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PENGEMBANGAN METODE STORYTELLING BERBASIS GAME EDUKASI DALAM PEMBELAJARAN SEJARAH SAHABAT NABI lauryn, maya selvia; Ibrohim, M.; Amirullah, Mochammad Rizqi
ProTekInfo(Pengembangan Riset dan Observasi Teknik Informatika) Vol 6, No 1 (2019)
Publisher : Universitas Serang Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (8086.709 KB) | DOI: 10.30656/protekinfo.v6i1.1745

Abstract

Sejarah Kebudayaan Islam merupakan pelajaran yang sangat penting untuk kaum muslim, dimana kita dapat mengetahui tapak tilas dari perjalanan kehidupan Rasulullah shalallahu ?alaihi wassalam beserta fenomena yang terekam oleh sahabat ? sahabatnya. Namun pelajaran mengenai sejarah kebudayaan islam khususnya Sejarah Sahabat Nabi sekarang kurang diminati oleh siswa Madrasah kelas 3 Thoriqotul Jannah, karena metode yang disampaikan masih menggunakan metode ceramah yang bagi anak ? anak itu membosankan, dalam penelitian ini, Umar bin Al-Khattab salah satu dari banyaknya Sahabat Nabi yang menjadi objek materi dalam penulisan ini. Penelitian ini menggunakan metode MDLC dalam melakukan penelitian dan perancangan aplikasi. Konsep Perancangan dimulai dari pengumpulan data dari Buku yang berjudul ?Biografi Umar Bin Al-Khattab? dan pembangunan sistem dilakukan dengan proses pembuatan desain menggunakan Adobe Photoshop dan audio menggunakan Adobe Audition. Lalu menggabungkannya dengan menuliskan kode program pada Unity. Setelah aplikasi diimplementasi. Maka aplikasi akan di-upload ke penyimpanan awan agar dapat diunduh oleh siapapun dan menjadi salah satu media Alternative pembelajaran Sejarah Kebudayaan Islam khususnya tentang Sejarah Sahabat Nabi.
PENGEMBANGAN MEDIA COUNTING BOX PADA PEMBELAJARAN MATEMATIKA MATERI PENJUMLAHAN DAN PENGURANGAN KELAS 1 SEKOLAH DASAR Ibrohim, M.; Sofwan, Muhammad; Budiono, Hendra
JP2M (Jurnal Pendidikan dan Pembelajaran Matematika) Vol 10, No 2 (2024)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jp2m.v10i2.5490

Abstract

The aim of this research is to find out the process of developing media, as well as the level of validity and practicality of counting box media. This research uses research and development (RD) methods with the ADDIE (Analysis, Design, Development, Implementation and Evaluation) development model. Quantitative data was obtained from material and media validation questionnaires as well as teacher and student responses. Qualitative data consists of input from material and media validators regarding the products being developed. The research was conducted in February 2024 in Class I SDN 103/II Tanjung Agung. The material expert validation results showed a percentage score of 87.5% in the very valid category, while the media expert validation results showed a percentage score of 92.5% in the very valid category. The teacher's response shows a percentage score of 95% in the very practical category, and the student response shows a percentage score of 95.60% in the very practical category. Therefore, based on the findings of this research, it can be concluded that the counting box for teaching addition and subtraction material in first grade elementary schools is very valid and practical. The results also show that the counting box is suitable for use
Kesulitan Belajar Siswa dan Penanganannya pada Pembelajaran Matematika SD Alisnaini, Ahmad Farhan; Pribadi, Chquita Azura; Khoironi, Dwi Rahmat; Ibrohim, M.; Azilla, Marsya Deva; Hikmah, Nurul
ALSYS Vol 3 No 1 (2023): JANUARI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/alsys.v3i1.743

Abstract

One of the subjects that most students experience problems and find it difficult to understand the concepts is mathematics. The task of a teacher is not only to transfer knowledge or convey learning knowledge to students in the classroom. Meanwhile, most of the students explained that subjects related to calculations were subjects that were difficult to understand. The aim is to find out strategies for dealing with learning difficulties in mathematics at the elementary school level. The writing of this article uses a qualitative type. The results of this study are that learning difficulties in mathematics can be caused by internal factors, including study habits, students' attitudes and motivation, students' interest in learning, and sensory abilities. While the description of external factors, including learning facilities, the relationship between students and teachers, and teaching methods used by educators. The conclusion is the way of handling students' mathematics learning difficulties at the elementary school level, including blended learning is used, self-resilience curriculum is implemented by well, using IT is optimized in the learning process, additional learning-based mathematics remedial is given to students, and students' learning difficulties in mathematics are diagnosed as early as possible.