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Lecturers’ Perception on the Adoption of Google Applications for Education (GAfE) in Nigeria Falade, Ayotunde Atanda; Odewumi, Michael Olubunmi; Ogunlade, Oyeronke Olufunmilola; Aladesusi, Gboyega Ayodeji; Fagbenro, Modupeola Wuraola
Indonesian Journal of Curriculum and Educational Technology Studies Vol 8 No 2 (2020): November 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcets.v8i2.38975

Abstract

Google Application for Education is a free suite of hosted communication and collaboration applications, provided by Google for educational institutions. This study investigates lecturers’ adoption of Google applications (apps) for education (GAFE) in university of Ilorin, Nigeria. The objectives of the study, among others, were to determine lecturers’ perceived adoption of Google Application for Education for instruction in a Nigerian university. The study adopted descriptive research design, using quantitative survey method. Four research questions and two hypotheses were answered and tested respectively. A total of one hundred and sixty-eight (168) respondents were randomly sampled; frequency counts, percentages and mean were employed to answer research questions while hypotheses were tested using t-test and analysis of variance (ANOVA). The findings of the study concluded, among many others, that lecturers perceived adoption and ease of adoption of GAFE for instruction in the university was positive. The study recommended that lecturers should be encouraged to explore full benefits of GAFE to improve classroom instruction. Abstrak Aplikasi Google untuk pendidikan (Google Applicaiton for Education, GAfE) merupakan aplikasi komunikasi dan kolaborasi yang disediakan oleh Google secara gratis untuk dunia pendidikan. Penelitian ini mengkaji adopsi GAfE oleh para dosen di Universitas Ilorin, Nigeria, terutama untuk mengetahui pemahaman para dosen dalam mengadopsi GAfE untuk perkuliahan. Penelitian ini mengadopsi desain deskriptif, terutama menggunakan survei. Terdapat empat pertanyaan penelitian yang diajukan dan dua hipotesis yang diuji. Sebanyak 168 responden dipilih secara acak, perhitungan frekuensi, persentase, dan rata-rata digunakan untuk menjawab pertanyaan penelitian, sementara hipotesis diuji menggunakan uji-t dan analisis varian (Anova). Penelitian ini merekomendasikan bahwa para dosen hendaknya harus didorong untuk mengeksplorasi manfaat sepenuhnya dari GAfE untuk meningkatkan kualitas pengajaran di kelas.
Lecturers’ Perception on the Adoption of Google Applications for Education (GAfE) in Nigeria Falade, Ayotunde Atanda; Odewumi, Michael Olubunmi; Ogunlade, Oyeronke Olufunmilola; Aladesusi, Gboyega Ayodeji; Fagbenro, Modupeola Wuraola
Indonesian Journal of Curriculum and Educational Technology Studies Vol 8 No 2 (2020): November 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcets.v8i2.38975

Abstract

Google Application for Education is a free suite of hosted communication and collaboration applications, provided by Google for educational institutions. This study investigates lecturers’ adoption of Google applications (apps) for education (GAFE) in university of Ilorin, Nigeria. The objectives of the study, among others, were to determine lecturers’ perceived adoption of Google Application for Education for instruction in a Nigerian university. The study adopted descriptive research design, using quantitative survey method. Four research questions and two hypotheses were answered and tested respectively. A total of one hundred and sixty-eight (168) respondents were randomly sampled; frequency counts, percentages and mean were employed to answer research questions while hypotheses were tested using t-test and analysis of variance (ANOVA). The findings of the study concluded, among many others, that lecturers perceived adoption and ease of adoption of GAFE for instruction in the university was positive. The study recommended that lecturers should be encouraged to explore full benefits of GAFE to improve classroom instruction. Abstrak Aplikasi Google untuk pendidikan (Google Applicaiton for Education, GAfE) merupakan aplikasi komunikasi dan kolaborasi yang disediakan oleh Google secara gratis untuk dunia pendidikan. Penelitian ini mengkaji adopsi GAfE oleh para dosen di Universitas Ilorin, Nigeria, terutama untuk mengetahui pemahaman para dosen dalam mengadopsi GAfE untuk perkuliahan. Penelitian ini mengadopsi desain deskriptif, terutama menggunakan survei. Terdapat empat pertanyaan penelitian yang diajukan dan dua hipotesis yang diuji. Sebanyak 168 responden dipilih secara acak, perhitungan frekuensi, persentase, dan rata-rata digunakan untuk menjawab pertanyaan penelitian, sementara hipotesis diuji menggunakan uji-t dan analisis varian (Anova). Penelitian ini merekomendasikan bahwa para dosen hendaknya harus didorong untuk mengeksplorasi manfaat sepenuhnya dari GAfE untuk meningkatkan kualitas pengajaran di kelas.
Students’ Attitude Towards Gamification-Based Teaching in Mathematics in Basic Schools Attah, Justina Ojoma; Ogunlade, Oyeronke Olufunmilayo; Falade, Ayotunde Atanda
Indonesian Journal of Teaching in Science Vol 4, No 2 (2024): IJOTIS: (ONLINE FIRST) SEPTEMBER 2024
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/ijotis.v4i2.68768

Abstract

The study investigates students’ attitudes towards gamification-based teaching in mathematics in basic schools in Kwara State. The study adopted a descriptive design of the survey type. The population for this study were all junior secondary students in Kwara State. The target population for this study was all junior secondary students. A purposive sampling technique was used to select a sample size of 64 students. To ensure the validity of the instrument, a pilot study was carried out in a non-participating school outside the scope of the study and a value coefficient of .77 was obtained using Cronbach alpha. The findings of the study revealed that students in junior secondary schools had a positive attitude towards gamification-based teaching and there is no significant difference in the male and female students’ attitude towards gamification-based teaching in mathematics. The study concluded that attitudes toward gamification-based teaching had a significant impact on students' outcomes. It was therefore recommended among others that All teachers in junior secondary schools should adopt the usage of gamification-based teaching in the teaching and learning of mathematics as it can produce positive results in teaching effectiveness and student performance.
Effect of Gamification Element on Students Academic Performance In Mathematics In Basic Schools In Kwara State Attah, Justina Ojoma; Ogunlade, Oyeronke Olufumilola; Falade, Ayotunde Atanda
Tunas: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 2 (2024): Tunas: Jurnal Pendidikan Guru Sekolah Dasar
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/tunas.v9i2.7416

Abstract

Gamification elements are excellent tools for promoting specific behaviors and enhancing academic performance. Method: The study used a non-equivalent group design using a 2x2x2 factorial, quasi-experimental pre-test-post-test format. The population for this study were all junior secondary students in Kwara State. The target population for this study was all junior secondary students in basic 2 (J.i.S 2) in Kwara-North. Two junior secondary schools in Kwara-North L.G.A. were chosen using a purposive sample technique because they have functional and well-equipped computer labs. School B was the control group, whereas School A was the experimental group. The two groups were intact classes. The instruments used for data collection were: The Mathematics Concepts Performance Test (MCPT) and the Quizalize gamification application. To ensure the reliability of the instrument, a pilot study was carried out the acquired results were tested using split-half Reliability coefficients, and a value of .89 was obtained. The findings of the study revealed that the adoption of gamification element has an impact on junior secondary school students’ mathematics performance, female students performed better than male students after the treatment was administered. It was recommended among others that the gamification element is successful in lowering the level of abstractness connected with the teaching and learning of some mathematical concepts at the junior secondary school level of education, mathematics teachers should incorporate it into the classroom.