Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengaruh Integrasi Teknologi Digital Pada Model Pembelajaran PBL Untuk Meningkatkan Kemampuan Berpikir Kritis Siswa Sekolah Menengah Davina Putri Utami; Rani Febriana Zalty; Nani Kurniati
Journal of Science Technology and Education Vol 1 No 2 (2025): October
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/jste.v2i1.37

Abstract

This study aims to systematically review the literature on the influence of the integration of Problem-Based Learning (PBL) with digital technology on the mathematical critical thinking skills of secondary school students. The method used is Systematic Literature Review (SLR) by examining primary studies obtained from Google Scholar, Scopus, and Web of Science published between 2020-2024. Articles were analyzed based on the year of publication, level of study, teaching materials, research methods, and research results. The results of the study show that the application of PBL based on digital technology is effective in improving students' critical thinking skills. The use of electronic LKPDs, digital pocketbooks, interactive e-modules, animated videos, and Classwiz emulators has been proven to support an active, collaborative, and meaningful learning process. The integration of digital technology in PBL not only increases the effectiveness of material delivery but also strengthens the internalization of concepts through learning experiences relevant to 21st century skills. This study concludes that PBL integrated with digital technology has a positive influence in improving the mathematical critical thinking skills of high school students.
Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (TGT) Berbasis Clash of Champions terhadap Hasil Belajar Siswa Davina Putri Utami; Muhammad Turmuzi; Junaidi Junaidi
Griya Journal of Mathematics Education and Application Vol. 6 No. 3 (2026): September 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i3.1355

Abstract

Low student mathematics learning outcomes remain a problem at MTsN 3 Mataram. End-of-Semester Summative Data shows that most eighth-grade students have not yet achieved the Minimum Achievement Criteria. In addition, the learning process is still dominated by lecture methods so that students tend to be passive and less motivated in participating in learning. This study aims to determine the effect of the Teams Games Tournament (TGT) cooperative learning model based on Clash of Champions on the mathematics learning outcomes of eighth-grade students at MTsN 3 Mataram in the 2025/2026 academic year. This study uses a quantitative approach with a quasi-experimental method and a posttest-only control group design. The research sample consisted of students of grades VIII-3 as the experimental class and VIII-2 as the control class selected using a purposive sampling technique. Learning outcome data were obtained through a posttest and analyzed using normality tests, homogeneity tests, t-tests, and effect size. The results showed that the average posttest score of the experimental class was 80.83, higher than the control class at 66.50. The t-test results show that is greater than 1,99, so there is a significant difference between the two classes. The effect size value of 0.93 indicates a high influence category. Thus, the cooperative learning model of the Teams Games Tournament (TGT) type based on Clash of Champions has a positive effect on students' mathematics learning outcomes.