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The Development of Interactive Multimedia Virtual Laboratory to Enhance Students' Academic Achievement Herlika, Herlika; Sahono, Bambang
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 2 No. 3 (2023): Indonesian Journal of E-learning and Multimedia (October 2023)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v2i3.143

Abstract

The study aims to develop an interactive multimedia virtual laboratory that can increase student independence and learning achievement, and determine the effectiveness of its use. This research uses a development design (Research and Development) using the ADDIE model as a development method. The research subjects were X-grade science students at Bengkulu City High School. The data collection techniques used were assessment sheets and student test results, and data analysis using the average (mean), paired test, and independent sample t-test. Expert validation and student response to the product in this study were carried out using a Likert scale. The results show that the developed interactive virtual laboratory multimedia is suitable for improving students' learning achievement in chemistry with the topic of electrical conductivity, based on limited trials and large-scale tests with X-grade students in Bengkulu City high schools. Additionally, the interactive virtual laboratory multimedia was published in the form of a PowerPoint show.
Development of Learning Media Based on Electrical Control Techniques Simulator to Improve Learning Achievement (Studies on Electrical Power Installation Engineering Subjects for Class XI Students at Rejang Lebong Vocational School) Dewi, Rosmala; Sahono, Bambang; Risdianto, Eko; Muhaimin, Ahmad
IJOEM Indonesian Journal of E-learning and Multimedia Vol. 3 No. 2 (2024): Indonesian Journal of E-learning and Multimedia (May 2024)
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/ijoem.v3i2.265

Abstract

This research aims to describe the development of Electrical Control Techniques Simulator-based learning media which can improve student learning achievement in the Electrical Power Installation Engineering subject and describe the effectiveness of developing Electrical Control Techniques Simulator-based learning media in improving student learning achievement in the Electrical Power Installation Engineering subject. In this research, R&D (Research and Development) design was used with the ADDIE model. The research subjects were class XI students majoring in Electrical Power Installation Engineering at Rejang Lebong State Vocational School. The data collection technique used is qualitative, namely collecting data by conducting observations, questionnaires and quantitatively by collecting pretest data before learning takes place and post-test after learning using learning media. Data analysis used average values and t-test. The validation instrument for material and media experts in research is the Likert scale. The results of the scale trial carried out on 60 students, consisting of 30 students (XI TITL2) in the control class and 30 students (XI TITL1) in the experimental class at SMKN 1 Rejang Lebong with the results of the post-test t test analysis showing sig (2-tailed) is 0.000, meaning the sig (2-tailed) is smaller than <0.05, meaning there is a significant difference between the experimental class and the control class. The conclusions of this research are: (1) The Electrical Control Techniques Simulator-based learning media developed is suitable for improving student learning achievement in the class XI Electrical Power Installation Engineering subject. (2) Development of Electrical Control Techniques Simulator-based learning media is effective in improving student learning achievement.