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Developing of an Android – Based Application for Computer Based National Assesment (ANBK) Try Out Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 5, No 2 (2024): IJCIS : Vol 5 - Issue 2 - 2024
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v5i2.168

Abstract

Direct observations were made of the process of carrying out trial tests (try outs) as well as student assessments at Bina Satria Mulia Middle School. This application is designed to prepare students for the Computer-Based National Assessment (ANBK) at the junior high school level. However, in its implementation, there are still obstacles such as the processing process, distribution of questions and answer sheets, as well as correction and assessment which takes time due to the large number of trial test participants. In the application being built, a randomization method called Linear Congruent Method (LCM) will be applied. And the application of this method aims to randomize the order of the questions so that they are not always the same, so that students can practice and understand the contents of the questions. It is hoped that with this try out application for Course and Training Institutions, the try out process can be more efficient and improve its image. Course and Training Institute. 
Interactive Learning: Human Anatomy Mobile Application for Elementary Students Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 5, No 4 (2024): IJCIS : Vol 5 - Issue 4 - 2024
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v5i4.198

Abstract

Student has a different method. One interesting learning method that can increase student interest is by utilizing multimedia. Multimedia applications in learning methods are quite interesting because they contain colored images, sound and even animation. Learning using multimedia makes a student not very dependent on the presence of a teacher. Where a teacher or lecturer only acts as a mediator and facilitator who helps the learning process of students or students to run well. A researcher can be carried out correctly by choosing a method to guide research activities. The process of collecting data then analyzing the data to conclude the research results. Method of observation in data search by observing directly at the research object. The method involves asking teachers and students questions about the anatomy of the human body in science lessons. The library method is carried out by collecting information according to the topic of the problem. This Android-based human anatomy learning application program for elementary school students was created using Android Studio for the display and processes running in it. Based on the results of the research and discussion, it can be concluded that this mobile learning application for human body anatomy for elementary school children can be achieved using the MDLC (Multimedia Development Life Cycle) method which is carried out to the testing stage and using developer tests with the Black box testing method, so that the application Mobile-based learning for elementary school children.
Pelatihan Adobe Flash Untuk Mendukung Kemampuan Guru Dalam Membuat Aplikasi Pembelajaran Di Smp Bina Satria Sipahutar, Lahmudin; Handayani, Nursyah; Rivaldo Purnama, M. Fauzan
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol 6, No 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/budimas.v6i3.16381

Abstract

Berdasarkan analisis situasi di atas maka tim pengabdi menyelelenggarakan kegiatan pelatihan pembuatan media pembelajaran bagi guru-guru disekolah dengan pemanfaatan program Adobe Flash. Adobe Flash adalah program aplikasi presentasi yang memiliki kemampuan membuat animasi yang kompleks dalam waktu cepat. Bagi yang sudah mengenal program Macromedia Flash, akan merasakan kemudahan dan kekuatan program ini. Apabila di dalam Macromedia Flash dibutuhkan waktu yang relative lama untuk membuat animasi yang kompleks, Adobe Flash memungkinkan untuk membuatnya dengan mudah tanpa kendala waktu). Hal lain yang menonjol dalam Adobe Flash adalah hasil karya dapat dieksport ke dalam format file SWF, yaitu format file yang digunakan oleh Macromedia Flash sehingga animasi yan dibuat dapat dimainkan di setiap PC yang sudah terinstalasi Flash Player. Animasi Flashmax dapat disisipkan ke dalam halaman Web, atau diimport ke dalam dokumen Microsoft Powerpoint.Kata Kunci : Adobe Flash, Pembelajaran, Pengabdian Masyarakat, Pelatihan ABSTRACTBased on the situation analysis above, the service team organized training activities on creating learning media for teachers at schools using the Adobe Flash program. Adobe Flash is a presentation application program that has the ability to create complex animations quickly. For those who are familiar with the Macromedia Flash program, you will feel the ease and power of this program. If in Macromedia Flash it takes a relatively long time to create complex animations, Adobe Flash makes it possible to create them easily without time constraints). Another thing that stands out in Adobe Flash is that the work can be exported in the SWF file format, which is the file format used by Macromedia Flash so that the animations created can be played on every PC that has Flash Player installed. Flashmax animation canKeyword : Adobe Flash, Learning, Community Service, Training
Pelatihan Adobe Flash Untuk Mendukung Kemampuan Guru Dalam Membuat Aplikasi Pembelajaran Di Smp Bina Satria Sipahutar, Lahmudin; Handayani, Nursyah; Rivaldo Purnama, M. Fauzan
BUDIMAS : JURNAL PENGABDIAN MASYARAKAT Vol. 6 No. 3 (2024): BUDIMAS : Jurnal Pengabdian Masyarakat
Publisher : LPPM ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Berdasarkan analisis situasi di atas maka tim pengabdi menyelelenggarakan kegiatan pelatihan pembuatan media pembelajaran bagi guru-guru disekolah dengan pemanfaatan program Adobe Flash. Adobe Flash adalah program aplikasi presentasi yang memiliki kemampuan membuat animasi yang kompleks dalam waktu cepat. Bagi yang sudah mengenal program Macromedia Flash, akan merasakan kemudahan dan kekuatan program ini. Apabila di dalam Macromedia Flash dibutuhkan waktu yang relative lama untuk membuat animasi yang kompleks, Adobe Flash memungkinkan untuk membuatnya dengan mudah tanpa kendala waktu). Hal lain yang menonjol dalam Adobe Flash adalah hasil karya dapat dieksport ke dalam format file SWF, yaitu format file yang digunakan oleh Macromedia Flash sehingga animasi yan dibuat dapat dimainkan di setiap PC yang sudah terinstalasi Flash Player. Animasi Flashmax dapat disisipkan ke dalam halaman Web, atau diimport ke dalam dokumen Microsoft Powerpoint.Kata Kunci : Adobe Flash, Pembelajaran, Pengabdian Masyarakat, Pelatihan ABSTRACTBased on the situation analysis above, the service team organized training activities on creating learning media for teachers at schools using the Adobe Flash program. Adobe Flash is a presentation application program that has the ability to create complex animations quickly. For those who are familiar with the Macromedia Flash program, you will feel the ease and power of this program. If in Macromedia Flash it takes a relatively long time to create complex animations, Adobe Flash makes it possible to create them easily without time constraints). Another thing that stands out in Adobe Flash is that the work can be exported in the SWF file format, which is the file format used by Macromedia Flash so that the animations created can be played on every PC that has Flash Player installed. Flashmax animation canKeyword : Adobe Flash, Learning, Community Service, Training
Data Security Applications for School by Using Android Sipahutar, Lahmudin; Handayani, Nursyah
International Journal of Computer and Information System (IJCIS) Vol 6, No 2 (2025): IJCIS : Vol 6 - Issue 2 - 2025
Publisher : Institut Teknologi Bisnis AAS Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/ijcis.v6i2.232

Abstract

School is an agency that operates in the field of education. The school uses Microsoft Office applications to support the school system regarding the grades of students' lessons. The teacher will input student grades in the form of a report card or report on student grades in the form of numbers, while students will see the grades that have been input by the teacher in the report card or report on student grades. However, the value data in the student's report card or report has not undergone an encryption process, or in other words, it is still in plaintext form. This will certainly make it easier for unauthorized parties to read and manipulate student grade data if the grade data is still in plaintext. Therefore, some literature states that the way to solve this problem is by applying cryptography. To maintain data security and avoid data leaks, various methods can be used, one of which is by using cryptography. Cryptography is the process of hiding or coding information so that only the person a message was intended for can read it. The art of cryptography has been used to code messages for thousands of years and continues to be used in bank cards, computer passwords, and ecommerce.
Penggunaan Aplikasi WoW (Words of Wonders) dalam Meningkatkan Vocabulary Mastery Siswa di SMP Swasta Amalyatul Huda Anggraini, Risa; Handayani, Nursyah; Annisa, Julia
Publikasi Pengabdian Masyarakat Vol 2 No 2 (2022): PUBLIDIMAS Vol. 2 No. 2 NOVEMBER 2022
Publisher : LPPM Universitas Potensi Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22303/publidimas.v2i2.101

Abstract

Vocabulary is the foundation of language. Students must master  vocabulary if they want to become skilled in the language. By mastering vocabulary, students can also master other skills such as speaking skills, writing skills, listening skills, and reading skills. To make it happen, teachers must have the right teaching media. Integrating technology into the teaching and learning of English is certainly one of the effective ways that all English teachers should apply in their class. By understanding and following technological advances, not only teachers, students will also receive a very good impact from this, namely students are able to master and enrich their English vocabulary. Utilization of this technology can be done by applying teaching media such as WoW (Word of Wonders; Crossword) applications or crossword puzzles. This application, of course, is very practical for students to download and get anytime and anywhere. The use of this application is also very easy for students to understand. This of course has a positive impact on improving the quality and ability of students, especially in their English skills. Keywords : English Teaching and Learning, Vocabulary Mastery, WoW Application (Words of Wonders)