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Pengaruh Penggunaan Media Baamboozle terhadap Hasil Belajar Matematika Siswa Kelas VIII SMPN 5 Bukittinggi Latifatul Rahmah; Aniswita
Didactum : Journal of Educational Innovation and Learning Studies Vol. 1 No. 1 (2026): Maret 2026
Publisher : Didactum : Journal of Educational Innovation and Learning Studies

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Abstract

This research was motivated by problems occurring among Grade VIII students at SMPN 5 Bukittinggi, namely low student learning outcomes, as indicated by the percentage of students whose learning outcomes were below the Learning Achievement Criteria (KKTP), which reached 93.49%. Based on observations and interviews, it was found that teachers made limited use of instructional media in the classroom. Based on this problem, the researcher was interested in investigating the effect of using Baamboozle media on the mathematics learning outcomes of Grade VIII students at SMPN 5 Bukittinggi. The type of research used was pre-experimental research with a The Static Group Comparison Design. The population in this study consisted of all Grade VIII students at SMPN 5 Bukittinggi, totaling 214 students. The sample was selected using a simple random sampling technique. The instrument used in this study was a mathematics learning outcomes test. The data analysis technique used was the independent samples t-test. Based on the analysis of students’ learning outcomes using the t-test and SPSS software at a  = 0.05, the results showed that  >   namely 2.73 > 2.005, with Sig. = 0.008, which was smaller than the significance level of α = 0.05, so H₀ was rejected. Therefore, it can be concluded that the use of Baamboozle media had a significant effect on the mathematics learning outcomes of Grade VIII students at SMPN 5 Bukittinggi.
Pengaruh Model Contextual Teaching and Learning terhadap Kemampuan Pemecahan Masalah Matematis Siswa SMPN 3 Bukittinggi Megi Agustin; Aniswita
Didactum : Journal of Educational Innovation and Learning Studies Vol. 1 No. 2 (2026): Juni 2026
Publisher : Didactum : Journal of Educational Innovation and Learning Studies

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This study was motivated by the low mathematical problem-solving ability among eighth-grade students at SMP Negeri 3 Bukittsinggi, attributable to limited active student engagement and mathematics instruction that remained abstract, theoretical, and teacher-centered. Contextual Teaching and Learning (CTL), which links academic material to students' real-life experiences, was proposed as an alternative to address this problem. This study aimed to determine whether the CTL model significantly affects the mathematical problem-solving ability of eighth-grade students at SMP Negeri 3 Bukittinggi. A pre-experimental study using the Static Group Comparison Design was employed. From a population of 157 eighth-grade students, class VIII-1 (32 students) was selected through simple random sampling as the experimental group receiving CTL instruction, and class VIII-5 (31 students) as the control group receiving conventional instruction. Data were collected through a five-item essay test and analyzed using the Liliefors normality test, F homogeneity test, and t-test. The analysis showed t(count) = 2,5848 > t(table) = 1.9996 with Sig. = 0,012 < α = 0.05, so  was rejected. It is concluded that the CTL model significantly affects students' mathematical problem-solving ability.
Pengenalan Komputer Dasar melalui Edukasi Literasi Digital untuk Meningkatkan Kompetensi Siswa SDN 13 Muaro Dasar Nurhamida Annum Pulungan; Aniswita
TadrisReach: Journal of Educational Service Vol. 1 No. 1 (2025): Maret 2025
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan - UIN Bukittinggi

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Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan literasi komputer dasar siswa sekolah dasar melalui program edukasi berbasis partisipatif di SDN 13 Muaro. Latar belakang kegiatan ini adalah rendahnya pemahaman dan keterampilan siswa dalam penggunaan komputer akibat keterbatasan akses teknologi serta minimnya pengalaman digital. Program dilaksanakan במסגרת kegiatan Kuliah Kerja Nyata (KKN) dengan sasaran siswa kelas V yang berjumlah 13 orang. Metode pelaksanaan meliputi presentasi interaktif, simulasi terarah, dan praktik langsung penggunaan komputer. Materi yang diberikan mencakup pengenalan perangkat keras komputer, prosedur dasar pengoperasian, penggunaan aplikasi sederhana, serta etika digital. Teknik pengumpulan data dilakukan melalui observasi partisipatif selama kegiatan berlangsung, kemudian dianalisis secara deskriptif kualitatif. Hasil kegiatan menunjukkan adanya peningkatan pemahaman siswa terhadap fungsi perangkat komputer, kemampuan mengoperasikan aplikasi dasar, serta kesadaran akan perilaku digital yang baik. Selain itu, kegiatan ini juga meningkatkan motivasi dan kepercayaan diri siswa dalam memanfaatkan teknologi. Disimpulkan bahwa pendekatan edukasi yang partisipatif dan kontekstual efektif dalam meningkatkan literasi komputer dasar siswa sekolah dasar, khususnya di lingkungan dengan keterbatasan akses teknologi. This community service activity aims to improve basic computer literacy among elementary school students through a participatory educational program at SDN 13 Muaro. The activity was motivated by students’ low level of understanding and skills in computer usage due to limited access to technology and minimal digital experience. The program was implemented as part of the Community Service Program (Kuliah Kerja Nyata/KKN) and involved 13 fifth-grade students as participants. The implementation methods included interactive presentations, guided simulations, and hands-on computer practice. The learning materials covered the introduction of computer hardware components, basic operating procedures, simple application usage, and fundamental digital ethics. Data were collected through participatory observation during the activity and analyzed using a qualitative descriptive approach. The results indicate an improvement in students’ understanding of computer functions, their ability to operate basic applications, and their awareness of appropriate digital behavior. In addition, the program increased students’ motivation and self-confidence in utilizing technology. It can be concluded that a participatory and contextual educational approach is effective in enhancing basic computer literacy among elementary school students, particularly in environments with limited access to technology.
Persepsi Siswa SMAN 1 Palupuh terhadap Lomba Media Pembelajaran Materi Macam-Macam Sujud Melani Putri; Aniswita
TadrisReach: Journal of Educational Service Vol. 1 No. 1 (2025): Maret 2025
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan - UIN Bukittinggi

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Penelitian ini bertujuan untuk mendeskripsikan faktor-faktor yang memengaruhi persepsi siswa serta dampak lomba pembuatan media pembelajaran pada materi macam-macam sujud di SMA Negeri 1 Palupuh. Kegiatan lomba ini diterapkan sebagai pendekatan inovatif dalam pembelajaran Pendidikan Agama Islam. Data dikumpulkan menggunakan metode kualitatif melalui wawancara mendalam terhadap enam siswa dari berbagai kelas. Hasil penelitian menunjukkan adanya variasi persepsi siswa, mulai dari ketertarikan tinggi hingga minat yang rendah. Faktor-faktor yang memengaruhi persepsi meliputi motivasi, tingkat pemahaman awal, ketersediaan waktu, dan jenis media yang digunakan. Secara umum, lomba pembuatan media pembelajaran memberikan dampak positif dengan meningkatkan pemahaman siswa terhadap materi sujud, sekaligus melatih kreativitas, kemampuan berpikir kritis, kerja sama, dan semangat kompetitif yang sehat. Penelitian ini merekomendasikan pengembangan kegiatan serupa dengan variasi bentuk media dan pendekatan pembelajaran yang kontekstual. This study aims to describe the factors influencing students’ perceptions and the impact of a learning media competition on the topic of various prostrations (sujud) at SMA Negeri 1 Palupuh. The competition was implemented as an innovative approach in Islamic Religious Education. Data were collected using a qualitative method through in-depth interviews with six students from different grade levels. The findings indicate a diversity of student perceptions, ranging from high interest to low interest. Factors influencing perceptions include motivation, prior understanding, available time, and the type of media used. Overall, the learning media competition has a positive impact by enhancing students’ understanding of sujud materials while also fostering creativity, critical thinking skills, collaboration, and a healthy competitive spirit. This study recommends developing similar activities with varied media forms and contextual learning approaches.