Wicaksono, Mochamad Fajar
Program Studi Teknik Komputer, Fakultas Teknik Dan Ilmu Komputer, Universitas Komputer Indonesia

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INFANT DEVELOPMENT MONITORING APPLICATION Rahmatya, M D; Wicaksono, M F
IJIS - Indonesian Journal On Information System Vol 6, No 2 (2021): SEPTEMBER
Publisher : POLITEKNIK SAINS DAN TEKNOLOGI WIRATAMA MALUKU UTARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (858.356 KB) | DOI: 10.36549/ijis.v6i2.142

Abstract

Penelitian ini bertujuan untuk merancang model pemantauan pertumbuhan dan perkembangan bayi. Metode pendekatan analisis sistem yang digunakan adalah berbasis objek dengan waterfall model sebagai metode pengembangan sistem. Sistem ini dibangun untuk membantu ibu memantau pertumbuhan bayinya dan vaksin yang telah diperoleh. Ibu seringkali tidak dapat membaca tulisan dokter di buku catatan kesehatan anak. Oleh karena itu, hasil dari perancangan aplikasi ini adalah untuk membantu para ibu dalam memantau pertumbuhan dan perkembangan bayi, seperti tinggi dan berat badan, jenis vaksin yang sudah didapatkan, serta jadwal kontrol dan vaksin selanjutnya. Ibu juga dapat mengetahui kategori berat badan anaknya saat ini dan melakukan konsultasi kesehatan anak melalui aplikasi tanpa harus datang ke dokter anak. Pengujian dilakukan menggunakan metode black box. Pengujian tersebut meliputi aplikasi web dan Android. Hasil pengujian menunjukkan bahwa penelitian ini sudah mencapai tujuannya, dimana data rekam medis yang dimasukkan oleh dokter melalui aplikasi web sudah dapat tersimpan ke database. Selanjutnya, Ibu dari bayi juga sudah dapat mengakses informasi tersebut dan menggunakan fitur-fitur lainnya seperti konsultasi dan pengecekan berat dan tinggi badan bayi melalui aplikasi Android yang dibuat.Kata Kunci: Aplikasi, Tumbuh Kembang Bayi, Rekam Medis, Pemantauan 
Interactive Letter and Number Learning Machines For Early Childhood Mochamad Fajar Wicaksono; Myrna Dwi Rahmatya; Angga Rinaldi
CCIT Journal Vol 13 No 2 (2020): CCIT JOURNAL
Publisher : Universitas Raharja

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (803.329 KB) | DOI: 10.33050/ccit.v13i2.1057

Abstract

The purpose of this study is to design and create interactive learning machines for letters and numbers for early childhood. The machine designed is an interactive learning machine so that early childhood is interested in learning and can learn independently. Arduino Mega2560 is used as the main processor on this machine. On this machine, there are three modes, namely learning mode, question mode, and counting mode. In learning mode, Arduino will read every button input pressed, display on the LCD and make a sound through DF Player in accordance with the input received. In the question mode, Arduino will issue a question in the form of sound and wait for an answer via the input button found on the device. In arithmetic mode, Arduino will read the input of 10 LDR sensors covered by ice-cream sticks placed by young children and make sounds related to the amount. Questions on tools can be changed by using an android application designed in this study. Based on the test results, this tool has been running well where all modes can be run 100% whether it is learning mode, question mode, and counting mode. Keyword— Arduino, Early childhood, LCD, DF Player, Letters, and Numbers, Counting
IoT for Residential Monitoring Using ESP8266 and ESP-NOW Protocol Mochamad Fajar Wicaksono; Myrna Dwi Rahmatya
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 8, No 1 (2022): March
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v8i1.23616

Abstract

This research aims to create a cluster housing monitoring system. This system combines IoT with the ESP-NOW protocol. In this system, the head of security and homeowners can unify the state of the house through a web application and an android application. The system will send notifications via the web and the LINE messaging application if there is an intrusion or gas leak or no fire is detected. The contribution of this research is to shorten the path and time of data transmission and make it easier for homeowners and heads of security to monitor and take action as soon as possible when something goes wrong in the residential area. The method used in this research is experimental. There are 4 main parts to this system, namely ESP-NOW sender, ESP-NOW receiver, gateway module, and server. All microcontrollers in this system use the NodeMCU ESP8266 because the NodeMCU, apart from being a controller, also functions as a WiFi module. By using the ESP-NOW protocol, it is possible for every microcontroller, both the sender and the receiver, to communicate without using WiFi WAP. In this study, the ESP-NOW sender collected 10 installed in each house to unify the conditions of the house. The ESP-NOW receiver worked to receive data from all senders. Any data received by the receiver will be sent to the gateway serially. The gateway module functions to send all messages to the server online. Application on the server-side built using PHP and MySQL. The display of the system can be opened through the android application or web application. The results of this test indicate that the system is running well with a 100% success proportion where every message from the sender is stored on the server-side, and the application can provide notifications according to the scenario of the system.
Development of Laboratory Equipment Inventory System Using Radio Frequency and Internet of Things Mochamad Fajar Wicaksono; Syahrul Syahrul; Myrna Dwi Rahmatya
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 7, No 2 (2021): August
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v7i2.21114

Abstract

The purpose of this research is to create a laboratory equipment inventory system. With this system, users, namely lecturers, lab assistants, and final project students, can find out the borrower's data, borrowing time, return time, and the tool availability status. The research method used is experimental. This system is based on IoT technology. The main brain from the hardware side uses the NodeMCU ESP8266. NodeMCU, apart from being a controller, can also function as a WiFi module. On the server-side, PHP and MySQL are used. When the user wants to borrow a tool, the user can use an RFID tag to open the cupboard. Furthermore, the NodeMCU will continue to scan for the presence of items in the cupboard using a radio frequency with RF433MHz. This information is sent to the server when the cupboard is closed and locked automatically. The server will receive the information and decipher the information. As a result, the testing process in this study proved that the system has been able to detect the presence of items in the cupboard and track anyone who borrows laboratory equipment with a 100% success percentage.
Sistem Informasi Reservasi Restoran Mochamad Fajar Wicaksono; Intan Kurniawati Hamsir
Jurnal Manajemen Informatika (JAMIKA) Vol 9 No 1 (2019): Jurnal Manajemen Informatika (JAMIKA)
Publisher : Program Studi Manajemen Informatika, Fakultas Teknik dan Ilmu Komputer, Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (440.459 KB) | DOI: 10.34010/jamika.v9i1.1534

Abstract

Pada sistem reservasi sebelumnya yang bejudul “Perancangan Alat Reservasi Pada Restoran Berbasis Rasberry Pi dan Android”, pelanggan dapat melakukan reservasi restoran secara online dengan menggunakan aplikasi android berbasis raspberry pi. Setelah pembayaran berhasil maka server akan mengirimkan sebuah Qr code ke aplikasi pelanggan. Qr code tersebut digunakan oleh pelanggan untuk di scan ketika datang ke restoran untuk memverifikasi data pelanggan dengan data pada database server. Di mana qr code tersebut akan di scan pada qr code reader yang terdapat di setiap meja restoran. Berdasarkan sistem reservasi sebelumnya yang telah dijelaskan diatas maka dalam proses pengembangan sistem reservasi ini khususnya dalam proses verivikasi data pelanggan, kita tidak lagi menggunakan qr code yang discan dengan qr code reader. Dimana qr code reader ini terdapat di setiap meja restoran. Tentunya hal ini sangat boros biaya. Maka dari itu dalam sistem reservasi pengembangan ini, verifikasi data pelanggan akan menggunakan barcode yang akan di scan dengan barcode reader dimana barcode reader ini akan diletakan di pintu masuk restoran sehingga akan lebih mempermudah pelanggan ketika datang ke restoran dan tentunya dapat menghemat biaya. Selain itu juga pada sistem reservasi pengembangan ini ada sebuah fungsi tambahan pada aplikasi android dimana pelanggan tidak hanya dapat mereservasi meja saja tetapi pelanggan juga dapat ikut berjualan. Sehingga dengan demikian dapat mempermudah para pelanggan jika ingin membuka suatu usaha. Hasil pengujian terhadap masing-masing bagian sistem menunjukan bahwa sistem dapat bekerja dengan baik. Tingkat keberhasilan sistem resevasi online ini adalah 98%. Kata kunci : reservasi, server, verifikasi, Barcode, Raspberry pi
Portal Area Perumahan dengan NODEMCU, Aplikasi WEB dan Android Berbasis IoT Mochamad Fajar Wicaksono; Myrna Dwi Rahmatya
IJNMT (International Journal of New Media Technology) Vol 8 No 1 (2021): IJNMT (International Journal of New Media Technology)
Publisher : Universitas Multimedia Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31937/ijnmt.v8i1.1731

Abstract

The access time of using the portal in certain blocks in a residential area can be a problem for some residents. Another problem that arises is if the officer holding the portal key is not in place. The purpose of this study is to create a system to regulate access rights to a particular block within a residential area so that the opening and closing of the portal can be done at any time by residents in the intended area. There are several blocks of this system, namely the NodeMCU controller block, ESP32CAM, Android applications, and web applications that are built using the PHP and MySQL programming languages. NodeMCU is used as the main controller to manage servo motors, send and receive data to and from the server, receive input related to open and close portals from the android application. The web application is used to register users, view the portal usage log, and verify the login process of the application. This system has been running well based on the results of tests that have been carried out, where the registration process, login, opening and closing portals, log usage is in accordance with the objectives to be achieved. Index Terms—Portal; NodeMCU; ESP32CAM; Android; Web Application
Pemanfaatan Teknologi Informasi Untuk Pembelajaran Daring Bagi Guru Sekolah Dasar Negeri Mustikajaya VII Bekasi Mochamad Fajar Wicaksono; Hidayat Hidayat; Sri Nurhayati; Riani Lubis; Myrna Dwi Rahmatya
Indonesian Community Service and Empowerment Journal (IComSE) Vol 2 No 1 (2021): Indonesian Community Service and Empowerment Journal (IComSE)
Publisher : Divisi Pengabdian dan Pemberdayaan Masyarakat (DP2M) UNIKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (782.765 KB) | DOI: 10.34010/icomse.v2i1.3956

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Tujuan dari pengabdian kepada masyarakat ini adalah untuk meningkatkan kemampuan para guru di SDN Mustika Jaya VII terkait pembelajaran daring. Pembelajaran online ini harus dilakukan mengingat kebijakan pembatasan sosial berskala besar akbiat adanya pandemi COVID-19. Metode yang dilakukan pada pengabdian ini berupa workshop online yang dilakukan melalui aplikasi zoom. Pada kegiatan ini dipaparkan materi terkait Google Classroom, Google Calendar dan Google Form. Dalam kegiatan ini diberikan beberapa tugas untuk mengetahui peningkatan kemampuan berupa pre-test, tugas terkait setiap materi dan post-test. Hasil dari kegiatan ini menunjukkan adanya peningkatan kemampuan guru terkait penggunaan teknologi informasi khususnya Google Classroom, Google Calendar dan Google Form untuk pembelajaran secara daring.
Penerapan Teknologi Informasi dalam Synchronous E-Learning bagi Guru SD Negeri Mustikajaya VII Bekasi Myrna Dwi Rahmatya; Mochamad Fajar Wicaksono; Hidayat Hidayat; Sri Nurhayati; Riani Lubis
Indonesian Community Service and Empowerment Journal (IComSE) Vol 2 No 1 (2021): Indonesian Community Service and Empowerment Journal (IComSE)
Publisher : Divisi Pengabdian dan Pemberdayaan Masyarakat (DP2M) UNIKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (538.512 KB) | DOI: 10.34010/icomse.v2i1.3976

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This community service aims to improve the ability of SD Negeri Mustikajaya VII Bekasi teachers in utilizing information technology for synchronous e-learning. This needs to be done considering that the COVID-19 pandemic has changed the way people live today. Learning activities that are normally done face-to-face must now be done remotely. One of them is by implementing online learning. The method used for this service is online training using the Zoom meeting application. In this training, the material presented is Google Meet and Google Drive. Participants were asked several questions about Google Meet and Google Drive both before and after the training was held. This is done to determine the increase in the ability of participants in both materials. Participants are also given assignments regarding the two materials to practice the material that has been presented. The results of this activity indicate an increase in the ability of teachers to use Google Meet and Google Drive for online learning purposes.
Penerapan e-Learning Untuk Mendukung PJJ di Masa Pandemi Myrna Dwi Rahmatya; Sri Nur Hayati; Mochamad Fajar Wicaksono
Manhaj: Jurnal Penelitian dan Pengabdian Masyarakat Vol 11, No 1 (2022): Manhaj: Jurnal Penelitian dan Pengabdian Masyarakat
Publisher : Institut Agama Islam Negeri Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/mjppm.v11i1.5874

Abstract

Pandemi Covid-19 telah mengubah aktivitas masyarakat. Salah satunya dalam dunia pendidikan. Aktivitas pembelajaran yang semula dilakukan secara tatap muka kini dilakukan secara daring. Begitu juga dengan PKBM Daarul Adab yang melalukan pembelajaran secara daring. Selama pandemi berlangsung, pembelajaran daring dilakukan melalui video confference sedangkan pembagian materi dan tugas melalui aplikasi messenger. Beberapa guru menggunakan aplikasi web untuk membuat ruang kelas. Ketidakseragaman platform pembagian materi dan tugas menunjukkan bahwa PKBM Daarul Adab belum mempunyai aplikasi e-learning yang digunakan bersama oleh guru dan siswa. Penerapan sistem e-learning sangat penting di PKBM Daarul Adab untuk membantu dan menduku dalam pelaksanaan pembelajaran jarak jauh di masa pandemic dan yang akan datang. Metode pelaksanaan penerapan sistem e-learning, yaitu persiapan, pelaksanaan berupa pemberian pelatihan penggunaan sistem e-learning dengan melakukan presentasi dan praktikum, dan evaluasi. Dengan adanya penerapan sistem e-learning akan sangat membantu baik guru dan siswa pembagian materi, tugas, dan berdiskusi. Hasil penerapan menunjukkan bahwa dari sisi antarmuka e-learning mudah digunakan dan mengenai konten e-learning sesuai dengan kebutuhan guru dan siswa.
Interactive Solar System Learning Media Using the Raspberry Pi 3B Mochamad Fajar Wicaksono; Myrna Dwi Rahmatya; Syahrul Syahrul; Sri Nurhayati
Jurnal Ilmiah Teknik Elektro Komputer dan Informatika Vol 9, No 2 (2023): June
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26555/jiteki.v9i2.25948

Abstract

The current learning solar system process uses solar system props. This research aimed to create an interactive solar system learning tool for elementary school students. With this tool, students can learn about the planets in the solar system in learning mode. In addition, there is a question mode to test students' knowledge abilities. This research's contribution was to provide an engaging way for sixth-grade elementary school students to learn about and recognize the planets in the solar system. The method used in this research is the experimental method. The primary part of this system is the Raspberry Pi. In this tool, there are two modes: learning mode and question mode. The learning mode involves the input button for eclipse mode and the LDR sensor as a trigger for activating the DC motor and reading solar system material using gTTS. The question mode involves a question bank on the web application, gTTS for reading questions, and speech recognition for processing answers given by students.   The teacher can add, change, or delete questions and learning materials through the web application. The test on the learning tool is 100% successful. In learning mode, the device can read input from the LDR sensor and provide sound output, and in question mode, the device will ask questions, receive answers in voice form and then process the response based on program scenarios. On the other side, Based on UAT results from 20 sixth-grade elementary school student,  95.14% of student agreed that solar system learning media and quiz features make the learning process more engaging, easy to use, help students understand solar system material, and can be used as a learning tool.