Claim Missing Document
Check
Articles

Found 8 Documents
Search

SISTEM PENGAMBILAN KEPUTUSAN UNTUK MENGUKUR TINGKAT PENGETAHUAN DAN SIKAP SISWA TENTANG BAHAYA NARKOBA BAGI KESEHATAN DENGAN METODE “AHP” PADA SMP PGRI 1 PADANG YANTI YUSMAN; SRI NADRIATI
Jurnal Ilmu Komputer dan Bisnis Vol. 10 No. 1 (2019): Vol. 10 No. 1 (2019)
Publisher : STMIK Dharmapala Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47927/jikb.v10i1.66

Abstract

Penyalahgunaan obat terlarang bukan hanya untuk kebutuhan medis diproduksi, dijual,dan dikosumsi secara terlarang, Remaja merupakan kelompok yang rentan dalam penyalah gunaan narkoba. Penelitihan dilakukan untuk, mengetahui bagai mana hubungan antara pengetahuan dan sikap, hubungana pengetahuan dan prilaku, dan sikap penyalahgunaan narkoba padabagaimana hubungan antara siswa / siswi di SMP PGRI 1 Padang. Metode : penelitihan ini melakukan pengumpulan data, dalam bentuk kuesioner yang diberikan kepada para siswa / siswi dengan dari pertanyaan yang di ajukan sehingga penulis bisa mengetahui.seberapa pengetahuan dan sikap siswa terhadap narkoba bagi kesehatan.
MENINGKATKAN PROSES BELAJAR MENGAJAR DENGAN MENGGUNAKAN SISTEM E-LEARNING STUDI KASUS SMP NEGERI 24 PADANG Yanti Yusman
Jurnal Teknologi Informasi dan Pendidikan Vol 10 No 3 (2017): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/tip.v10i3.8

Abstract

There are some of students feel afraid to participate in learning, because there are some discussion or theme of learning is a problem that occurs in students of SMP Negeri 24 Padang Now this with Information and Communication Technology (ICT) learning process can be done through electronic media called e-learning. One way to use the right learning media so that students are more active to play a role in the learning process. As a medium that will be used by students and teachers then built Learning Management System with uses Analytic Network Process (ANP) method. Keywords: E-learning, ANP method
PENENTUAN SISWA TELADAN PADA SMP NEGERI 29 PADANG DENGAN PEMANFAATAN METODE SIMPLE ADDITIVE WEIGTING ( SAW ) Yanti Yusman; Sri Haryati
Jurnal Informatika Vol 7, No 3 (2019): INFORMATIKA
Publisher : Fakultas Sains & Teknologi, Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/informatika.v7i3.1380

Abstract

Sistem Informasi Perangkat Desa (SINPERDES) Berbasis Website Dengan Metode Waterfall Dalam Pelaksanaan Pembangunan Desa Yanti Yusman; Nurafina Siregar; Randi Rian Putra; Sri Nadriati
Bulletin of Computer Science Research Vol. 3 No. 6 (2023): October 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i6.274

Abstract

Website-Based Village Information System (SINPERDES) Using the Waterfall Method in Implementing Village Development The Village Information System (SINPERDES) is a technological solution designed to optimize the implementation of village development through the use of the Waterfall method in its development. The Waterfall method is a software development approach that focuses on sequential stages, starting from planning, analysis, design, implementation, to maintenance. This research aims to develop SINPERDES which is able to support village officials in managing information and village development processes more efficiently and effectively. Website-based SINPERDES was chosen as a platform to enable easier access for village communities and related stakeholders. This study involves analyzing the needs of village officials, system design, website development, and implementation in several villages as case studies. The results of this research show that Website-Based SINPERDES using the Waterfall method has succeeded in increasing information accessibility, monitoring village development, as well as coordination between village officials and the community. In addition, the use of the Waterfall method in SINPERDES development provides clarity and order in the software development process. The successful implementation of SINPERDES provides an opportunity to improve the overall quality of village development
Naïve Bayes Classifier dengan Particle Optimize Weight Forward pada Dataset Nuranisah; Yanti Yusman
Bulletin of Computer Science Research Vol. 3 No. 6 (2023): October 2023
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bulletincsr.v3i6.290

Abstract

Classification is the process of identifying and grouping objects into classes or categories based on their characteristics. In data mining, there are two processes, namely classification and clustering, which are used to group objects based on similarities. In the classification process, various methods such as K-NN, SVM, and Naïve Bayes are often used and developments are made in the method. The Naïve Bayes classifier is proven to have advantages, such as faster calculation and better accuracy. However, this method has limitations in the attribute selection process. To overcome this limitation, the Particle Optimize Weights Forward algorithm is used to improve accuracy by assigning weights to attributes in the Naïve Bayes method. This approach improves the efficiency and effectiveness of the Naïve Bayes classifier in data classification tasks.
Desain User Interface Sistem Informasi Digital Dalam Menigkatkan UMKM Desa Pertumbukan Kecamatan Wampu Putra, Randi Rian; Kurniawan, Fahmi; Yanti Yusman; Aldi Alvin
Jurnal Mahajana Informasi Vol 9 No 1 (2024): JURNAL MAHAJANA INFORMASI
Publisher : Universitas Sari Mutiara Indonesia Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/jurnalmi.v9i1.5067

Abstract

Effective user interface design in digital information systems can play an important role in improving the performance of Micro, Small and Medium Enterprises (MSMEs) in Pertumbukan Village, Wampu District. This research aims to design a digital information system that is easy to use and intuitive for MSMEs in the village. By using a user-centered design approach, this information system is expected to help MSMEs manage their business more efficiently, including inventory management, sales and communication with customers. The research methods used include literature studies, user needs surveys, as well as prototyping and interface testing. The research results show that simple, clear and responsive interface design can increase user satisfaction and efficiency, as well as encourage the adoption of digital technology among village MSMEs. The implementation of this information system is expected to have a positive impact on local economic growth by empowering small businesses to be more competitive in the wider market.
GAME EDUKASI PENGENALAN BUAH - BUAHAN UNTUK ANAK USIA DINI MENGGUNAKAN UNITY STUDI KASUS RA AS SYAUQIAH DESA TANJUNG GUSTA Ryanda, Zarifa; Yanti Yusman; Ahmad Akbar
Jurnal Mahajana Informasi Vol 10 No 1 (2025): JURNAL MAHAJANA INFORMASI
Publisher : Universitas Sari Mutiara Indonesia Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51544/jurnalmi.v10i1.6130

Abstract

Game edukasi merupakan efektif yang menggabungkan hiburan dan pendidikan untuk meningkatkan minat belajar anak-anak terutama pada usia dini yang dikenal sebagai periode emas perkembangan. Pengenalan buah-buahan ini merupakan salah satu aspek penting dalam perkembangan kognitif anak, namun metode pengajaran konvesional sering kali kurang menarik sehingga menghambat proses belajar. Penelitian ini bertujuan mengembangkan game edukasi penegenalan buah-buahan menggunakan platfrom Unity yang dimana dengan adanya game edukasi ini dirancang untuk meningkatkan daya pikir dan motivasi keterlibatan anak dalam pembelajaran interaktif yang menyenangkan. Merode Design Thinking digunakan dalam penelitian ini untuk merancang Solusi yang berfokus pada kebutuhan pengguna, dengan pendekatan yang berdasarkan pemahaman mendalam tentang anak anak. Hasil perhitungan yang didapatkan nilai SUS sebesar 84,75 Sehingga prototype dari “Game Edukasi Pengenalan Buah-Buahan” yang berarti prototype yang di uji dapat diterima atau acceptable dengan grade scale “B” dan adjective rating “Excellent. Hasilnya menunjukan bahwa game edukasi yang di rancang dapat memberikan pengalaman belajar yang menyenangkan dan efektif dalam mengenalkan buah-buahan kepada anak-anak.
Enhancing Student Competence Through Internships at SMEC Hospital in Medan: Soft Skills and Ethics Development Ika Devi Perwitasari; Jodi Hendrawan; Yanti Yusman
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 4 No 1 (2025): Juli 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v4i1.455

Abstract

Internship programmes are an important part of strengthening student competencies, particularly in preparing them for the complex and dynamic world of work. This article discusses the implementation of student internships in the Computer Systems Study Programme at SMEC Eye Hospital in Medan as part of community service aimed at improving students' soft skills, professional ethics, and adaptability in a public service environment. This study employed a qualitative descriptive approach with a case study design, involving four students over three months in the medical records unit, general administrative services, and BPJS services. The results showed significant improvements in work responsibility, interpersonal communication, and awareness of work ethics. Students successfully achieved the target of archiving at least 150 files per day and demonstrated effective communication skills in serving patients and collaborating with hospital staff. Field supervisors noted that the students were quick learners and adept at performing their tasks. The discussion in this article links these findings to relevant literature, reinforcing the importance of cross-sector collaboration between technology education institutions and healthcare services. This article recommends expanding the number of internship participants, using quantitative evaluative instruments, and strengthening the integration of students into the hospital's digital system in the future.