Claim Missing Document
Check
Articles

Found 13 Documents
Search

Dampak integrasi pendekatan heutagogi dan e-learning dalam model flipped classroom terhadap kemampuan, strategi, dan motivasi membaca Pramesti, Utami Dewi; Anshori, Dadang S.; Mulyati, Yeti; Sastromiharjo, Andoyo
Diglosia: Jurnal Kajian Bahasa, Sastra, dan Pengajarannya Vol 8 No 2 (2025)
Publisher : Universitas Mulawarman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30872/diglosia.v8i2.1241

Abstract

This research aims to investigate the impact of the integration of the heutagogy (HA) and e-learning approaches in a flipped classroom on reading skills, strategies, and motivation. The method used in this study is quasi-experimental involving 351 high school students. Descriptive statistics and ANOVA were used in this study to test the effects of the intervention and compare them with other groups. The findings showed that the integration of the heutagogy and e-learning approaches in flipped classroom teaching was able to improve reading literacy skills, the use of reading strategies, and psychological factors that support the improvement of reading skills such as self-efficacy, reading motivation, and student autonomy. The principles of the heutagogy approach used in teaching reading skills are the the task, teacher support, student autonomy, evaluation. The most significant impact on reading skills and psychological factors of reading skill development is student autonomy. This study implies that the combination of the heutagogy (HA) and e-learning approaches can be an alternative for teachers to improve language skills, such as students' reading literacy skills.
PENINGKATAN PENGUASAAN KOSAKATA BAHASA INDONESIA DALAM KETERAMPILAN MEMBACA MELALUI TEKA-TEKI SILANG (Penelitian Tindakan di Kelas VI SDN Surakarta 2, Kecamatan Suranenggala, Kabupaten Cirebon, Jawa Barat) Pramesti, Utami Dewi
Puitika Vol. 11 No. 1 (2015)
Publisher : Universitas Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25077/puitika.11.1.82--93.2015

Abstract

This action research is aimed at improving the students vocabulary mastery in Indonesian by word game technique., This study was carried out at SD Surakarta 2, Cirebon, West Java from October 2009 to March 2010. The research data were taken from second semester of 6 grade, with 36 students and analyzed qualitatively and quantitatively. This research consist of two cycles. Each cycles which consists of planning, implementation, and action, observation, reflection, and evaluation was done for three three sessions. The result of the two cycles showed the improvement of students’ average score. The students’ average score in Pre-Test were 46,00. Then at the end of the first cycle the students’ average scores were 60,00. And at the last test of the second cycle students’ average score achieve 80,60. It means that the word game technique in teaching and learning activities can improve Indonesian vocabulary mastery in students reading skill. Key words:Indonesian vocabulary mastery, reading skill, word game techniqueABSTRAK Penelitian yang berjudul “Peningkatan Penguasaan Kosakata Bahasa Indonesia dalam Keterampilan Membaca melalui Teka-Teki Silang: Sebuah Penelitian Tindakan di Kelas VI Sekolah Dasar Negeri Surakarta 2, Kecamatan Suranenggala, Kabupaten Cirebon, Jawa Barat” adalah suatu penelitian tindakan yang bertujuan untuk mengetahui proses peningkatan penguasaan kosakata bahasa Indonesia dalam keterampilan membaca siswa di  kelas VI SDN Surakarta 2, Cirebon, melalui teka-teki silang. Penelitian ini dilakukan pada tiga puluh enam siswa yang dilakukan pada tahun ajaran 2009-2010. Metode penelitian yang digunakan adalah tindak kelas atau Action Research dengan analisis data  analisis kualitatif dan analisis kuantitatif. Penelitian ini terdiri atas dua siklus. Setiap siklus dilaksanakan dalam tiga pertemuan. Hasil penelitian selama dua siklus memperlihatkan adanya peningkatan nilai rata-rata penguasaan kosakata bahasa Indonesia melalui teka-teki silang. Hasil tes awal (pretes) menunjukkan nilai rata-rata 45, tes di akhir siklus pertama menunjukkan nilai rata-rata 61, dan tes di akhir siklus kedua nilai rata-rata siswa mencapai 80,6. Berdasarkan indikator keberhasilan, nilai tes rata-rata siswa pada siklus kedua yang mencapai 80,6 menandakan bahwa penggunaan permainan kata sebagai teknik pembelajaran bahasa Indonesia dapat meningkatkan kosakata bahasa Indonesia dalam keterampilan membaca siswa. Kata Kunci: Penguasaan Kosakata, Keterampilan Membaca, Teka-Teki Silang
SURVEI PEMBELAJARAN MENULIS TEKS BERITA SEBAGAI REFLEKSI LITERASI MEMBACA SISWA Dewi Pramesti, Utami; Sastromiharjo, Andoyo; S.Anshori, Dadang; Mulyati, Yeti
Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol. 8 No. 1 (2022): Diksa : Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diksa.v8i1.21000

Abstract

This article describes the comparison of news-writing learning during offline learning and online learning with the aim of getting a portrait of news-writing learning in both types of learning. Research conducted is descriptive quantitative. The research sample was Junior High School teachers in all regions of Indonesia who were randomly selected. The questionnaire is an instrument in this studywhich is distributed via google form. The research steps were as follows: (1) determining the topic; (2) exploring theoretical studies; (3) formulating instruments; (4) validating the instrument; (5) disseminating instruments; (6) collecting and calculating the results of the questionnaire that has been obtained; (7) discussing and concluding the research results. The results of research on both types of learning show several similarities and differences. The findings that contain the similarities between offline and online learning are: (1) more than 50% of the teachers did not use certain learning models for news writing materials; (2) that audiovisual media is the most widely used (50-51.8%); (3) news text is the final product of learning more than 50%; and (4) performance assessment used 50-56.1%. The resulting differences are: (1) offline learning does not use applications, while applications that are widely used online are the WA Group (48.6%); (2) the most prominent learning methods and techniques used when offline were discussion (48.2%), while online was direct observation (35.7%).