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Pengembangan Media Pembelajaran Augmented Reality (AR) di Kelas V MI Wahid Hasyim Mukti, Fajar Dwi
ELEMENTARY: Islamic Teacher Journal Vol 7, No 2 (2019): ELEMENTARY
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah IAIN Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21043/elementary.v7i2.6351

Abstract

Penelitian pengembangan ini bertujuan untuk mengetahui hasil respon guru dan siswa sehingga media layak digunakan dalam pembelajaran. Model pengembangan yang digunakan dalam media ini adalah model 4D Thiagarajan yang telah dimodifikasi. Tahapan yang dilakukan terdiri dari tiga tahap yaitu Define (pendefinisian), Design (perancangan), dan Develop (pengembangan). Media pembelajaran  Augmented Reality (AR) ini dinilai oleh 1 orang ahli media, 1 orang ahli materi, 1 orang peer reviewer, 1 orang guru kelas V dan 10 siswa kelas V MI Wahid Hasyim untuk mengetahui tanggapan siswa. Instrumen yang digunakan adalah lembar angket dan evaluasi menggunakan bentuk uraian non objektif untuk uji kualitas produk media pembelajaran. Hasil penelitian adalah respon atau tanggapan guru kelas V Sangat Baik dengan diperoleh persentase 82.57%. Begitu juga tanggapan siswa diperoleh persentase 90.2%  dengan tanggapan positif sehingga media pembelajaran memiliki kategori kualitas pada kriteria Sangat Baik yang didukung juga dengan hasil nilai siswa yang mengalami penaikan 35.8%. Berdasarkan hasil perolehan data menunjukkan bahwa media pembelajaran Augmented Reality (AR) di kelas V MI Wahid Hasyim layak dipergunakan sebagai sumber belajar siswa.
تنفيذ نظرية الشخصية لسكنر في التعليم بالمدارس الابتدائية Mukti, Fajar Dwi; Hitipeuw, Imanuel; Faizah, Siti
Waniambey: Journal of Islamic Education Vol. 5 No. 1 (2024): Juni, Waniambey: Journal of Islamic Education
Publisher : Fakultas Tarbiyah, IAIN Fattahul Muluk Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53837/waniambey.v5i1.1044

Abstract

التعلم في المدرسة الابتدائية يلعب دورًا هامًا في بناء شخصية والمعرفة الأساسية للطلاب. في هذه المرحلة، لا يركز الطلاب فقط على الأداء الأكاديمي ولكنهم يتعلمون أيضًا السلوك والمهارات الاجتماعية الضرورية للحياة اليومية. نظرية الشخصية سكينر، خاصة تعلم التشغيلي، تم تطبيقها لتحسين جودة التعلم. سكينر أكد أن سلوك الإنسان يتأثر إلى حد كبير بنتائج أفعالهم، من خلال التعزيز الإيجابي والسلبي. في التعليم الابتدائي، تستخدم مجموعة متنوعة من استراتيجيات التعزيز لتغيير سلوك الطلاب، مثل إعطاء الثناء أو العقوبة المناسبة. هذه النظرية ذات الصلة لإدارة الصف وتحفيز الطلاب، وخلق بيئة تعلم إيجابية ومواتية. تشير الأبحاث إلى أن تطبيق نظرية سكينر يمكن أن يقلل من السلوك الفوضوي ويعزز مشاركة وأداء الطلاب الأكاديمي. يجب على المعلمين مواصلة تقييم وضبط أساليب التعزيز لتظل فعالة وفقًا لاحتياجات الطلاب. تقوم هذه الدراسة، من خلال تحليل الأدب الوصفي، بدراسة تطبيق نظرية الشخصية سكينر في التعلم في المدرسة الابتدائية. تؤكد نظرية سكينر على أهمية البيئة في تشكيل شخصية وسلوك الطلاب من خلال التعزيز والعقوبة، وتسلم دور التشكيل الهام في تطوير الشخصية. من المتوقع أن توفر هذه الدراسة فهمًا شاملاً لاستخدام نظرية سكينر في المدرسة الابتدائية وتقديم توجيهات لممارسات التعليم الأفضل في المستقبل. يمكن أن تواجه تطبيق هذه النظرية في مناطق ذات خلفيات مختلفة، مثل بابوا، تحديات ثقافية وبيئية. يجب أن يأخذ تطبيق هذه النظرية أيضًا في الاعتبار التأثير النفسي على الطلاب لعدم تعطيل إبداعهم وتطورهم.
The Development of Augmented Reality (Ar) Based Science Learning Media at MI Yaa Bunayya Mukti, Fajar Dwi
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 12 No. 2 (2022): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v12i2.7274

Abstract

This study aims to produce an Augmented Reality (AR)-based learning media in the science field at MI Yaa Bunayya. The development method in this study uses a modified Thiagarajan 4D model with three stages (Define, Design, and Develop). The Augmented Reality (AR) learning media, later named the SANDIR Application, was assessed by the reviewer and 10 class V students of MI Yaa Bunayya to find student responses. The instrument used is a checklist questionnaire. The data obtained is in the form of qualitative data which is converted into quantitative, analyzed descriptively to determine the quality of the product. The results showed that the SANDIR Application learning media for science subjects that had been developed was based on reviewers' assessments with an average score of 33.7, classified as very good (SB). SANDIR application learning media based on student responses has a percentage of 99.13 with a positive value category in helping students' understanding while learning and is included in the very good quality category. Based on the data acquisition results, the SANDIR Application learning media is in accordance with the cognitive development of elementary school-aged children and is suitable for use as a learning resource for fifth grade students of elementary school.
The Implementation of Cooperative Learning Model in Indonesian Language Learning in Grade IV of Madrasah Ibtidaiyah Jayapura City Mukti, Fajar Dwi
EDUCASIA: Jurnal Pendidikan, Pengajaran, dan Pembelajaran Vol 8 No 3 (2023): EDUCASIA, 8(3), December 2023
Publisher : Pusat Pelatihan, Riset, dan Pembelajaran Bahasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21462/educasia.v8i3.158

Abstract

This study evaluates implementing the Cooperative Learning learning model in Indonesian language learning in grade IV MIN Jayapura City. The research method used was graderoom action research consisting of two cycles. Each cycle includes planning, action, observation, and reflection stages. The research subjects were students of grade IV MIN Jayapura City. Data collection was carried out using observation techniques. The study results show that applying the cooperative learning model in learning Indonesian can increase students' creativity in learning. This increase can be seen from the results of observations, which showed a boost from the first cycle of 75.72% to 85.72% in the second cycle. Based on these data, it can be concluded that the implementation of the Cooperative Learning learning model in Indonesian language learning in grade IV MIN Jayapura City can increase student creativity in learning, as well as provide a more positive learning experience for students.
TRANSFORMATION OF EDUCATION IN ELEMENTARY SCHOOLS: UTILIZATION OF ARTIFICIAL INTELLIGENCE-BASED LEARNING MEDIA IN THE DIGITAL ERA Mukti, Fajar Dwi
DIRASATUL IBTIDAIYAH Vol 3, No 2 (2023): DIRASATUL IBTIDAIYAH
Publisher : Pendidikan Guru Madrasah Ibtidaiyah Institut Agama Islam Negeri Padangsidimpuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24952/ibtidaiyah.v3i2.10200

Abstract

The study titled "Educational Transformation in Elementary Schools: Utilizing Artificial Intelligence-Based Learning Media in the Digital Era" aims to elucidate the importance of artificial intelligence (AI) integration in supporting the digital education transformation in elementary schools. The research method employed is a literature review involving collecting and analyzing data from various previous studies, as well as comparing and synthesizing expert opinions. The research findings indicate that using AI-based learning media, such as puzzle makers, provides significant benefits in elementary education. AI can enhance personalized learning by analyzing the needs and abilities of each student. Puzzle maker media also enhances student engagement in problem-solving, enriches understanding of learning concepts, and develops cognitive skills and abilities. The significance of AI integration in supporting digital education transformation is reflected in its ability to provide a more personalized and adaptive learning experience. AI can optimize the learning process by monitoring students' individual progress and providing tailored learning recommendations. However, challenges such as adequate technological infrastructure, teacher skills in operating AI technology, and developing relevant content exist. Solutions to address these challenges involve improving infrastructure, providing teacher training, and developing high-quality content. In conclusion, AI integration in elementary education has a positive impact on enhancing the quality of learning and providing a better learning experience. By addressing challenges and implementing appropriate solutions, AI can be an effective tool in supporting the transformation of digital education and achieving better education in this digital era