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Web-Based E-Learning Application For Mathematics And Indonesian Language Subjects At Sman 4 South Tangerang Using Html And Php Diana, Desy; Ekasari, Munich Heindari
Journal of Renewable Engineering Vol. 1 No. 3 (2024): JORE- June
Publisher : Pt. Anagata Sembagi Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62872/8jd9jp85

Abstract

This project develops a web-based e-learning application for Mathematics and Indonesian subjects at SMAN 4 South Tangerang, using HTML and PHP as the main platform. The main goal of this app is to provide interactive and easily accessible educational resources that enhance the learning and teaching process. The app is designed to meet the specific needs of students and teachers, enriching the learning experience through customizable content and interactive features. In this study, we analyzed the effectiveness of the app in terms of increasing student engagement and learning efficiency. The development method involves requirements analysis, system design, implementation, and testing. Usability and accessibility testing is carried out to ensure that the application can be used easily by all students, including those with special needs. The results of using the application show a significant increase in student learning motivation and academic performance, especially in Mathematics and Indonesian. Teachers also reported improvements in classroom management and teaching effectiveness. Despite this, the application still requires some improvements regarding scalability and data security. In conclusion, this e-learning application has been successful in facilitating a more dynamic and supportive learning environment at SMAN 4 South Tangerang. This project offers important insights into how technology can be leveraged to improve the quality of education.
MOBILE APPLICATION FOR RESERVATION OF MEETING ROOMS AND EVENT SPACES AT MARQUEE EXECUTIVE OFFICES Rachmaniar, Ani; Diana, Desy; Saefudin, Mohamad
Journal of Information System, Informatics and Computing Vol 8 No 1 (2024): JISICOM (January-June 2024)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v8i1.1492

Abstract

Increasing efficiency and ease in the meeting room and event space reservationprocess is an important need for modern companies such as Marquee Executive Offices. Making a mobile application is an effective solution for managing the reservation process. Utilizing Laravel technology and the Flutter framework, this application is able to provide users with the convenience of making reservations quickly and accurately. At the development stage, the main problems faced were the complexity in integration between the backend and frontend platforms, as well as the need for a system that could handle many reservation requests simultaneously. The solution adopted involved a structured approach to development using Laravel for the backend and Flutter for the frontend, allowing the application to run smoothly and responsively. The main benefit of the application that hasbeen developed is increasing efficiency and productivity in the meeting room and event space reservation process. Users can easily view space availability, make reservations directly via mobile device, and receive instant reservation confirmation. This not only optimizes the use of space, but also improves the overall user experience, thereby strengthening the company's image as a sophisticated and efficient service provider.
Rancang Bangun Aplikasi E-Commerce Menggunakan Model DevOps Berbasis Web Diana, Desy; Ekasari, Munich Heindari; Chandra, Yudi Irawan
Jurnal Esensi Infokom : Jurnal Esensi Sistem Informasi dan Sistem Komputer Vol 9 No 1 (2025): Jurnal Esensi Infokom : Jurnal esensi sistem informasi dan sistem komputer
Publisher : Lembaga Riset dan Pengabdian Masyarakat Institut Bisnis Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55886/infokom.v9i1.966

Abstract

Perkembangan teknologi informasi telah mendorong pelaku usaha untuk beradaptasi dengan memanfaatkan platform digital, salah satunya melalui penerapan sistem e-commerce. Penelitian ini bertujuan untuk merancang dan membangun aplikasi e-commerce berbasis web untuk Toko Furniture Sahabat Wood Jakarta dengan mengadopsi pendekatan DevOps guna meningkatkan efektivitas pengembangan perangkat lunak dan optimalisasi layanan. Pendekatan DevOps dipilih karena mampu mengintegrasikan proses pengembangan (development) dan operasional (operations) secara berkesinambungan sehingga mempercepat siklus rilis serta meningkatkan kualitas aplikasi. Tahapan dalam penelitian ini mencakup analisis kebutuhan sistem, perancangan antarmuka pengguna, implementasi fungsionalitas e-commerce seperti katalog produk, fitur keranjang belanja, sistem pemesanan, dan pembayaran, hingga proses deployment berkelanjutan. Tools DevOps seperti Git, Docker, Jenkins, dan Nginx digunakan untuk mengelola versi, mengotomatisasi integrasi dan pengujian, serta penerapan aplikasi ke server produksi. Hasil pengujian menunjukkan bahwa aplikasi mampu berjalan secara stabil dengan respon cepat dalam memproses transaksi pengguna. Selain itu, proses pengembangan dan pemeliharaan sistem menjadi lebih efisien dengan adanya pipeline otomatis yang meminimalisir kesalahan manusia. Dengan penerapan model DevOps, Toko Furniture Sahabat Wood Jakarta memperoleh platform digital yang andal dan adaptif terhadap perubahan kebutuhan pasar. Penelitian ini diharapkan menjadi referensi dalam pengembangan aplikasi e-commerce serupa, khususnya bagi pelaku UMKM yang ingin bertransformasi secara digital melalui pendekatan yang efisien dan terstruktur.
PENERAPAN METODE PROTOTYPE DALAM MERANCANG SISTEM INFORMASI PORTAL WARGA BERBASIS WEB Ekasari, Munich Heindari; Lusita, Melani Dewi; Diana, Desy
Prosiding Seminar SeNTIK Vol. 8 No. 1 (2024): Prosiding SeNTIK 2024
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sistem informasi berbasis web menjadi solusi efektif dalam menyebarkan informasi secara cepat dan akurat, terutama dalam konteks komunitas warga. Penelitian ini bertujuan untuk merancang dan mengembangkan Sistem Informasi Portal Warga Berbasis Web dengan menggunakan metode Prototype. Portal ini dirancang sebagai media untuk menyampaikan pemberitahuan kegiatan dan berita terkini yang dapat diakses oleh seluruh warga komunitas. Metode Prototype dipilih karena kemampuannya untuk memberikan visualisasi awal sistem kepada pengguna, memungkinkan terjadinya iterasi perbaikan berdasarkan umpan balik pengguna sebelum sistem final dikembangkan. Tahapan yang dilalui meliputi identifikasi kebutuhan awal, pembuatan prototype, evaluasi oleh pengguna, hingga pengembangan sistem final. Sistem ini memberikan kemudahan bagi warga dalam mengakses informasi, serta meningkatkan keterlibatan warga dalam kegiatan komunitas. Berdasarkan hasil evaluasi, prototype portal warga berbasis web ini mendapatkan respons positif dari pengguna, dengan tingkat kemudahan akses dan kegunaan yang tinggi. Dengan metode ini, pengembangan sistem dapat lebih fleksibel dan adaptif terhadap kebutuhan pengguna, sehingga menghasilkan sistem yang lebih sesuai dengan harapan mereka.
DESIGN OF A WEBSITE-BASED HOSPITAL DATA SEARCH DATABASE SYSTEM FOR COVID-19 AND NON-COVID-19 PATIENTS Rachmaniar, Ani; Diana, Desy; Riastuti, Marti
Journal of Information System, Informatics and Computing Vol 7 No 2 (2023): JISICOM (December 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v7i2.1275

Abstract

The Covid-19 virus pandemic has made people anxious because of the availability of hospitals that accept Covid patients. Many hospitals restrict or even reject people because of the large number of cases that cause death. The difficulty of finding data on hospitals that accept Covid patients for treatment has made many people worried. This research was conducted based on information from public complaints in searching for information on existing data in hospitals that receive Covid-19 patients. The development of this information system was carried out using the classic method or SDLC Spiral which is commonly known as the waterfall method. The waterfall method uses a linear and sequential software development approach, where each development phase, such as planning, analysis, design, implementation, testing and maintenance, is carried out sequentially and cannot be started until the previous phase is complete. The aim of this research is to build a hospital database design for Covid patients, to make it easier for Covid patients to find data on hospitals that accept Covid patients. The research results in the form of an information system in the form of a website application can be used by users, especially Covid patients. The research results can be measured by testing the function of the web-based application information system with the conclusion that the website can run well and access to each menu runs quite well. The web browser used for testing is Google Chrome but you can use the browser according to the device used. The success of the application based on the results of the survey that was carried out to get a point meter of 0-10 was 5 people choosing a value of 8 and the rest choosing a value above 5..
Aplikasi Smartphone GIS (Geografik Information System) Pencarian Lapangan Futsal Daerah Tangerang Berbasis Android Ekasari, Munich Heindari; Diana, Desy; Saefudin, Mohamad
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 3 No. 1 (2020): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Geographyc Information System (GIS) is an information system that is applied to store, recall, enter, analyze, process, and produce data in the form of geographic data, used for decision making in support of a system development plan. The problem of finding information to find out the location of various places in an area with the help of smart phones. The use of smart phones in a growing community, then the idea arose to create an application called Find Your Futsal, which is an application about futsal field information based on the Geographyc Information System in the Tangerang area. Futsal has many benefits for the surrounding community. They can use the futsal field to support various futsal activities. The design method of this GIS application research application uses the SDLC (System Development Life Cycle) research method. Started designing the displays in the application, designing the database used in making the application. Next start the application by coding with a predetermined programming language using the Android Studio application. Furthermore, it is compiled and implemented on Android-based mobile devices. The application of the results of this study is a geographic information system application futsal field in the city of Tangerang that is simple and easy to use. As well as GPS and maps as features in it.