Claim Missing Document
Check
Articles

Found 3 Documents
Search

WebQual 4.0 dan Importance-Performance Analysis (IPA) : Eksplorasi Kualitas Situs Web e-Kuisioner Ismail, Ismail; Al-Bahri, Fauzan Putraga
Jurnal JTIK (Jurnal Teknologi Informasi dan Komunikasi) Vol 3, No 2 (2019): JTIK
Publisher : KITA Institut

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (316.497 KB) | DOI: 10.35870/jtik.v3i2.87

Abstract

Aplikasi e-kuisoner yang peneliti bangun menggunakan CodeIgniter dan React-Js yang berfungsi untuk mendukung kegiatan peneliti melakukan survei kepada responden secara daring dan perlu dilakukan berbagai evaluasi kualitas aplikasi tersebut agar dapat sesuai dengan harapan dari pengguna, salah satunya melakukan analisis kualitas website dengan menggunakan metode WebQual 4.0 dengan pendekatan Importance-Performance Analysis (IPA). Metode penelitian yang digunakan oleh peneliti adalah metode survei dengan menggunakan metode WebQual 4.0 serta Importance-Performance Analysis (IPA) untuk mengukur tingkat kinerja dan kepentingan pada website e-Kusioner. Hasil penelitian ini didapati bahwa tingkat kepentingan dan tingkat kinerja pada website e-Kuisioner yang perlu dimaksimalkan pada kemudahan penggunaan, tampilan, serta perbaikan pada halaman informasi serta komuikasi yang harus di perhatikan oleh pihak pengelola website E-Kuisioner.Kata Kunci:WebQual 4.0, Importance-Performance Analysis (IPA), Eksplorasi, Kualitas, Situs Web, e-Kuisioner.
Computer Simulation and Animation in Engineering Mechanics: A Critical Review and Analysis Masri; Suardi; Al-Bahri, Fauzan Putraga
International Journal Education and Computer Studies (IJECS) Vol. 4 No. 3 (2024): NOVEMBER 2024
Publisher : Lembaga KITA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/ijecs.v4i3.3628

Abstract

Improving the quality of learning in mechanical engineering is a major challenge in the field of mechanical engineering, especially in understanding complex concepts such as statics and dynamics. This study aims to improve the effectiveness of the use of computer simulation and animation as an innovative learning tool in mechanical engineering. This study used a mixed approach (mixed methods) with a quasi-experimental design involving 94 mechanical engineering students from three universities in Indonesia who were divided into an experimental group using simulation and animation modules (n=50) and a control group using conventional methods (n=50). The results showed that the use of this technology increased students' understanding by 25% compared to 10% in the traditional method, with a significant difference in the post-test (t(92)=3.87, p=0.0002, Cohen's d=0.79). The experimental group also reported a higher level of engagement (85% vs 62%) and a significant reduction in cognitive load (NASA-TLX: 32.4 vs 45.7). Qualitative analysis revealed that visualization helped students connect theory with practical applications, in line with the principles of Cognitive Load Theory and Cognitive-Affective Learning Theory with Media. Although effective, the study identified implementation challenges such as software development costs, educator training needs, and disparities in technology access across institutions in Indonesia. The study concluded that computer simulation and animation have transformative potential to improve the quality of mechanical engineering education, with recommendations for future development through the integration of immersive technologies such as Virtual Reality and Augmented Reality that support the Conceive-Design-Implement-Operate (CDIO) approach in preparing the workforce to face the demands of the Industrial Revolution 4.0.
Virtual Heritage: Preserving Acehnese Culture through Interactive Roblox Experiences Giawa, Fajri; Bahruni, Bahruni; Al-Bahri, Fauzan Putraga
Design Journal Vol. 3 No. 2 (2025): July
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/dj.v3i2.321

Abstract

This research crafts and tests a Roblox-based Acehnese cultural learning environment showcasing virtual tours of key heritage landmarks, including the Baiturrahman Grand Mosque, traditional Rumoh Aceh houses, and coastal ecological zones. Following a Research and Development approach with two-phase testing, the platform weaves together folklore-driven quests, dance reconstruction challenges, artifact recognition activities, and team-based puzzles. Findings reveal strong quest completion rates (85%) alongside marked improvements in cultural knowledge (from 32% to 76%) among the 100 teenage participants. The multiplayer design fostered genuine social connections, averaging 3.2 group problem-solving moments per session, while nearly two-thirds of players expressed desire to visit the actual locations. The adaptive difficulty system kept challenges engaging without overwhelming players. The project demonstrates how thoughtfully designed virtual environments serve as living cultural spaces where heritage breathes through active participation rather than passive observation, building bridges across generations and geography.