Ni Nyoman Sri Anggarani
Universitas Hindu Negeri I Gusti Bagus Sugriwa Denpasar

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Implementasi Kuis Berbasis Permainan dalam Menumbuhkan Motivasi Belajar Siswa Kelas V Sekolah Dasar No.4 Sading Badung Ni Nyoman Sri Anggarani; Ni Made Anggreni; Ni Kadek Supadmini
UPADHYAYA: JURNAL PENELITIAN PENDIDIKAN Vol 7 No 2 (2026): Volume 7 No. 2 (Oktober 2026)
Publisher : UHN IGB Sugriwa Denpasar

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Abstract

This study aims to examine how the implementation of game-based quizzes can foster the learning motivation of fifth-grade students at SD No.4 Sading Badung. The theoretical framework employed in this study includes behaviorist theory, structural functionalism, and motivation theory. The subjects of the study consisted of the school principal, fifth-grade homeroom teachers, and fifth-grade students at SD No.4 Sading. Data were collected through observation, interviews, library research, and documentation. The data obtained from the field were analyzed using qualitative analysis techniques, which include data collection, data reduction, data presentation, conclusion drawing, and verification. The results of this study indicate that (1) the implementation of game-based quizzes in fostering the learning motivation of fifth-grade students is conducted through three stages, namely planning, implementation, and evaluation, (2) the challenges encountered in implementing game-based quizzes include internal and external constraints, and (3) the learning motivation of fifth-grade students at SD No.4 Sading through the implementation of game-based quizzes shows positive development. This is evidenced by the emergence of a desire and determination to succeed, learning drives and needs, future aspirations and goals, recognition in learning, engaging learning activities, and a conducive learning environment that enables students to learn effectively.