Zafara Khairul Nissa
Universitas Bung Hatta

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Development of Interactive Learning Media as a Final Problem-Solving Project to Improve Computational Thinking Abilities of PGSD Students with Scratch Erwinsyah Satria; Gusmawetti Gusmawetti; Enjoni Enjoni; Melati Suci; Zafara Khairul Nissa
Journal Emerging Technologies in Education Vol. 4 No. 5 (2026)
Publisher : Yayasan Adra Karima Hubbi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70177/jete.v4i5.4462

Abstract

Background. The background of this research is the challenges faced in teaching abstract concepts in elementary school material learning to make it easier to understand and interesting for elementary school children. Purpose. The purpose of this research is to explore students' abilities in creating interactive learning media with the Scratch app Background. The background of this research is the challenges faced in teaching abstract concepts in elementary school material learning to make it easier to understand and interesting for elementary school children. Purpose. The purpose of this research is to explore students' abilities in creating interactive learning media with the Scratch application so that the level of students' computational thinking abilities in lectures can be known. Method. The method used in this research is the ADDIE model. The research participants were 40 students of a private university in West Sumatra. Data were collected using observation, interview, artifact analysis, and questionnaire techniques. Results. The research instrument was a questionnaire with a Likert scale filled out by material experts and media experts. Analysis of the research results was carried out descriptively and qualitatively. From the development research conducted, it was found that the interactive learning media programming problem-solving project for computational thinking developed by PGSD students as a problem-solving assignment obtained a very valid value with a score of 93.75% from the validation of material and media experts and was feasible to use and made it easier for students to create their programs because the difficulty was at an intermediate level. Conclusion. In conclusion, the application of computational thinking through the Scratch programming problem-solving project assignment in creating elementary school learning material media in lectures will add more interesting learning innovations and be suitable for PGSD students.