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PENERAPAN METODE SAW UNTUK MENENTUKAN DUGAAN REJECT BAN VULKANISIR BERDASARKAN KONDISI GEMBUNG DALAM SIPAHUTAR, LAHMUDIN
Jurnal Sistem Informasi Kaputama (JSIK) Vol. 3 No. 2 (2019): Volume 3, Nomor 2, Juli 2019
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59697/jsik.v3i2.776

Abstract

A company engaged in tire retreading is a company whose work process involves recycling worn tires by giving tire tread on the tire surface without changing the shape or brand on the base tire. During the production process there is tire damage. If there is a tire damage in the production process, then some of the vulcanized tires are not subject to production costs by the company. This certainly can make a loss for the company. Because a decision support system is needed to determine the dugaaned tire that must be rejected before recycling. The decision support system method suitable for this problem is the SAW Method with its web-based application.
PENGENALAN APLIKASI PEMBELAJARAN MUSIK TRADISIONAL GONDANG BATAK TOBA DI SMK SWASATA SINAR HUSNI Sipahutar, Lahmudin; Rahmayani, M. Komade
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol 6, No 2 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v6i2.13846

Abstract

Artikel ini membahas tentang kegiatan pengabdian kepada masyarakat di SMK Sinar Husni Medan yang fokus pada pengenalan aplikasi pembelajaran musik tradisional Batak Toba yaitu Gondang . Tujuan Pengenalan ini berfungsi untuk mempermudah para siswa di SMK Swasta Sinar Husni dalam memahami musik tradisional gondang batak toba dan hal ini merupakan suatu alternatif dalam mengatasi beberapa masalah seperti waktu yang terbatas, buku yang sulit dicari, pengeluaran biaya yang banyak, dan meningkatkan kepuasan belajar bagi pengguna serta dapat mengurangi suasana yang membosankan. Aplikasi pembelajaran musik tradisional gondang batak toba dengan metode Computer Based Instruction (CBI) yaitu metode yang dikembangkan dengan media komputer, dimana metode pengajaran secara langsung kepada pengguna melalui cara berinteraksi dalam topik pembelajaran yang telah dikemas dalam suatu aplikasi perangkat lunak. Kata Kunci : Aplikasi , CBI, Gondang, Tradisional Abstract This article discusses community service activities at SMK Sinar Husni Medan which focuses on introducing the Toba Batak traditional music learning application, namely Gondang. The aim of this introduction is to make it easier for students at the Sinar Husni Private Vocational School to understand traditional Gondang Batak Toba music, and this is an alternative in overcoming several problems such as limited time, books that are difficult to find, high costs, and increase learning satisfaction for users and can reduce a boring atmosphere. Application for learning traditional Gondang Batak Toba music using the Computer Based Instruction (CBI) method, which is a method developed using computer media, where the teaching method is directly to users by interacting with learning topics that have been packaged in a software application. Keywords: Application, CBI, Gondang, Traditional
Developing of an Android – Based Application for Computer Based National Assesment (ANBK) Try Out Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 5, No 2 (2024): IJCIS : Vol 5 - Issue 2 - 2024
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v5i2.168

Abstract

Direct observations were made of the process of carrying out trial tests (try outs) as well as student assessments at Bina Satria Mulia Middle School. This application is designed to prepare students for the Computer-Based National Assessment (ANBK) at the junior high school level. However, in its implementation, there are still obstacles such as the processing process, distribution of questions and answer sheets, as well as correction and assessment which takes time due to the large number of trial test participants. In the application being built, a randomization method called Linear Congruent Method (LCM) will be applied. And the application of this method aims to randomize the order of the questions so that they are not always the same, so that students can practice and understand the contents of the questions. It is hoped that with this try out application for Course and Training Institutions, the try out process can be more efficient and improve its image. Course and Training Institute. 
Interactive Learning: Human Anatomy Mobile Application for Elementary Students Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 5, No 4 (2024): IJCIS : Vol 5 - Issue 4 - 2024
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v5i4.198

Abstract

Student has a different method. One interesting learning method that can increase student interest is by utilizing multimedia. Multimedia applications in learning methods are quite interesting because they contain colored images, sound and even animation. Learning using multimedia makes a student not very dependent on the presence of a teacher. Where a teacher or lecturer only acts as a mediator and facilitator who helps the learning process of students or students to run well. A researcher can be carried out correctly by choosing a method to guide research activities. The process of collecting data then analyzing the data to conclude the research results. Method of observation in data search by observing directly at the research object. The method involves asking teachers and students questions about the anatomy of the human body in science lessons. The library method is carried out by collecting information according to the topic of the problem. This Android-based human anatomy learning application program for elementary school students was created using Android Studio for the display and processes running in it. Based on the results of the research and discussion, it can be concluded that this mobile learning application for human body anatomy for elementary school children can be achieved using the MDLC (Multimedia Development Life Cycle) method which is carried out to the testing stage and using developer tests with the Black box testing method, so that the application Mobile-based learning for elementary school children.
Pelatihan Adobe Flash Untuk Mendukung Kemampuan Guru Dalam Membuat Aplikasi Pembelajaran Di Smp Bina Satria Sipahutar, Lahmudin; Handayani, Nursyah; Rivaldo Purnama, M. Fauzan
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol 6, No 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v6i3.16381

Abstract

Berdasarkan analisis situasi di atas maka tim pengabdi menyelelenggarakan kegiatan pelatihan pembuatan media pembelajaran bagi guru-guru disekolah dengan pemanfaatan program Adobe Flash. Adobe Flash adalah program aplikasi presentasi yang memiliki kemampuan membuat animasi yang kompleks dalam waktu cepat. Bagi yang sudah mengenal program Macromedia Flash, akan merasakan kemudahan dan kekuatan program ini. Apabila di dalam Macromedia Flash dibutuhkan waktu yang relative lama untuk membuat animasi yang kompleks, Adobe Flash memungkinkan untuk membuatnya dengan mudah tanpa kendala waktu). Hal lain yang menonjol dalam Adobe Flash adalah hasil karya dapat dieksport ke dalam format file SWF, yaitu format file yang digunakan oleh Macromedia Flash sehingga animasi yan dibuat dapat dimainkan di setiap PC yang sudah terinstalasi Flash Player. Animasi Flashmax dapat disisipkan ke dalam halaman Web, atau diimport ke dalam dokumen Microsoft Powerpoint.Kata Kunci : Adobe Flash, Pembelajaran, Pengabdian Masyarakat, Pelatihan ABSTRACTBased on the situation analysis above, the service team organized training activities on creating learning media for teachers at schools using the Adobe Flash program. Adobe Flash is a presentation application program that has the ability to create complex animations quickly. For those who are familiar with the Macromedia Flash program, you will feel the ease and power of this program. If in Macromedia Flash it takes a relatively long time to create complex animations, Adobe Flash makes it possible to create them easily without time constraints). Another thing that stands out in Adobe Flash is that the work can be exported in the SWF file format, which is the file format used by Macromedia Flash so that the animations created can be played on every PC that has Flash Player installed. Flashmax animation canKeyword : Adobe Flash, Learning, Community Service, Training
Pelatihan Adobe Flash Untuk Mendukung Kemampuan Guru Dalam Membuat Aplikasi Pembelajaran Di Smp Bina Satria Sipahutar, Lahmudin; Handayani, Nursyah; Rivaldo Purnama, M. Fauzan
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Berdasarkan analisis situasi di atas maka tim pengabdi menyelelenggarakan kegiatan pelatihan pembuatan media pembelajaran bagi guru-guru disekolah dengan pemanfaatan program Adobe Flash. Adobe Flash adalah program aplikasi presentasi yang memiliki kemampuan membuat animasi yang kompleks dalam waktu cepat. Bagi yang sudah mengenal program Macromedia Flash, akan merasakan kemudahan dan kekuatan program ini. Apabila di dalam Macromedia Flash dibutuhkan waktu yang relative lama untuk membuat animasi yang kompleks, Adobe Flash memungkinkan untuk membuatnya dengan mudah tanpa kendala waktu). Hal lain yang menonjol dalam Adobe Flash adalah hasil karya dapat dieksport ke dalam format file SWF, yaitu format file yang digunakan oleh Macromedia Flash sehingga animasi yan dibuat dapat dimainkan di setiap PC yang sudah terinstalasi Flash Player. Animasi Flashmax dapat disisipkan ke dalam halaman Web, atau diimport ke dalam dokumen Microsoft Powerpoint.Kata Kunci : Adobe Flash, Pembelajaran, Pengabdian Masyarakat, Pelatihan ABSTRACTBased on the situation analysis above, the service team organized training activities on creating learning media for teachers at schools using the Adobe Flash program. Adobe Flash is a presentation application program that has the ability to create complex animations quickly. For those who are familiar with the Macromedia Flash program, you will feel the ease and power of this program. If in Macromedia Flash it takes a relatively long time to create complex animations, Adobe Flash makes it possible to create them easily without time constraints). Another thing that stands out in Adobe Flash is that the work can be exported in the SWF file format, which is the file format used by Macromedia Flash so that the animations created can be played on every PC that has Flash Player installed. Flashmax animation canKeyword : Adobe Flash, Learning, Community Service, Training
Data Security Applications for School by Using Android Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 6, No 2 (2025): IJCIS : Vol 6 - Issue 2 - 2025
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v6i2.232

Abstract

School is an agency that operates in the field of education. The school uses Microsoft Office applications to support the school system regarding the grades of students' lessons. The teacher will input student grades in the form of a report card or report on student grades in the form of numbers, while students will see the grades that have been input by the teacher in the report card or report on student grades. However, the value data in the student's report card or report has not undergone an encryption process, or in other words, it is still in plaintext form. This will certainly make it easier for unauthorized parties to read and manipulate student grade data if the grade data is still in plaintext. Therefore, some literature states that the way to solve this problem is by applying cryptography. To maintain data security and avoid data leaks, various methods can be used, one of which is by using cryptography. Cryptography is the process of hiding or coding information so that only the person a message was intended for can read it. The art of cryptography has been used to code messages for thousands of years and continues to be used in bank cards, computer passwords, and ecommerce.
Design of 3-Dimensional Simulation in Marching Drill Multimedia Based for Junior High School Students Sipahutar, Lahmudin
International Journal of Computer and Information System (IJCIS) Vol 4, No 4 (2023): IJCIS : Vol 4 - Issue 4 - 2023
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v4i4.140

Abstract

With multimedia-based technology, this is one area that is commonly used in learning methods. Computers also provide 3-dimensional (3D) technology which can become a new interest for students in the teaching and learning process. One of them is Marching Training (PBB). This application discusses marching, the benefits and objectives and regulations of marching. Therefore, a tool is needed to help learn commands and marching rules. So that a child can more quickly capture and understand what is conveyed through an interesting picture. In this way, students' interest in learning can be more motivated and can increase children's knowledge in using computers. Design is a creative activity towards something new and useful that did not exist before. According to Al-Bahra (2005: 51), design is the ability to create several alternative problem solutions. Meanwhile, according to Azhar Susanto (2004: 332), design is a general and detailed specification of computer-based problem solving that has been selected during the analysis stage.
PENGENALAN APLIKASI E-COUNSELING DALAM UPAYA MENGHINDARI TINDAKAN BULLYING DI SMA AL MUNADI MEDAN Sipahutar, Lahmudin; Novan Anshori, Mhd. Iqbal
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 1 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Layanan bimbingan dan konseling disekolah untuk membantu siswa dalam upaya menemukan jati diri, mengenal lingkungan dan merencanakan masa depan siswa.SMA Al- Munadi merupakan salah satu sekolah menengah atas di Medan. Di lingkungan Sekolah SMA Al- Munadi banyak permasalahan-permasalahan yang menyangkut tentang tindakan bullying antar siswa. Beberapa peserta didik melakukan intimidasi seperti saling mengejek, memanggil temannya dengan nama orang tua atau julukan yang tidak baik, ada siswa yang mengganggu siswa lain, dan sekelompok siswa mengucilkan atau menjauhi siswa lainnya. Tindakan bullying yang terjadi merupakan jenis tindakan bullying secara verbal dan mental/psikologis serta tidak adanya tindakan bullying secara fisik. Dengan demikian Peran guru SMA Al Munadi tersebut sangat penting dalam membantu siswa dalam menyelesaikan permasalahan atau membantu siswa dalam bidang tindakan bullying, serta mengembangkan potensi siswa secara optimal. Dengan adanya sistem E-Counselling dalam upaya menghindari tindakan Bullying dengan metodeFCFS berbasis android dapat mengurangi tindakan Bullying antar siswa, serta dengan aplikais bimbingan konseling guru BK dapat melakukan layanan konselingdengan menggunakan perangkat android. Kata Kunci : Konseling, Bullying, FCFS, Android, Mysql ABSTRACT Guidance and counseling services at school to help students find their identity, get to know their environment and plan their future. SMA Al- Munadi is one of the senior high schools in Medan. In the SMA Al- Munadi environment, there are many problems involving bullying between students. Some students carry out intimidation such as making fun of each other, calling their friends by their parents' names or bad nicknames, there are students who disturb other students, and groups of students isolate or stay away from other students. The bullying that occurred was a type of verbal and mental/psychological bullying and there was no physical bullying. Thus, the teacher's role is very important in helping students solve problems or helping students in the area of bullying, as well as developing students' potential optimally. With the E-Counselling system in an effort to avoid bullying using the Android-based FCFS method, it can reduce bullying between students, and with the counseling application, guidance and counseling teachers can provide counseling services using an Android device. Keywords: Counseling, Bullying, FCFS, Android, Mysql
PENGENALAN APLIKASI PEMBELAJARAN MUSIK TRADISIONAL GONDANG BATAK TOBA DI SMK SWASATA SINAR HUSNI Sipahutar, Lahmudin; Rahmayani, M. Komade
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 2 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Artikel ini membahas tentang kegiatan pengabdian kepada masyarakat di SMK Sinar Husni Medan yang fokus pada pengenalan aplikasi pembelajaran musik tradisional Batak Toba yaitu Gondang . Tujuan Pengenalan ini berfungsi untuk mempermudah para siswa di SMK Swasta Sinar Husni dalam memahami musik tradisional gondang batak toba dan hal ini merupakan suatu alternatif dalam mengatasi beberapa masalah seperti waktu yang terbatas, buku yang sulit dicari, pengeluaran biaya yang banyak, dan meningkatkan kepuasan belajar bagi pengguna serta dapat mengurangi suasana yang membosankan. Aplikasi pembelajaran musik tradisional gondang batak toba dengan metode Computer Based Instruction (CBI) yaitu metode yang dikembangkan dengan media komputer, dimana metode pengajaran secara langsung kepada pengguna melalui cara berinteraksi dalam topik pembelajaran yang telah dikemas dalam suatu aplikasi perangkat lunak. Kata Kunci : Aplikasi , CBI, Gondang, Tradisional Abstract This article discusses community service activities at SMK Sinar Husni Medan which focuses on introducing the Toba Batak traditional music learning application, namely Gondang. The aim of this introduction is to make it easier for students at the Sinar Husni Private Vocational School to understand traditional Gondang Batak Toba music, and this is an alternative in overcoming several problems such as limited time, books that are difficult to find, high costs, and increase learning satisfaction for users and can reduce a boring atmosphere. Application for learning traditional Gondang Batak Toba music using the Computer Based Instruction (CBI) method, which is a method developed using computer media, where the teaching method is directly to users by interacting with learning topics that have been packaged in a software application. Keywords: Application, CBI, Gondang, Traditional