p-Index From 2021 - 2026
0.444
P-Index
This Author published in this journals
All Journal Didactum TadrisReach
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Gamifikasi Berbasis Roblox Studio sebagai Media Pembelajaran Kimia Interaktif di MTI Canduang Raseb Henra; Yulifda Elin Yuspita
Didactum : Journal of Educational Innovation and Learning Studies Vol. 1 No. 1 (2026): Maret 2026
Publisher : Didactum : Journal of Educational Innovation and Learning Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Chemistry learning in madrasahs still relies heavily on lecture-based methods and conventional media such as PowerPoint presentations and Student Worksheets (LKPD), making it difficult for students to visualize abstract chemistry concepts. A preliminary study at Madrasah Tarbiyah Islamiyah (MTI) Canduang found that 84.6% of eleventh-grade students experienced difficulties in understanding chemistry through conventional learning, while 61.5% regularly played digital games in their leisure time, indicating an opportunity to adopt a game-based learning approach. This study aimed to develop a gamified interactive chemistry learning medium using Roblox Studio for eleventh-grade students at MTI Canduang that is valid, practical, and effective. The study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation) involving 24 students from Class XI 1 of MTI Canduang. Data were collected through observations, interviews, and questionnaires during the analysis stage; validation questionnaires completed by three media validators, two content validators, and two language validators; practicality response questionnaires completed by two chemistry teachers; and learning outcome tests using a pretest-posttest design administered to all students. The analysis stage confirmed students’ strong interest in three-dimensional, game-based learning environments covering acid-base equilibrium, solubility product, hydrolysis, buffer solutions, and titration. The design stage produced a storyboard consisting of six progressive mission levels equipped with a points system, badges, and quizzes, which were developed through the creation of virtual maps and Lua scripts in Roblox Studio. The results showed that the media was valid, with Aiken’s V values of 0.95 for construct validity, 0.95 for content validity, and 0.91 for language validity; highly practical, with a teacher response score of 91.8%; and effective, with an N-Gain score of 0.81 (high-g category), indicated by an increase in the average score from 15.25 to 27.67. These findings demonstrate that Roblox Studio can serve as an effective and adaptive alternative learning medium for madrasahs with limited laboratory facilities.
Peran Mahasiswa PTIK dalam Menumbuhkan Kesadaran Teknologi di Desa Ganting Raseb Henra; Faisal Hidayat; Zulfianda; Ismail; Fatul Ihsan
TadrisReach: Journal of Educational Service Vol. 1 No. 4 (2025): Desember 2025
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan - UIN Bukittinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Artikel ini bertujuan untuk menganalisis peran mahasiswa Program Studi Pendidikan Teknologi Informasi dan Komunikasi (PTIK) dalam menumbuhkan kesadaran dan literasi teknologi masyarakat di Desa Gantting, wilayah pedesaan yang belum sepenuhnya tersentuh transformasi digital. Ketimpangan pemanfaatan teknologi antara masyarakat perkotaan dan pedesaan menjadi permasalahan utama yang mendorong dilaksanakannya program pengabdian masyarakat berbasis pemberdayaan. Kegiatan ini menggunakan pendekatan Participatory Action Research (PAR) yang menekankan keterlibatan aktif masyarakat sebagai subjek dalam setiap tahapan program. Metode pengumpulan data dilakukan melalui observasi lapangan, wawancara mendalam, serta penyebaran kuesioner sebelum dan sesudah kegiatan. Program yang dilaksanakan meliputi pelatihan pemanfaatan ponsel pintar secara produktif, penggunaan platform Google Workspace, promosi UMKM melalui media sosial, serta pengenalan dasar keamanan digital. Hasil kegiatan menunjukkan adanya peningkatan signifikan dalam pemahaman dan keterampilan digital masyarakat. Masyarakat yang sebelumnya menggunakan teknologi sebatas untuk hiburan mulai memanfaatkan perangkat digital untuk kegiatan edukatif, promosi produk lokal, dan komunikasi yang lebih efektif. Dampak lanjutan juga terlihat dari terbentuknya kelompok belajar digital mandiri sebagai indikator keberlanjutan program. Temuan ini menegaskan bahwa mahasiswa PTIK berperan strategis sebagai agen perubahan dalam menjembatani kesenjangan teknologi desa–kota melalui transfer pengetahuan dan pembentukan pola pikir masyarakat yang adaptif terhadap perkembangan teknologi. This article aims to analyze the role of students from the Information and Communication Technology Education (Pendidikan Teknologi Informasi dan Komunikasi/PTIK) Study Program in fostering technological awareness and digital literacy within the community of Gantting Village, a rural area that has not yet been fully reached by digital transformation. The disparity in technology utilization between urban and rural communities constitutes the primary issue that motivated the implementation of this community empowerment–based service program. This activity employed a Participatory Action Research (PAR) approach, which emphasizes the active involvement of the community as subjects in every stage of the program. Data collection methods included field observations, in-depth interviews, and the distribution of questionnaires before and after the activities. The programs implemented consisted of training on the productive use of smartphones, the use of Google Workspace platforms, the promotion of micro, small, and medium enterprises (MSMEs) through social media, and the introduction of basic digital security. The results demonstrate a significant improvement in the community’s digital understanding and skills. Community members who previously used technology primarily for entertainment began to utilize digital devices for educational activities, local product promotion, and more effective communication. A further impact was observed in the formation of independent digital learning groups, indicating the sustainability of the program. These findings affirm that PTIK students play a strategic role as agents of change in bridging the rural–urban digital divide through knowledge transfer and the development of a community mindset that is adaptive to technological advancements.