Hana Yasmin
Universitas Panca Sakti Bekasi

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Development Of Interactive Wordwall Game Media To Introduce Healthy Eating Habits To Children In Group B At Ra Al-Amin Kotabaru Hana Yasmin; Lia Kurniawaty; Sudi Suhardjo
urn:nbn:de:0000-jupe.v11i36
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/350ygr57

Abstract

This study was motivated by children's limited understanding of healthy eating habits, evidenced by picky eating behaviors, a dislike for fruits and vegetables, and difficulty distinguishing between healthy and unhealthy foods. The limited range of instructional media used by teachers also highlighted the need to develop engaging and interactive media. This study aimed to develop an interactive Wordwall game, assess its feasibility based on expert evaluations, and gauge the responses of both teachers and children. The study employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, and Disseminate). The research subjects were children in Group B at RA Persatuan Islam Al-Amin Kotabaru. Data were collected through observation, interviews, documentation, expert validation, and product trials, then analyzed descriptively using percentages. Validation results showed scores of 95% from the subject matter expert (highly feasible), 77.08% from the media expert (feasible), and 97.5% from the language expert (highly feasible). Observations of children's activities yielded an average score of 93.33%, while the implementation of the media reached 100%; both were categorized as "very good." Teachers responded positively, and the children demonstrated enthusiasm and active participation in identifying and distinguishing between healthy and unhealthy foods. Thus, the interactive Wordwall game is suitable for introducing healthy eating habits to Group B children.