Isnaini, Indri Dwi
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IMPLEMENTATION OF THE SLEBOR GAME IN IMPROVING THE ABILITY TO RECOGNIZE VOCABULARY IN GROUP A Isnaini, Indri Dwi
Al Hikmah Indonesian Journal of Early Childhood Islamic Education Vol 8 No 1 (2024): IJECIE
Publisher : Universitas Al-Hikmah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35896/ijecie.v8i1.748

Abstract

Appropriate efforts are needed to increase children's capabilities in introducing vocabulary. This is very important because humans use language for their daily lives. The world of children is a world of play, by playing children are free to express their feelings, so that children can get stimulation with good responses when playing. By continuing to be guided by the fact that early childhood children learn while playing. Therefore, to improve the ability to recognize vocabulary in this study, the game slebor was used. This research aims to determine the process of increasing the ability to recognize vocabulary through playing slebor in group A children of Tunas Bhakti Kindergarten using the PTK method with data collection techniques such as observation and documentation. The results obtained in implementing the slebor game to increase the ability to recognize vocabulary in Tunas Bakti Kindergarten children increased with results in the pre-cycle of 43%, increasing in cycle I by 50% at meeting I and at meeting 2 by 66%, meanwhile in cycle II increased by 74% at meeting 1 and 81% at meeting 2. Because by playing children become happy and happy so they are able to receive the stimulation provided in the game. The children from group A at Tunas Bhakti Kindergarten were very enthusiastic about this slebor game, however, they did not realize that by playing slebor they also learned vocabulary. This indicates that this slebor game is very influential in improving the capabilities of group A children in introducing vocabulary.
PENGEMBANGAN MODUL AJAR MATEMATIKA BERBASIS PROBLEM BASED LEARNING PADA MATERI SPLTV Julianingsih, Denok; Cholifah, Nur; Hariyani, Indaria Tri; Isnaini, Indri Dwi
SECONDARY: Jurnal Inovasi Pendidikan Menengah Vol. 6 No. 1 (2026)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/secondary.v6i1.8604

Abstract

ABSTRACT The low level of students’ critical thinking skills is partly influenced by the selection of inappropriate learning models in the instructional process. This study aims to develop a mathematics learning module based on Problem-Based Learning (PBL) that meets the criteria of validity, practicality, and effectiveness for the topic of Systems of Linear Equations in Three Variables (SLETV) for Grade X students. The study employed a Research and Development (R&D) method using the ADDIE model, which consists of five stages: analysis, design, development, implementation, and evaluation. The research subjects were 20 Grade X students of SMK Wijaya Putra Surabaya. The research instruments included validity sheets, practicality sheets, and effectiveness sheets. Based on the results of the mathematics learning module trial, the module was declared (1) valid based on expert validation with a percentage score of 95.5%, categorized as very valid; (2) practical based on teacher and student response questionnaires with a percentage of 83.75%, categorized as very good; and (3) effective, as evidenced by a limited trial involving 20 students at SMK Wijaya Putra, which showed an increase in test scores from 50.6 to 77.1. These results indicate that the developed learning module meets the criteria of validity, practicality, and effectiveness and can be used in teaching the topic of SLETV. ABSTRAK Rendahnya kemampuan berpikir kritis peserta didik salah satunya dipengaruhi oleh pemilihan model pembelajaran yang kurang sesuai dalam proses pembelajaran. Penelitian ini bertujuan menghasilkan modul pembelajaran matematika berbasis Problem-Based Learning (PBL) yang memenuhi kriteria validitas, kepraktisan, dan keefektifan pada materi Sistem Persamaan Linear Tiga Variabel (SPLTV) untuk siswa kelas X. Penelitian ini menerapkan metode Research and Development (R&D) dengan model ADDIE yang meliputi lima tahap, yaitu analisis, perancangan, pengembangan, penerapan, dan evaluasi. Subjek penelitian ini yaitu 20 siswa kelas X SMK Wijaya Putra Surabaya. Instrumen penelitian yang digunakan adalah lembar kevalidan, lembar kepraktisan, dan lembar keefektifan. Berdasarkan hasil uji coba modul pembelajaran matematika, modul dinyatakan (1) valid berdasarkan penilaian validator dengan hasil persentase sebesar 95,5% yang berkategori sangat valid; (2) praktis berdasarkan angket respon guru dan siswa  sebesar 83,75%  yang berkategori sangat baik dan (3) efektif sebagaimana dibuktikan oleh uji coba terbatas pada 20 siswa di SMK Wijaya Putra, yang menunjukkan peningkatan skor tes dari 50,6 menjadi 77,1. Hasil ini menunjukkan bahwa modul pembelajaran memenuhi kriteria valid, praktis, dan efektif yang dapat digunakan dalam pembelajaran pada materi SPLTV.