educational curriculum, but it is often considered difficult and boring by some children. This can be an obstacle in their learning process and academic development. Therefore, in an effort to help increase interest and achievement in learning mathematics and develop children's potential and talents, we as a service team from the Department of Informatics Engineering, Faculty of Engineering, Hasanuddin University feel the need to contribute by holding mathematics game socialization activities at Al-Khaerat Makassar Orphanage. The community service carried out at the Al-Khaerat Makassar Orphanage aims to provide new insights for students related to digital learning methods and materials within the scope of mathematics learning with a fun and interactive approach, it is hoped that students can feel more interested and enthusiastic in learning mathematics. The implementation of community service is divided into two stages, namely the socialization stage of learning methods by utilizing technology, in this case smartphones and the training stage of using mathematical educational game applications. The results of the analysis through pre-test and post-test questionnaires show that the use of the Mathology Game application has a significant impact on students mathematics learning in three main aspects, namely: comfort, easy, and understanding of the material.
IMPLEMENTASI KURIKULUM DALAM GAME EDUKASI DENGAN MEKANIKA BERBASIS TUGAS Sabillah, Muh. Agung; Yusuf, Mukarramah; Warni, Elly
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 7 No 1 (2025): EDISI 23
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v7i1.5408

Abstract

Mekanika adalah semua hal yang dapat dilakukan atau dikuasai oleh pemain dalam game, mengcakup tindakan, perilaku, dan mekanisme. Dalam mengembangkan sebuah game edukasi, desain mekanika game adalah tantangan yang harus dipecahkan. Game edukasi harus dapat menerjemahkan kurikulum menjadi mekanika game. Penelitian ini mengembangkan game edukasi dengan mekanika berbasis tugas untuk mencapai tujuan kurikulum. Studi kasus pada penelitian ini adalah mata pelajaran Sejarah. Pembelajaran sejarah memainkan peran penting dalam membentuk karakter dan identitas bangsa. Namun metode pengajaran konvensional sering kali dianggap monoton dan kurang menarik, sehingga menurunkan minat siswa terhadap pelajaran Sejarah. Hasil penelitian menunjukkan bahwa penggunaan game berbasis mekanika tugas mampu meningkatkan pemahaman siswa terhadap materi sejarah. Dengan kondisi awal hanya 35% soal evaluasi materi Sejarah dapat dijawab dengan benar oleh mayoritas siswa, setelah memainkan game, sebanyak 80% soal dapat dijawab dengan benar oleh mayoritas siswa
Peningkatan Efisiensi Monitoring Status Gizi Anak melalui Pembangunan dan Pendampingan Penggunaan Sistem Informasi untuk Kader Posyandu: Increasing the Efficiency of Monitoring Children's Nutritional Status through Development and Assistance in the Use of Information Systems for Posyandu Cadres Yusuf, Mukarramah; Ilham, Amil Ahmad; Paundu, Ady Wahyudi; Warni, Elly; Batara U, A Sungkurawira; Chudori, Paula C; Yusri, Amiqatun Nasyati; Saadputra, Zulfiqry
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 2 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i2.5860

Abstract

Posyandu volunteers (cadre) have an essential role in the early detection of stunting in children under two years, achieved through routine weighing and monitoring of children's growth. This community service activity helps Posyandu volunteers in their role of recording and reporting. Posyandu volunteers use the SIP Book (Posyandu Information System) to record and report the results of activities at Posyandu and monitor maternal and child health, including children's nutritional status. Manually recording the nutritional status of children registered in Posyandu by the volunteers creates time inefficiencies in organizing the Posyandu. For this reason, an information system was built to precisely meet the needs of Posyandu volunteers in their role to monitor stunting in their work area. This information system is website-based and manages nutritional status data for toddlers at Posyandu. This system was tested on Posyandu volunteers in Nisombalia village, Maros Regency, South Sulawesi. Evaluation through questionnaire shows an improvement (from bad to very good) in terms of ease of recording and monitoring the nutritional status of children registered with Posyandu.