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Persepsi Orang Tua terhadap Pembelajaran Calistung dengan Menggunakan Metode Flash Card di KB Tanbihul Ghofilin Cibatu Garut Adah Ipah; Roza Yenita; Sudi Suhardjo
Journal of Innovative and Creativity Vol. 5 No. 3 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i3.3837

Abstract

Anak Usia Dini adalah seorang anak yang sedang mengalami proses perkembangan yang sangat pesat untuk kehidupan selanjutnya. Anak Usia Dini juga memiliki masa keemasan yang sering juga disebut “golden age” sebab pada masa ini anak mengalami pertumbuhan dan perkembangan yang sangat pesat sehingga rangsangan-rangsangan sangat dibutuhkan untuk memupuk pertumbuhan dan perkembangannya.. Upaya yang dilakukan oleh Lembaga PAUD dalam menyikapi kekhawatiran orang tua terhadap penguasaan Calistung bagi anaknya, khususnya di KB Tanbihul Ghofilin dengan menggunakan Metode Flash Card. Nama Flash Card mungkin masih asing terdengar di kalangan orang tua, Flash Card adalah salah satu alat pembelajaran yang berbentuk kartu bergambar yang sangat berguna untuk mendorong minat anak dalam mengembangkan kemampuan dalam menguasai pembelajaran membaca, menulis dan berhitung. Tujuan Penelitian ini adalah mengetahui persepsi orang tua terhadap pembelajaran Calistung di KB Tanbihul Ghofilin Cibatu-Garut dengan menggunakan metode Flash Card. Metode Penelitian ini menggunakan Metode Deskriptif Yaitu penelitian yang tertuju pada pemecahan masalah yang terjadi di KB Tanbihul Ghofilin. Dan peneliti juga menggunakan pendekatan kualitatif, yaitu lebih menekankan analisisnya pada pada proses penyimpulan deduktif dan induktif serta analisis terhadap dinamika hubungan antar fenomena yang diamati dengan menggunakan logika ilmiah. Berdasarkan hasil penelitian yang telah dilakukan maka dapat diambil kesimpulan bahwa orang tua di KB Tanbihul Ghofilin mempunyai persepsi yang tinggi terhadap pembelajaran Calistung, yaitu anak yang lulus dari PAUD harus sudah bisa Calistung.
Analisis Motorik Halus Menggunakan Media Pop-Up pada Anak Usia 4-5 Tahun di Bimba Bintang Junior Ex.Rainbow Kids Makasar Azzhara Bunga Sadam; Fitrah Mulyanti; Sudi Suhardjo
Jurnal Pendidikan Indonesia Vol. 4 No. 3 (2026): September : Jurnal Pendidikan Indonesia
Publisher : PT. ALHAFI BERKAH INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62007/joupi.v4i3.1013

Abstract

This study aims to examine the implementation of fine motor skill stimulation using pop-up media for children aged 4–5 years at Bimba Bintang Junior (formerly Rainbow Kids) Makasar. The results indicate that the "Pop-up Class" program as an actualization of the Kurikulum Merdeka (Independent Curriculum) has been implemented in a structured manner, spanning the planning, execution, and evaluation phases. Instruction focuses on honing six dimensions of child development through hands-on exploration activities that integrate principles of fun learning, creativity, and daily living skills. Optimizing hand-eye coordination and strengthening finger muscles are achieved through the active involvement of teachers acting as facilitators and motivators, supported by a variety of media such as finger painting, simple science experiments, cutting, sewing, and the use of pop-up books. The program's success is driven by a tripartite collaboration involving institutional leadership, teacher competence, and parental participation. Operational challenges specifically the heterogeneity of students' initial abilities and time constraints are addressed through a scaffolding approach and periodic adjustments to the activity flow.
Development Of Interactive Wordwall Game Media To Introduce Healthy Eating Habits To Children In Group B At Ra Al-Amin Kotabaru Hana Yasmin; Lia Kurniawaty; Sudi Suhardjo
urn:nbn:de:0000-jupe.v11i36
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/350ygr57

Abstract

This study was motivated by children's limited understanding of healthy eating habits, evidenced by picky eating behaviors, a dislike for fruits and vegetables, and difficulty distinguishing between healthy and unhealthy foods. The limited range of instructional media used by teachers also highlighted the need to develop engaging and interactive media. This study aimed to develop an interactive Wordwall game, assess its feasibility based on expert evaluations, and gauge the responses of both teachers and children. The study employed the Research and Development (R&D) method using the 4D model (Define, Design, Develop, and Disseminate). The research subjects were children in Group B at RA Persatuan Islam Al-Amin Kotabaru. Data were collected through observation, interviews, documentation, expert validation, and product trials, then analyzed descriptively using percentages. Validation results showed scores of 95% from the subject matter expert (highly feasible), 77.08% from the media expert (feasible), and 97.5% from the language expert (highly feasible). Observations of children's activities yielded an average score of 93.33%, while the implementation of the media reached 100%; both were categorized as "very good." Teachers responded positively, and the children demonstrated enthusiasm and active participation in identifying and distinguishing between healthy and unhealthy foods. Thus, the interactive Wordwall game is suitable for introducing healthy eating habits to Group B children.