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Pemodelan dan Implementasi Aplikasi Mobile Umrah Guide Menggunakan Unified Modeling Language Oktaviani, Nia; Sauda, Siti
Jurnal Sains dan Informatika Vol 5 No 2 (2019): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (329.489 KB) | DOI: 10.34128/jsi.v5i2.184

Abstract

Indonesia adalah salah satu negara muslim terbesar di dunia. Rutinitas ibadah bagi penduduk muslim di Indinesia selalu berjalan baik yang telah dijamin undang-undang. Salah satu ibadah sunnah yang sering dilakukan oleh penduduk Indonesia adalah Umrah. Dalam pelaksanaan ibadah umrah terdapat berbagai macam permaslahan yang timbul baik dari penyelenggara maupun jama?ah. Namun permasalahan yang paling fatal adalah kurangnya pengetahuan dalam beribadah umrah. Untuk itu fokus dalam penelitian ini adalah membuat panduan umrah bagi jama?ah yang akan melakukannya. Panduan yang dibuat berbasis smartphone menggunakan aplikasi. Didaman aplikasi yang dihasilkan terdapat informasi syarat umrah, rukun ibadah, wajib umrah, larangan ketika ihram, persiapan umrah, dan tata cara pelaksanaan umrah. Informasi yang ditampilkan pada aplikasi disajikan dalam bentuk teks dan video baik berbahasa Indonesia maupun Arab. Aplikasi juga telah dilakukan pengujian menggunakan heuristic evaluation dan dinyatakan layak untuk digunakan.   Indonesia is one of the largest Muslim countries in the world. The routine of worship for the Muslim population in Indonesia always runs well, which has been guaranteed by law. One of the sunnah worship that is often carried out by Indonesian residents is Umrah. In the implementation of umrah worship, various problems arise both from organiser and pilgrims. But the fatal problem is the lack of knowledge in the Umrah service. For this reason, the focus of this research is to make an Umrah guide for Jamaah who will do it. A smartphone-based guide uses the application. In the application, there is information about Umrah conditions, pillars of worship, obligatory Umrah, prohibitions on Ihram, preparation of Umrah, and procedures for implementing Umrah. The information displayed on the application is in the form of text and videos both in Indonesian and Arabic. Applications that have been tested use heuristic evaluations and are declared feasible to use.
ANALISIS PENDEKATAN UI/UX PERANCANGAN APLIKASI ANDROID PADA TOKO JHON Rasmila, Rasmila; Mardiyansya, Yogi; Udariyansyah, Devi; Sauda, Siti
J-Icon : Jurnal Komputer dan Informatika Vol 11 No 2 (2023): Oktober 2023
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v11i2.12597

Abstract

Jhon's Shop is a shop that sells various kinds of necessities for other smaller shops. Along with its development, Toko Jhon wants to add digital marketing methods to its products. The aim of this research is to design a user interface and user experience (UI/UX) for the Toko Jhon mobile application by applying the user-centered design method with four stages namely, specifying the context of use, specifying user requirements, designing solutions, and evaluating against requirements with heuristic evaluations to carry out the evaluation. User interface and user experience are important factors to ensure that users are comfortable when using the application. In the Design Solutions Stage, the author carries out low-fidelity and high-fidelity designs with the help of the Figma application. After the design is formed, an evaluation is carried out using heuristics, assisted by an evaluator. The results of calculations using the heuristic evaluation method showed that 18 statements were included in the Good and Very Good qualifications, and there were 2 statements included in the Fairly Good and Not Good qualifications, which were found in the Heuristics Help and Documentation aspect with recommendations for improvement namely, adding a help button and a contact admin feature. After improvements have been made, the UI/UX design is ready to be implemented in the application prototype.
Web-Based Assessment System for Graduate Learning Achievements in Outcome-Based Education Wijaya, Alek; Pranata, Wahyu; Syazili, Ahmad; Sauda, Siti
PIKSEL : Penelitian Ilmu Komputer Sistem Embedded and Logic Vol. 12 No. 2 (2024): September 2024
Publisher : LPPM Universitas Islam 45 Bekasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33558/piksel.v12i2.9618

Abstract

This research utilizes the Rapid Application Development (RAD) approach, with the analysis stage involving a review of relevant literature and interviews with prospective system users. The next stage is the requirement planning, which entails defining the features or services within the software accessible to prospective system users. The design phase employs use case diagrams, activity diagrams, and Entity Relationship Diagrams (ERD). Subsequently, it is translated into the Laravel framework and undergoes testing to produce a software system for assessing Graduate Learning Outcomes (CPL). This system offers facilities for academic programs to create outcome-based education (OBE) mappings and enables instructors to assess students based on the established mapping data. It also provides students with the ability to view their outcome results. CPL refer to the essential skills that students must acquire following their academic studies. These skills encompass the internalization of grades, attitudes, general knowledge, and specific skills, which students are required to fulfill throughout their academic journey. Outcome grades, as mapped, are attained by students through participation, written tests (quizzes), observations (practical exercises), performance (presentations), mid-term exams, final exams, and oral tests (group assignments). This Graduate Learning Outcomes assessment software is expected to assist program administrators and instructors in managing CPL and also enable students to access detailed records of their outcome grades.
EVALUASI KINERJA APLIKASI CCTV DINAS PERHUBUNGAN PALEMBANG DENGAN PENGUJIAN BEBAN (LOAD TESTING) Agustian, Regi; Sauda, Siti; Jemakmun, Jemakmun; Rasmila, Rasmila
Rang Teknik Journal Vol 8, No 1 (2025): Vol. 8 No. 1 Januari 2025
Publisher : Fakultas Teknik Universitas Muhammadiyah Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31869/rtj.v8i1.6147

Abstract

The aim of this research is to carry out load testing using the load testing method with the Apache Jmeter tool on the ACTS application for the Palembang transportation service and how optimal the load time is for the main function of the ACTS application. The data collection technique used is qualitative which contains how well the ACTS application performs. The data analysis technique used is descriptive analysis. The loading time obtained from the test results is then compared with the test target to find out how optimal the loading time of the ACTS application is. From the testing, the results obtained were that the average loading time of the ACTS application when the service was used, which was represented by the first scenario, namely 1.3 seconds and the second, namely 2.1 seconds, had met the test target, namely under 3 seconds. As for the results based on the third scenario which represents service conditions used with twice the user load, an average loading time of 4.2 seconds was obtained, which does not meet the test target. So it can be concluded that the ACTS application has worked optimally when the service is used but improvements still need to be made if the service is used by more than 650 users simultaneously.Keywords: Load Testing, Website, Apache Jmeter, Load Time, Website Application
Penerapan Algoritma Liniear Congruential Generator Pada Aplikasi Susun kata Pengenalan Budaya Di Indonesia S, Alyuda Saputra; Sauda, Siti
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 1 (2023): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i1.570

Abstract

Indonesia, namely, an archipelagic country that has a variety of cultures and so many tribes. But most of us don't realize that. For this reason, we need to cultivate a sense of nationalism and love for the homeland from an early age, especially young people in Indonesia. Most people in the school environment only use books to study it and only make students bored quickly. There are many ways that teachers or parents must do by using a mobile phone. The development of the mobile phone, media, which is one part of a medium for delivering information, which is currently an alternative new method that can be used as a means of delivering information in an attractive, easily accessible, and clear form. It can also help all people to know the various cultures in Indonesia. Therefore, an android-based application was made, namely the Application of the Linear Congruential Generator Algorithm in the Introduction to Culture in Indonesia, in order to help and make it easier to find out about culture in Indonesia. The Linear Congruential Generator (LCG) method is a randomization algorithm used to generate a random number (Random Number). From the results of the research that has been carried out, it shows that the Linear Congruential Generator (LCG) method is very effectively applied in randomizing letters and questions.
Analisis User Interface Pada Website E-Learning2 Bina Darma Menggunakan Metode Evaluasi Heuristik Raihan, Mohammad; Panjaitan, Febriyanti; Jemakmun, H.; Sauda, Siti
Kesatria : Jurnal Penerapan Sistem Informasi (Komputer dan Manajemen) Vol 5, No 4 (2024): Edisi Oktober
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/kesatria.v5i4.511

Abstract

The development of information and communication technology has changed many aspects of life, including in the field of education. One of its implementations is the use of e-learning systems as a means of distance learning. E-learning offers flexibility and ease of access for students, so that more and more educational institutions are implementing it. Bina Darma University, as one of the higher education institutions in Indonesia, has also developed an e-learning system known as E-learning2 Bina Darma. This system is an important tool for lecturers and students in carrying out the online teaching and learning process. The success of e-learning implementation is not only determined by the availability of adequate features and content, but also depends on the design and usability of a good user interface. An easy-to-use and intuitive user interface will improve the user experience and motivate students to actively participate in e-learning. Therefore, it is very important to assess and improve the user interface to ensure that the e-learning system can be used optimally. One effective method for assessing the usability of a user interface is heuristic evaluation. This method involves examining the user interface based on a set of established heuristic principles, as proposed by Jakob Nielsen. Heuristic evaluation can identify problems and weaknesses in the user interface, and provide recommendations for improvements that can improve the user experience and overall usability of the system. This study aims to analyze the user interface of the E-learning2 Bina Darma website using the heuristic evaluation method. The results of this study are expected to provide useful input for Bina Darma University in improving the quality and usability of the e-learning2 system, so that it can support a more effective and interesting learning process for students.
Penerapan Algoritma Liniear Congruential Generator Pada Aplikasi Susun kata Pengenalan Budaya Di Indonesia S, Alyuda Saputra; Sauda, Siti
J-SAKTI (Jurnal Sains Komputer dan Informatika) Vol 7, No 1 (2023): EDISI MARET
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/j-sakti.v7i1.570

Abstract

Indonesia, namely, an archipelagic country that has a variety of cultures and so many tribes. But most of us don't realize that. For this reason, we need to cultivate a sense of nationalism and love for the homeland from an early age, especially young people in Indonesia. Most people in the school environment only use books to study it and only make students bored quickly. There are many ways that teachers or parents must do by using a mobile phone. The development of the mobile phone, media, which is one part of a medium for delivering information, which is currently an alternative new method that can be used as a means of delivering information in an attractive, easily accessible, and clear form. It can also help all people to know the various cultures in Indonesia. Therefore, an android-based application was made, namely the Application of the Linear Congruential Generator Algorithm in the Introduction to Culture in Indonesia, in order to help and make it easier to find out about culture in Indonesia. The Linear Congruential Generator (LCG) method is a randomization algorithm used to generate a random number (Random Number). From the results of the research that has been carried out, it shows that the Linear Congruential Generator (LCG) method is very effectively applied in randomizing letters and questions.
IMPLEMENTASI WEBSITE EDUKASI PINTURA VERSI BETA MENGGUNAKAN METODE AGILE FEATURE-DRIVEN DEVELOPMENT (FDD) Tri Lisandi, M. Denny; Sauda, Siti
Jurnal Mnemonic Vol 8 No 1 (2025): Mnemonic Vol. 8 No. 1
Publisher : Teknik Informatika, Institut Teknologi Nasional malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/mnemonic.v8i1.13089

Abstract

PINTURA adalah platform pembelajaran digital yang dirancang untuk memenuhi kebutuhan masyarakat modern dalam mendukung pembelajaran berbasis teknologi terkini. Dengan menggunakan pendekatan Agile Feature-Driven Development (FDD), proyek ini bertujuan untuk mengembangkan website yang responsif, aman, dan relevan dengan kebutuhan pengguna. Fitur-fitur utama meliputi pembelajaran interaktif, umpan balik berbasis data, konten premium, dan sistem pembayaran terintegrasi. Pengembangan platform ini memanfaatkan teknologi modern seperti React.js untuk antarmuka pengguna, Tailwind CSS untuk desain yang responsif, Node.js dan Express.js untuk backend, serta MySQL sebagai basis data yang andal. Metode pengembangan melibatkan iterasi berulang, mulai dari pengumpulan kebutuhan, perancangan prototipe, implementasi fitur, pengujian, hingga tahap deployment. Pengujian manual dilakukan untuk memastikan fitur berjalan lancar dan bebas dari bug sebelum platform diluncurkan. Meskipun menghadapi tantangan seperti keterbatasan waktu dan sumber daya, hasil implementasi menunjukkan bahwa website PINTURA mampu memberikan pengalaman belajar yang fleksibel dan menarik. Kesimpulan dari proyek ini adalah keberhasilan PINTURA sebagai platform edukasi yang inovatif dan dapat diakses oleh berbagai kalangan pengguna. Rekomendasi untuk pengembangan di masa depan mencakup integrasi kecerdasan buatan untuk personalisasi pembelajaran, peningkatan fitur keamanan, serta eksplorasi elemen gamifikasi untuk meningkatkan motivasi belajar. Penelitian lebih lanjut dapat dilakukan untuk mengevaluasi dampak penggunaan platform ini terhadap peningkatan literasi digital dan efektivitas pembelajaran di Indonesia
Implementasi Location Based Service (LBS) pada Aplikasi Mobile Pencarian Tempat Ibadah Di Kota Palembang ., Aditiyan; Sauda, Siti
Eksplora Informatika Vol 14 No 2 (2025): Jurnal Eksplora Informatika
Publisher : Institut Teknologi dan Bisnis STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30864/eksplora.v14i2.1015

Abstract

Perkembangan teknologi informasi telah memberikan dampak signifikan dalam kehidupan sehari-hari. Kantor Wilayah Kementerian Agama Provinsi Sumatera Selatan (Kanwil Kemenag Sumatera Selatan) bertanggung jawab dalam mengelola data tempat ibadah di wilayah tersebut. Namun, pengolahan data tempat ibadah masih terbatas pada format dokumen excel dan hanya tersedia melalui website, sehingga sulit bagi pengguna untuk mencari alamat yang diinginkan. Penelitian ini bertujuan untuk meningkatkan aksesibilitas dan keterjangkauan informasi lokasi tempat ibadah di Kota Palembang dengan mengimplementasikan Location Based Service (LBS) dalam bentuk aplikasi mobile. Teknologi LBS memanfaatkan lokasi pengguna secara real-time dan mengadopsi algoritma Dijkstra untuk mencari rute serta formula Haversine untuk mengkalkulasi jarak tempat ibadah terdekat. Aplikasi ini juga akan terintegrasi dengan peta lokasi Google Maps. Metode penelitian yang digunakan adalah model prototype. Hasil penelitian ini memberikan alternatif pencarian lokasi tempat ibadah di Kota Palembang selain Sistem Informasi Masjid (SIMAS), yang dapat meningkatkan kemudahan dan efisiensi dalam menemukan tempat ibadah.
Implementasi Location Based Service (LBS) pada Aplikasi Mobile Pencarian Tempat Ibadah Di Kota Palembang ., Aditiyan; Sauda, Siti
Eksplora Informatika Vol 14 No 2 (2025): Jurnal Eksplora Informatika
Publisher : Institut Teknologi dan Bisnis STIKOM Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30864/eksplora.v14i2.1015

Abstract

Perkembangan teknologi informasi telah memberikan dampak signifikan dalam kehidupan sehari-hari. Kantor Wilayah Kementerian Agama Provinsi Sumatera Selatan (Kanwil Kemenag Sumatera Selatan) bertanggung jawab dalam mengelola data tempat ibadah di wilayah tersebut. Namun, pengolahan data tempat ibadah masih terbatas pada format dokumen excel dan hanya tersedia melalui website, sehingga sulit bagi pengguna untuk mencari alamat yang diinginkan. Penelitian ini bertujuan untuk meningkatkan aksesibilitas dan keterjangkauan informasi lokasi tempat ibadah di Kota Palembang dengan mengimplementasikan Location Based Service (LBS) dalam bentuk aplikasi mobile. Teknologi LBS memanfaatkan lokasi pengguna secara real-time dan mengadopsi algoritma Dijkstra untuk mencari rute serta formula Haversine untuk mengkalkulasi jarak tempat ibadah terdekat. Aplikasi ini juga akan terintegrasi dengan peta lokasi Google Maps. Metode penelitian yang digunakan adalah model prototype. Hasil penelitian ini memberikan alternatif pencarian lokasi tempat ibadah di Kota Palembang selain Sistem Informasi Masjid (SIMAS), yang dapat meningkatkan kemudahan dan efisiensi dalam menemukan tempat ibadah.