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The Effectiveness of Augmented Reality-Based History Flashcards on Senior High School Students’ Local History Learning Outcomes Jenny Koce Matitaputty; Samuel Michael Wattimury; Jacomina Selfisina; Jems Sopacua
Journal of Educational Studies Vol. 4 No. 3 (2026): October
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v4i3.4941

Abstract

History learning at the senior high school level often faces challenges in presenting local historical materials that cannot be directly observed by students. This study aims to analyze the effectiveness of Augmented Reality-Based History Flashcards on senior high school students’ local history learning outcomes. This research employed a quantitative approach using a quasi-experimental method with a pretest-posttest control group design. The research was conducted at SMA Negeri 4 Ambon involving 50 eleventh-grade students selected through cluster random sampling. The participants were divided into two groups: an experimental group consisting of 25 students who received learning using Augmented Reality-Based History Flashcards and a control group consisting of 25 students who received learning using Google Slides. Data were collected through pretest and posttest instruments consisting of 20 multiple-choice questions and analyzed using normality tests, homogeneity tests, independent samples t-test, and N-Gain analysis with the assistance of IBM SPSS. The results showed that both groups experienced improvements in learning outcomes; however, the experimental group achieved a higher increase than the control group. The experimental group improved from a pretest mean score of 60.4 to a posttest mean score of 83.6, with a gain increase of 23.2 points and an N-Gain score of 0.59 (moderate category). Meanwhile, the control group increased from 59.8 to 74.2, with a gain increase of 14.4 points and an N-Gain score of 0.36 (moderate category). The independent samples t-test showed a significant difference between the two groups (p = 0.000 < 0.05). These findings indicate that Augmented Reality-Based History Flashcards are more effective in improving local history learning outcomes by providing a more interactive, visual, and contextual learning experience for senior high school students.