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Rancang Bangun Sistem Kendali Berbasis Googlespeech Untuk Aktivasi Peralatan Listrik Rumah Kurniawan, Tesar; Nursin, Nursin; Bakrie, Muhamad Amin; Samsiana, Seta
JREC (Journal of Electrical and Electronics) Vol 5 No 2 (2017): JREC (Journal of Electrical and Electronics)
Publisher : Program Studi Teknik Elektro Fakultas Teknik Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1468.636 KB) | DOI: 10.33558/jrec.v5i2.459

Abstract

App inventor adalah media pengembang perangkat lunak untuk sistem android, yang memudahkan para  pengembangnya mengembangkan  idenya,  salah satunya aplikasi yang mampu mengendalikan peralatan listrik rumah menggunakan suara melalui  telepon  pintar  yang dapat mengontrol aktivasi peralatan listrik rumah. Google  Speech  digunakan untuk pengenalan suara yang  kemudian memberikan input ke Arduino untuk mengendalikan aktivasi peralatan listrik rumah, Peralatan listrik rumah seperti lampu, motor pompa akuarium, kipas, door lock dan motor servo yang memanfaatkan relay sebagai driver, kemudian dilakukanlah pengujian dan penelitian pada laporan ini berisi tentang pengujian akurasi pengenalan suara google  Speech dan pengujian jarak koneksi Bluetooth. Tingkat keakurasian pada google  Speech  yang paling baik dari 3 bahasa yaitu Bahasa Indonesia disusulBahasa jawa  dan terakhir Bahasa sunda, sedangkan untuk jarak koneksi pada Bluetooth dapat dioperasikan jarak maksimal pada ruang bebas adalah 20 m dan jarak maksimal pada ruang berhalangan adalah 13 m. App inventor is a software developer media for android systems, which makes it easy for developers to develop their ideas, i.e an application that is able to control home electrical appliances using voice over smart phones that can control the activation of home electrical appliances. Google Speech is used for voice recognition which then provides input to Arduino to control the activation of home electrical appliances, such as lamps, aquarium pump motors, fans, door locks. A servo motors is used as drivers, then test and research on this report Contains about Speech google speech recognition accuracy testing and Bluetooth connection distance testing. Level of accuracy on google Speech the best of 3 languages ie Indonesian followed by Java and last language Sundanese, while for the distance on the Bluetooth connection can be operated the maximum distance in free space is 20 m and the maximum distance in the absence room is 13 m.
UJI AKTIVITAS ANTIBAKTERI STAPHYLOCOCCUS AUREUS DAN SALMONELLA TYPHI DARI HASIL MIKROENKAPSULASI MINYAK ATSIRI ROGO (PREMNA SERRATIFOLIA LINN) Nursin, Nursin; Nurliana, Laily; Imran, Imran; Musta, Rustam
Hydrogen: Jurnal Kependidikan Kimia Vol 7, No 2 (2019): Hydrogen: Jurnal Kependidikan Kimia
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/hjkk.v7i2.1916

Abstract

Antibacterial activity test Staphylococcus aureus and Salmonella typhihas been performed by microencapsulation product of rogo essential oil (Premnaserratifolia Linn). This study aims to determine rogo oil activity test and microencapsulation results as antibacterial S. aureus and S. typhi. The results of antibacterial activity of rogo liquid oil to S. aureus and S. Typhi bacteria showed different inhibitory power of each concentration variation of 12.5%, 25%, 50% and 100% with 100% concentration as the best inhibitor for both bacteria. While the antibacterial activity test of S. aureus and S. typhi from microencapsulated rogo oil: maltodextrin showed the difference of each variation of concentration 1:10; 1:12; 1:14; 1:16 and 1:18 with a 1:14 composition of S. aureus and 1:18 in S. typhi as the best ratio of activity power. The antibacterial activity test between liquid rogo oil and microencapsulated result shows the difference, but it can be concluded that the inhibitory power of rogo oil from microencapsulation is more inhibited than 100% rogo oil.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE THINK-PAIR-SHARE (TPS) UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR SISWA KELAS VII MTS TAHFIDHZUL QURAN SELAO DESA KATENG Wathoni, Lalu Nurul Wathoni; Nursin, Nursin
JURNAL MAHASANTRI Vol. 5 No. 1 (2024): Jurnal Mahasantri Volume 5 Nomor 1 September 2024
Publisher : LP2M IAI NURUL HAKIM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57215/pendidikanislam.v5i1.437

Abstract

Pembelajaran Kooperatif tipe Think-Pair-Share (TPS), siswa di kelompokkan secara berpasangan untuk bekerja sama dalam mencapai tujuan bersama. Adapun langkah-langkah pembelajaran Kooperatif tipe Think-Pair-Share (TPS) adalah sebagai berikut: Tahap 1: Thinking (berfikir) Guru mengajukan pertanyaan yang berhubungan dengan pelajaran, kemudian meminta siswa menggunakan waktu beberapa menit untuk memikirkan pertanyaan atau masalah tersebut secara individu atau mandiri untuk beberapa saat. Tahap 2: Pairing (berpasangan) Guru meminta siswa untuk berpasangan dengan teman sebangkunya untuk mendiskusikan permasalahan pada tahap pertama. Tahap 3: Sharing (berbagi) Pada tahap ini guru meminta pasangan siswa untuk berbagi hasil diskusi yang telah mereka bicarakan kepada teman satu kelas. Motivasi adalah perubahan energi dalam diri seseorang yang ditandai dengan munculnya “feeling” dan didahului dengan tanggapan terhadap adanya tujuan dan Prestasi merupakan istilah yang digunakan untuk menunjukkan tingkat keberhasilan dari suatu usaha. Dalam kamus Bahasa Indonesia prestasi diartikan sebagai hasil yang telah dicapai dari yang telah dilakukan dan dikerjakan. Pelaksanaan siklus I prosentase ketuntasan belajar adalah 75 % sedangkan siswa yang tidak tuntas adalah 25 %. Sedangkan Pada siklus II prosentase ketuntasan adalah 90 % sedangkan siswa yang tidak tuntas adalah 10 %. Maka dapat disimpulkan bahwa motivasi dan hasil belajar siswa pada siklus II mengalami peningkatan yang signifikan.
Pengembangan Soal Terbuka (Open-Ended Problem) pada Mata Pelajaran Matematika Kelas XI MA- Al Hidayah NW Lendang Dami Nursin, Nursin
Lamda: Jurnal Ilmiah Pendidikan MIPA dan Aplikasinya Vol. 5 No. 1 (2025): April
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/lambda.v5i1.1197

Abstract

This aim of study were to produce a valid and good open question test (open-ended problem) in learning mathematics for 8th grade students of JHS. This was a developmental reserach using development model set by McIntire & Miller. The steps in this study included preliminary study, product design, and product development. The result of this study was an open question test (open- ended problem), including test blueprint, 28 items of essay tests, and scoring guide. The validation result showed that the developed tests have a valid category. The developed open questions also have a good characteristic, viewed from the test difficulty and distinguishing power which are in medium category and available received. The generated reliability is 0,72 with the measurement error standard or SEM is 2,376. Based on the field trial result, students’ creative thinking ability just stated on fluently and detail, and student’ mathematics achievement was in positive category. Overall, the study result showed that the developed open questions (open-ended problem) are feasible to use.
Word-Wall Education Game to Enhance Literacy Skills in Elementary Schools Rahmat, Rahmat; Ismail, Ismail; Nursin, Nursin
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7652

Abstract

Literacy is a crucial basic skill in education, helping students understand texts, express thoughts in writing, and gain broader knowledge. This research uses a quantitative method with a pretest-posttest control group design research design on grade 5 students of SD Negeri 132 Malele-Enrekang consisting of a control group (traditional method) and an experimental group (Word Wall Game). The research results show that the Word Wall Game significantly improves students' literacy skills. There was a consistent increase in reading, writing, and literacy understanding in the group that used the Word Wall Game compared to the control group. Teacher response to the Word Wall Game has been generally positive, seeing it as a tool that increases student engagement and creates a fun learning environment. This research concludes that the Word Wall Game has great potential in increasing the literacy of elementary school students. The practical implication is that the Word Wall Game can be used by teachers as an innovative learning tool to increase student literacy at the elementary level, creating more interesting and effective learning.