Widagdo, Pratama Bayu
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PEMANFAATAN LIMBAH KAIN BATIK UNTUK DIVERSIFIKASI PRODUK UMKM KERAJINAN BLANGKON Prameswari, Nadia Sigi; Mulyanto, Mulyanto; Fiyanto, Arif; Widagdo, Pratama Bayu
Brikolase : Jurnal Kajian Teori, Praktik dan Wacana Seni Budaya Rupa Vol. 12 No. 2 (2020)
Publisher : Institut Seni Indoensia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/brikolase.v12i2.3233

Abstract

Eksistensi UMKM semakin mengkhawatirkan ditengah pesatnya pasar global. Salah satu UMKM yang masih produktif adalah UMKM kerajinan blangkon di Potrojayan, Surakarta. Studi ini bertujuan untuk mengembangkan limbah hasil dari kerajinan blangkon untuk dilakukan daur ulang guna menghasilkan produk masker yang bernilai ekonomi dan sangat dibutuhkan di era pandemi saat ini. Penelitian merupakan penelitian eksploratif. Teknik pengumpulan dilakukan melalui observasi dan wawancara. Tahap pertama, peneliti melakukan observasi dan wawancara terhadap identifikasi hasil limbah kain dan identifikasi kondisi tempat kerja perajin blangkon di Potrojayan, Surakarta. Responden yang dipilih berdasarkan kriteria yaitu sudah memiliki pengalaman kerja minimal 10 tahun sebagai perajin blangkon. Tahap kedua, peneliti membuat rancangan dan pembuatan produk masker hasil limbah kain batik. Draft atau konsep rancangan masker dibuat dengan ukuran panjang mencapai 17 cm dengan lebar 10 cm. Tali pengikatnya dibuat menjadi dua jenis tali, berupa earloop dan headloop. Tali earloop didesain dengan ukuran panjang 35 cm, sedangkan tali headloop didesain dengan ukuran panjang tali konektor 10 cm dan tali tunggal headloop dengan panjang 15 cm. Peneliti memutuskan untuk mengembangkan desain headloop karena sesuai dengan kebutuhan pengguna, dapat digunakan di telinga maupun dapat digunakan dengan cara diikat bagi pengguna berhijab.
USER INTERFACE AND USER EXPERIENCE DESIGN OF A MOBILE APPLICATION FOR HOUSING CLEANING SERVICES IN CAMPUS AREAS WITH DESIGN THINKING Kencana, Ardian Bima; Widagdo, Pratama Bayu
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 9 No. 2 (2025): JUNI
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v9i2.2823

Abstract

Students living in shared accommodation often face difficulties in maintaining the cleanliness of their living spaces due to busy academic schedules, limited time, and ineffective coordination. This situation often leads to shared cleaning schedules being neglected, which in turn affects comfort, health, and productivity. This study aims to design the user interface (UI) and user experience (UX) of a mobile cleaning service application on campus using the Design Thinking approach, which consists of the stages of Empathize, Define, Ideate, Prototype, and Testing. The design process resulted in an interactive prototype with five main features, including group service booking and real-time progress monitoring. Usability testing results showed a high task success rate (average >90%), validating the core functionality. However, challenges in navigation efficiency were identified, as indicated by a misclick rate of 47.6%. Despite this, users' overall perception of the user experience remained highly positive (average score >4.5 out of 5). These findings underscore the importance of applying UI/UX principles in designing responsive digital service platforms tailored to user needs.
DESIGNING THE SHORT FILM “KACAU, AKU RINDU” AS A REPRESENTATION OF THE MENTAL CRISIS OF FINAL SEMESTER STUDENTS Teraguna, Jofran Calfin; Widagdo, Pratama Bayu
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 9 No. 2 (2025): JUNI
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v9i2.2825

Abstract

The short film Kacau, Aku Rindu depicts the mental struggle experienced by students in their final semester, who are often hampered by anxiety related to academic tasks and homesickness. These emotions can interfere with their concentration in completing their final project, which is the culmination of their academic journey. Based on real-life experiences, the film emphasizes the importance of social support from peers in helping students cope with emotional distress and maintain focus on their studies. With a strong narrative and immersive visuals, the film invites viewers to be more sensitive to mental health issues among college students and understand the importance of social support in dealing with them. The thoughtful production, both technically and narratively, aims to raise awareness about the importance of mental health on campus and open up space for further discussion on the issue.
MOBILE APPLICATION USER INTERFACE & USER EXPERIENCE DESIGN WITH GAMIFICATION AS A SOLUTION TO GADGET DEPENDENCY Devi, Rya Sandra; Widagdo, Pratama Bayu
Abdi Dosen : Jurnal Pengabdian Pada Masyarakat Vol. 9 No. 2 (2025): JUNI
Publisher : LPPM Univ. Ibn Khaldun Bogor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/abdidos.v9i2.2829

Abstract

Fast technological developments have brought various conveniences to everyday life. However, behind these conveniences, there are serious challenges in the form of increasing dependence on gadgets, especially among teenagers and young adults. Excessive use of devices has a significant impact on psychological, social, and cognitive aspects. This study offers a solution through a visual communication design approach by designing a mobile application with UI/UX design. The design process was carried out using the Design Thinking method, which consists of five stages: empathize, define, ideate, prototype, and test. Gamification was applied as a strategy to increase user motivation, along with the application of the Laws of UX in the creation of the work. This study project produced four UI/UX design pages: home, add activity, statistics, and profile. The app achieved an average success rate of 98.66%, an average missclick rate of 49.8%, and an average time of 41.16 seconds after being tested on 15 users. This study project demonstrates the importance of implementing UI/UX principles in app development.