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Pengembangan Media Pembelajaran berbasis Game Edukasi pada Materi Sistem Komputer Andika S. Mael; Abd. Aziz Bouty; Bait Syaiful Rijal; Sitti Suhada; Sri Ayu Ashari; Haeriani H
Research Review: Jurnal Ilmiah Multidisiplin Vol. 5 No. 2 (2026): Research Review: Jurnal Ilmiah Multidisiplin (Agustus 2026 - Januari 2027)
Publisher : Transbahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54923/researchreview.v5i2.443

Abstract

The problem of students’ limited understanding of computer system material in the informatics subject at SMP Negeri 1 Momunu indicates the need to develop more interactive learning media that are suitable for students’ characteristic. This research aimed to develop educational game-based learning media as a resource to increase students’ interest and engagement. The Research and Development (R&D) method using the ADDIE model was employed, which consists of the stages of analysis, design development, implementation, and evaluation. The media’s feasibility was tested through assessments by media and material experts, as well as student trials to gauge their responses to the developed media. The media expert validation achieved a feasibility percentage of 93% placing it in the very feasible category, while the material expert validation achieced a feasibillity percentage of 95% also in the very feasible category. The user trial involved 22 seventh-grade students and achieved a 93% success rate, which was included in the very feasible category. The findings showed tha the educational game-based learning media were considered attractive, easy to use, and helpful in enabling students to understand computer system concepts intercatively. Therefore, the develop educational game-based learning media was deemed feasible and cloud be used as an effective alternative learning resource to help students understand computer system material at SMP Negeri 1 Momunu.