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APLIKASI PEMBELAJARAN PENGENALAN ANGGOTA TUBUH MANUSIA PADA TK HAYATI Masrizal, Masrizal; Linarta, Arie; Hidayah, Nur
Lentera Dumai Vol 12, No 2 (2021): Mei 2021
Publisher : Lentera Dumai

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penggunaan media pembelajaran interaktif dalam proses belajar-mengajar di sekolah dapat membangkitkan keinginan dan minat yang baru. Di beberapa Taman Kanak-kanak di kota Dumai khususnya pada TK Hayati, cara belajar mengajarnya masih menggunakan cara konvensional yang belum didukung oleh media pembelajaran interaktif, salah satunya mengenai pengenalan organ tubuh manusia. Dengan waktu yang terbatas, dan kurangnya pengulangan pelajaran yang dilakukan oleh orang tua di rumah dapat membuat anak-anak akan cepat lupa dengan pelajaran yang ia dapat. Untuk itulah diperlukan sebuah media pembelajaran interaktif berbasis android, terutama dalam mengenal organ tubuh manusia yang dapat menggabungkan beberapa elemen dalam satu kesatuan, yaitu text, gambar, dan audio. Dengan adanya program tersebut dapat membantu anak-anak untuk mengulang pelajaran kapan saja, dan membantu para orang tua untuk mengajari anak mereka dirumah. Aplikasi pembelajaran interaktif mengenal organ tubuh manusia ini dirancang dengan menggunakan aplikasi Adobe Flash CS6 dan output yang dihasilkan berupa aplikasi media pembelajaran interaktif mengenal organ tubuh manusia yang di dalamnya terdapat gambar organ tubuh dan beberapa permainan mengenai organ tubuh manusia. Kata kunci : Organ Tubuh Manusia, Media Pembelajaran, Adobe Flash.
RANCANG BANGUN APLIKASI ABSENSI DAN PENGGAJIAN PADA KANTOR KPU MENGGUNAKAN FRAMEWORK LARAVEL (STUDI KASUS : KPU KABUPATEN BENGKALIS) Rahmalisa, Uci; Linarta, Arie
Journal of Technopreneurship and Information System (JTIS) Vol 3, No 3 (2020): Journal Of Techoprenership and Information System
Publisher : Fakultas Teknik Universitas Muhammadiyah Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/jtis.v3i3.1136

Abstract

Di KPU Kabupaten Bengkalis terdiri dari beberapa bidang salah satunya yaitu bidang umum. Salah satu tugas yang dikelola bagian umum ini adalah absensi dan penggajian. Proses absensi di kantor KPU Kabupaten Bengkalis dilakukan secara konvensional  dimana karyawan yang bekerja di kantor KPU Kabupaten Bengkalis harus menandatangani kolom absen kehadiran yang sudah tersedia di bagian umum. Untuk perekapan data absensi perbulan dilakukan setiap akhir bulan yang diinput oleh operator bagian umum di Microsoft Excel. Metode pengembangan sistem yang digunakan yaitu waterfall. Pada tahap ini akan dilakukan analisa kebutuhan, desain sistem, coding dengan menggunakan bahasa pemograman PHP dan database MySQL, pengujian program yang dilakukan yaitu black box, dan terakhir penerapan program. Kesimpulan yang diperoleh adalah aplikasi untuk proses rekap data absensi dan penggajian yang sebelumnya hanya menggunakan cara menandatangani absen yang dikelola admin kemudian admin akan menginput data absen di Microsoft Excel dan merekap gaji perkaryawan. Aplikasi ini memiliki dua bagian yaitu admin dan karyawan (pegawai dan honorer). Aplikasi Absensi dan Penggajian Pada Kantor KPU dapat melakukan penginputan data  pegawai, honorer dan absen yang akan menghasilkan rekap absensi dan penggajian secara berkala (perhari,perbulan dan pertahun).
Implementasi Profil Pelajar Pancasila melalui Kegiatan Ekstrakurikuler Robotik dan Smart Farmer di SMAS Santo Tarcisius Dumai Linarta, Arie; Masrizal, Masrizal; Wahyuni, Deasy
Warta LPM WARTA LPM, Vol. 26, No. 4, Oktober 2023
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/warta.v26i4.2555

Abstract

Santo Tarcisius High School is the first driving school in Dumai City, so Santo Tarcisius High School has the responsibility to implement the Pancasila Student Profile for its students. One of the characteristics of the Pancasila Student Profile is creative, namely being able to modify and produce something original, meaningful, useful and impactful. To realize the Pancasila Student Profile, an effort is needed to provide knowledge and skills to students in an interesting way, one of which is through robotics and smart farmer extracurricular learning activities. Based on the results of discussions with the school principal, the problems faced in implementing robotics and smart farming extracurricular activities include 1) Students have never had an understanding of computer and robot-based intelligent farming system technology, 2) They do not yet have teachers who are competent in the field of robotics, 3) Limited costs purchasing robotic electronic equipment and installing smart farmers at schools. Based on the problems above, the aim of this activity is to realize the Pancasila Profile, especially in the IT sector, through education on making Line Follower robots and smart farming systems for hydroponic plants. The implementation method is by dividing students into several groups to make Line Follower robots. The number of students in this activity is 150 students/class XI SMA Santo Tarcisius. Success in Beginner Community Service (PMP) is to improve students' skills in making robots and intelligent systems which is measured through the final product results, pre test and post test questionnaires, the product results from this PMP are line follower robots and smart farmer systems, the conclusion of the PMP This is to increase efficiency, productivity and sustainability in the agricultural sector through the application of the latest technology.
inggris Elisawati, Elisawati; Linarta, Arie; Putra, Al Malikul Ikhwanda; Elvaningsih, Herris
Sinkron : jurnal dan penelitian teknik informatika Vol. 6 No. 2 (2022): Articles Research Volume 6 Issue 2, April 2022
Publisher : Politeknik Ganesha Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33395/sinkron.v7i2.11269

Abstract

Health is one of the needs of the society to be able to carry out activities in daily life. The high public need for health makes the provision of drug stocks being an important aspect for every health service, one of which is the Public Health. To find out how many drugs are received, the Public Health conducts a data collection on the drug stock that is carried out. However, the Public Health could not determine the exact amount of drug stock needed so that some drugs expired due to excess drug stock. With these problems, an analysis using the Backpropagation method was carried out to predict how much drug stock was needed. The purpose of this study is to ensure that the stock of drugs that enter the Public Health is in accordance with the needs of the Public Health so that it can reduce the expired of the drugs. For analysis using the Backpropagation Method, there are two processes used, namely: with the training process to find new weights which will later be used in the second process, namely the testing process. testing is only carried out on the forward propagation process. To carry out the training process and testing process, data from 2019-2020 that has been recapitulated will be used. The results of the analysis using the Backpropagation method show that the highest accuracy results are 88.0356% at epoch 900, learning rate is 0.001, and goal is 0.00001 with the lowest MAPE (Mean Absolute Percentage Error) is 11.964% which shows that the ability of forecasting or analysis models good because how much in the range of 10-20%
Words and Bots: An Empirical Experiment Vocabulary Mastery with Robotics in Young Children Yuliani, Sri; Rizqiani, Diyah Ayu; Linarta, Arie
Journal of Languages and Language Teaching Vol 12, No 1 (2024)
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i1.9372

Abstract

This study aims to determine the impact of educational robot on increasing English vocabulary as a foreign language. Pre-experimental research design was conducted with 35 first grade junior high school students as sample. The pre-post English vocabulary test was given to the sample and the research were done in eight meetings. In the control class there was no action treatment and did not use robots in learning but in the treatment class, researchers used educational robots, namely the Evoce robot in learning. From the comparison between the two classes both the control class and the treatment class from the pre and post English vocabulary tests, the result finding showed in the t-test score based on the value of df = 35-1 = 34 at a significant level of 5%, a ttable of 1.0691 is obtained and at a significant level of 1%, a ttable of 2.441 is obtained. With a tcount of 9.899, which means that it is greater than ttable at a significance level of 5% and 1%, (1.0691 < 9.899 > 2.441) then Ho is rejected and Ha is accepted. In summary, the Evoce robot has given contribution in young learners’ English vocabulary. It recommended that the educational robot may become one of alternative media to be used for recent days for English vocabulary class.
Evaluating Interactive Murals: An Empirical Study on Teaching Basic Vocabulary to Young Children Yuliani, Sri; Mardatillah, Annisa; Linarta, Arie
International Journal of Language Education Vol. 9, No. 2, 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/ijole.v1i2.75813

Abstract

This empirical study evaluates the effectiveness of interactive murals in teaching basic vocabularies to young children. The study is grounded in educational theories that emphasize active engagement, multisensory learning, and social interaction as critical components of effective early childhood education. The primary objectives of this study are to evaluate the impact of interactive murals on vocabulary retention among young children, assess the levels of engagement and motivation associated with the use of interactive murals compared to traditional teaching methods, and gather teachers' perspectives on the implementation and effectiveness of interactive murals in the classroom. Experimental research method design employed quantitative data to provide a comprehensive evaluation. Pre-tests and post-tests were administered to measure vocabulary retention. The quantitative analysis revealed that the experimental group showed significantly greater improvement in vocabulary retention compared to the control group. The results highlight the need for schools to invest in innovative educational tools and provide professional development for teachers. Future research should explore the long-term impacts of interactive murals and address the technological challenges associated with their use.
Innovations in the English Classroom: The Students' Perceptions Toward Robot Media Yuliani, Sri; Hartanto, Dicki; Linarta, Arie
IJELTAL (Indonesian Journal of English Language Teaching and Applied Linguistics) Vol 8, No 2 (2023): Indonesian Journal of English Language Teaching and Applied Linguistics
Publisher : Universitas Islam Negeri Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/ijeltal.v8i2.1583

Abstract

This study sought to pinpoint key requirements for incorporating technology into education. A survey of junior high schools was used in the study which took a qualitative approach. A research sample of 35 students who were chosen purposively for the study were given the questionnaire as a data gathering tool with three components; the utility/feature of usage, the interest, and the pedagogical content of the Evoce robot. The data was analyzed by using the Guttman scale has a CS of at least 0.60 and a CR of at least 0.90, it was considered to meet the unidimental and cumulative features. The findings showed the mean of CR from three indicators was 0.908, which means the result of CR was valid while the mean score was CS was 0.798, which means that the coefficients of scalability were considered good. Based on the result findings students' opinions about the usage of the Evoce robot as technology in the learning process were inversely correlated with their usage of learning media was helping them in attaining new media of teaching was the Evoce robot. It recommended that robots might give an alternative interesting media in class, especially for teaching vocabulary.
Words and Bots: An Empirical Experiment Vocabulary Mastery with Robotics in Young Children Yuliani, Sri; Rizqiani, Diyah Ayu; Linarta, Arie
Journal of Languages and Language Teaching Vol. 12 No. 1 (2024): January
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jollt.v12i1.9372

Abstract

This study aims to determine the impact of educational robot on increasing English vocabulary as a foreign language. Pre-experimental research design was conducted with 35 first grade junior high school students as sample. The pre-post English vocabulary test was given to the sample and the research were done in eight meetings. In the control class there was no action treatment and did not use robots in learning but in the treatment class, researchers used educational robots, namely the Evoce robot in learning. From the comparison between the two classes both the control class and the treatment class from the pre and post English vocabulary tests, the result finding showed in the t-test score based on the value of df = 35-1 = 34 at a significant level of 5%, a ttable of 1.0691 is obtained and at a significant level of 1%, a ttable of 2.441 is obtained. With a tcount of 9.899, which means that it is greater than ttable at a significance level of 5% and 1%, (1.0691 < 9.899 > 2.441) then Ho is rejected and Ha is accepted. In summary, the Evoce robot has given contribution in young learners’ English vocabulary. It recommended that the educational robot may become one of alternative media to be used for recent days for English vocabulary class.
Innovations in the English Classroom: The Students' Perceptions Toward Robot Media Yuliani, Sri; Hartanto, Dicki; Linarta, Arie
IJELTAL (Indonesian Journal of English Language Teaching and Applied Linguistics) Vol 8, No 2 (2023): Indonesian Journal of English Language Teaching and Applied Linguistics
Publisher : Universitas Islam Negeri Sultan Aji Muhammad Idris Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/ijeltal.v8i2.1583

Abstract

This study sought to pinpoint key requirements for incorporating technology into education. A survey of junior high schools was used in the study which took a qualitative approach. A research sample of 35 students who were chosen purposively for the study were given the questionnaire as a data gathering tool with three components; the utility/feature of usage, the interest, and the pedagogical content of the Evoce robot. The data was analyzed by using the Guttman scale has a CS of at least 0.60 and a CR of at least 0.90, it was considered to meet the unidimental and cumulative features. The findings showed the mean of CR from three indicators was 0.908, which means the result of CR was valid while the mean score was CS was 0.798, which means that the coefficients of scalability were considered good. Based on the result findings students' opinions about the usage of the Evoce robot as technology in the learning process were inversely correlated with their usage of learning media was helping them in attaining new media of teaching was the Evoce robot. It recommended that robots might give an alternative interesting media in class, especially for teaching vocabulary.