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APLIKASI PENGENALAN BAHASA SUNDA BERBASIS MULTIMEDIA DENGAN KONSEP V.I.S.U.A.L.S Komalasari, Nur; Hidayat, Eka Wahyu; Aldya, Aldy Putra
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol 9, No 1 (2020)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v9i1.21654

Abstract

AbstrakBahasa Sunda merupakan bahasa yang unik dengan tingkatan-tingkatan berbahasa atau lebih dikenal dengan istilah undak usuk basa Sunda. Banyaknya generasi muda zaman sekarang, khususnya anak-anak yang tidak mengetahui bahasa Sunda meski tinggal dan tumbuh ditanah Sunda. Perlu adanya inovasi yang dapat memperkenalkan bahasa Sunda dengan memanfaatkan kemajuan teknologi yang terus berkembang saat ini. Tujuan dari penelitian ini adalah  untuk membangun sebuah aplikasi pengenalan bahasa Sunda berbasis multimedia dengan konsep V.I.S.U.A.L.S yang dapat digunakan untuk media belajar. Metode dalam pengembangan aplikasi ini menggunakan metode pengembangan multimedia versi Luther-Sutopo. Berdasarkan pengujian yang telah dilakukan, dari hasil pengujian alpha dan beta semua fungsionalitas aplikasi media pembelajaran sudah berjalan dengan baik dengan nilai persentase sebesar 90,03% dari pengguna. Hasil ini menunjukan bahwa aplikasi pengenalan bahasa Sunda yang dihasilkan sangat baik dan layak untuk digunakan sebagai media bantu untuk belajar. Kata kunci: Bahasa Sunda, Luther-Sutopo, Multimedia, VISUALS AbstractSundanese is a unique language with a level of language or better known as the Sundanese undak usuk. many young people today, especially children who do not know Sundanese even though they live and grow in Sundanese soil. There needs to be innovations that can introduce Sundanese language by utilizing technological advances that continue to develop at this time. The purpose of this study is to build a multimedia-based Sundanese language introduction application with the concept of V.I.S.U.A.L.S which can be used for learning media. The method in developing this application uses the Luther-Sutopo version of the multimedia development method. Based on testing that has been done, from the results of alpha and beta testing all learning media application functionality has run well with a percentage value of 90.03% of users. These results indicate that the Sundanese language recognition application produced is very good and feasible to be used as a media aids for learning. Keywords : Multimedia, Luther-Sutopo, Sundanese, VISUALS
Aplikasi Virtual Reality untuk Media Terapi Phobia Ketinggian Fadillah, Muhamad Akbar Triadi; Aldya, Aldy Putra; Hidayat, Eka Wahyu
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 5 No 4 (2024): February
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v5i4.438

Abstract

This research aims to develop a therapy application using Virtual Reality technology and a smartwatch to view heart rate data as an assessment in dealing with and assessing how bad Arcophobia (phobia of heights) is in users. The application built is a Virtual Reality (VR) application on the Android platform and applies the Exposure-Based Therapy (EBT) method, the Exposure-Based Theraphy (EBT) method is a method that applies an introduction to phobias suffered gradually according to the ability of the sufferer, in this case the EBT method is proven effective in reducing phobias including Arcophobia. The use of multimedia elements is given gradually to individuals who have phobia. The results show that the development of Android-based Virtual Reality applications is able to help individuals efficiently and effectively overcome Arcophobia by using simulated altitude situations. This application has 3 stages of desensitization (exposure) in a Virtual Reality environment that is made in such a way that individuals can slowly get used to their phobia. In addition, this application collects heart rate data to assess how severe the phobia experienced by the individual there are 3 objective assessments to determine how bad the phobia suffered by the user is if the user's heart rate ranges from 60bpm - 100bpm (normal) while 105bpm - 115bpm is included in the category (quite normal) and 120bpm-200bpm is categorized (bad), from these 3 assessment categories provide additional information that is useful for objectively evaluating the progress of therapy.
Data Integrity Testing of Digital Evidence Data Capture Results on Private Cloud Computing Services Komarudin, Arif Maulana; Widiyasono, Nur; Aldya, Aldy Putra; Rizal, Randi
INNOVATICS: International Journal on Innovation in Research of Informatics Vol 5, No 2 (2023): September 2023
Publisher : Department of Informatics, Siliwangi University, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37058/innovatics.v5i2.8420

Abstract

Private Cloud has better advantages than other cloud services because private cloud is managed and run by the company itself so that cloud needs can be tailored to the company's needs, but allows abuse from within the company itself, as in the case study simulation of a Gojek startup company. This case occurred because of a security weakness in the system so that internal people took advantage of these weaknesses for their own benefit by leaking confidential data, acquisitions were carried out to prove and find evidence of crime, acquisitions used live acquisition techniques, namely acquisitions on an ongoing system, namely monitoring network traffic using Wireshark tools , the method in this case uses the Digital Forensics Investigating Framework (DFIF), data integrity must be properly maintained when acquiring digital evidence because to maintain the authenticity of the digital evidence obtained, then data integrity is tested on the digital evidence obtained, testing is carried out on digital evidence before and after the acquisition to see if there is a change in data integrity, the research results show that there is no change in data integrity.
HAVERSINE FORMULA UNTUK MEMBATASI JARAK PADA APLIKASI PRESENSI ONLINE ALDYA, ALDY PUTRA
Jurnal INSTEK (Informatika Sains dan Teknologi) Vol 4 No 2 (2019): OCTOBER
Publisher : Department of Informatics Engineering, Faculty of Science and Technology, Universitas Islam Negeri Alauddin, Makassar, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (728.164 KB) | DOI: 10.24252/instek.v4i2.10042

Abstract

Sistem presensi yang ada di suatu perguruan tinggi umumnya dilakukan secara konvensional dengan membubuhkan tandatangan pada lembar presensi, atau menggunakan id card, namun banyak permasalahan yang terjadi seperti pemalsuan tandatangan maupun id cardnya hilang. Penelitian ini bertujuan untuk mengatasi permasalahan presensi tersebut dengan membuat aplikasi presensi online menggunakan smartphone dan menggunakan fitur GPS, untuk membatasi area lokasi proses presensi digunakan rumus harvesine. Dengan penerapan harversine formula, hasil penelitian ini sistem mampu mendeteksi lokasi dan menghitung jarak sebagai pembatas toleransi presensi. Dengan menghitung nilai garis bujur dan lintang, sehingga presensi hanya dapat dilakukan pada jarak tertentu saja.     Kata kunci : GPS, Haversine formula, Online, Presensi