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Sistem Informasi Pencatatan Kegiatan Patroli Anggota Kepolisian Di Polsek Pasar Kliwon Surakarta Serlina, Anis; Pantjarani, Ari; Hastomo, Mursid Dwi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 4, No 2 (2024): 31 Desember 2024
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v4i2.178

Abstract

Polsek Pasar Kliwon is one of the government institutions responsible for upholding the law, maintaining order, and serving the community. One mandatory activity that must be carried out by police officers is patrolling. Every day, Polsek Pasar Kliwon deploys its personnel to perform these patrols, and each officer is required to report their activities according to their respective duties and schedules. The data collection for the police officers' patrol activities in Polsek Pasar Kliwon is done by recording them on daily activity sheets, which are then summarized by administrative personnel. However, this process has led to several issues, including inaccuracies in activity records, delays in data processing and activity analysis, as well as vulnerability of the activity sheets to damage and loss. The objective of this research is to develop an information system for the patrol activities of police officers in Polsek Pasar Kliwon Surakarta. The author adopts the SDLC (System Development Life Cycle) waterfall model for the information system development process, utilizing PHP and MySQL programming languages. The designed information system is web-based, enabling real-time access to data for users. The intended purpose of this information system is to assist the administrative department in managing the data of police officers' patrol activities in Polsek Pasar Kliwon Surakarta.
Sistem Informasi Inventarisasi Aset Tidak Bergerak Di Badan Pusat Statistik Kabupaten Sukoharjo Amaliya, Sekar Septia; Hastomo, Mursid Dwi; Purbiyanto, Eko
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 3, No 2 (2023): 31 Desember 2023
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v3i2.198

Abstract

Sistem inventarisasi aset yang berjalan di Kantor Badan Pusat Statistik (BPS) Kabupaten Sukoharjo dilakukan dengan pencatatan menggunakan aplikasi excel. Hal tersebut menyebabkan kesulitan dalam mengelola aset dengan akurat serta kerentanan terhadap kesalahan manusia dalam penginputan dan pemeliharaan data inventaris. Penggunaan aplikasi excel yang terpisah menjadi banyak file juga tidak mendukung sistem inventarisasi aset yang memuat dan real-time, sehingga menyebabkan kesulitan pada proses pelacakan data apabila dibutuhkan dengan cepat. Penulis pada proses penelitan menggunakan metode SDLC (System Development Life Cycle), sistem informasi yang penulis rancang berbasis web menggunakan bahasa pemrograman PHP dan basis data MySQL. 
Perancangan Sistem Informasi Kerjasama Pada Fakultas Teknik Universitas Sebelas Maret Surakarta. Muryono, Langgeng; Hastomo, Mursid Dwi; Wibowo, Kresno Ario Tri
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 3, No 2 (2023): 31 Desember 2023
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v3i2.46

Abstract

The Faculty of Engineering, Universitas Sebelas Maret Surakarta (UNS) cooperates with various external parties. The recording and archiving of collaboration data is already using a computer by utilizing the Microsoft Excel application. This collaboration data recording system needs to be improved by switching to a website-based information system. It aims to facilitate the search for cooperation data, recording cooperation data and making cooperation reports. By utilizing the website, collaboration data can be accessed at any time without having to search for the physical files. Based on the problems above, the authors formulate the problem to be solved in this study is "How to design a collaborative information system at the Faculty of Engineering UNS". So that this research does not widen, the authors provide limitations on problems related to the design of a collaborative information system made specifically for the Faculty of Engineering, UNS. The collaborative information system design method is the Development Life Cycle System (SDLC) with the Waterfall model. The programming language used is PHP Native and MySQL database for data storage. The purpose of this research is to facilitate cooperation units of the Faculty of Engineering UNS in terms of managing collaboration data including recording, archiving and recapitulating cooperation reports. With the design of this cooperation information system, it is hoped that it will make it easier for the cooperative unit to manage collaboration data at the Faculty of Engineering, UNS
Aplikasi Perbaikan Komputer Berbasis Web Di Unit ICT Rumah Sakit Umum Daerah H. Damanhuri Barabai Zailani, Zailani; Hasanah, Mahmudatun; Hastomo, Mursid Dwi
Indonesian Journal of Information Technology and Computing (IMAGING) Vol 5, No 1 (2025): 30 Juni 2025
Publisher : Politeknik Harapan Bangsa Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52187/img.v5i1.277

Abstract

RSUD H. Damanhuri memiliki unit ICT (Information and Communication Technology) yang bertugas untuk memastikan perangkat teknologi informasi terutama komputer dapat berfungsi dengan baik. Namun, sistem pelaporan dan penanganan masalah kerusakan komputer yang masih manual melalui formulir kertas atau panggilan telepon, pencatatan status perbaikan di buku, serta komunikasi antar petugas yang dilakukan secara lisan seringkali menghambat efisiensi dan efektivitas. Penelitian ini bertujuan untuk merancang dan mengembangkan sebuah aplikasi manajemen perbaikan komputer berbasis web yang dapat membantu mempercepat dan mempermudah proses perbaikan aset di unit ICT RSUD H. Damanhuri. Penelitian ini menggunakan metode System Development Life Cycle (SDLC) dengan model waterfall, yang mencakup tahapan analisis kebutuhan, desain sistem, implementasi, pengujian, dan pemeliharaan. Dengan adanya aplikasi ini, proses pelaporan dan perbaikan masalah komputer dan aset menjadi lebih cepat, sistematis, dan terstruktur, sehingga operasional rumah sakit dapat berjalan dengan lebih lancar tanpa gangguan teknologi yang berarti.
PENINGKATAN KETERAMPILAN PEMBUATAN PRODUK DIGITAL BAGI TECHNOPRENEUR MUDA MELALUI PENGGUNAAN PLATFORM CANVA Naury, Chairullah; Purbianto, Eko; Pratiwi, Riszki Wijayatun; Hastomo, Mursid Dwi; Pantjarani, Ari; Santosa, Tri Budi; Salsabilah, Putri Amalia; Darsih, Jumi
JMM (Jurnal Masyarakat Mandiri) Vol 9, No 1 (2025): Februari
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jmm.v9i1.28562

Abstract

Abstrak: Peningkatan keterampilan digital saat ini sangat penting, mengingat pesatnya perkembangan dunia teknologi dan digitalisasi yang membuka banyak peluang bisnis. Salah satu cara untuk mendorong kreativitas dan kewirausahaan digital adalah dengan memanfaatkan platform desain grafis seperti Canva untuk membuat produk digital yang dapat dijual di berbagai platform online, seperti Link. Tujuan dari kegiatan ini adalah untuk meningkatkan keterampilan desain grafis (hardskill) serta keterampilan pemasaran digital (softskill) bagi peserta, khususnya dalam membuat produk desain yang dapat dipasarkan secara efektif. Metode yang digunakan dalam kegiatan ini adalah ceramah yang dilanjutkan dengan praktik langsung menggunakan Canva untuk merancang produk digital, serta diskusi kelompok untuk menggali strategi pemasaran yang tepat. Kegiatan ini diikuti oleh 33 peserta yang merupakan siswa/i dari SMK N 7 Surakarta yang tertarik dalam mengembangkan produk digital. Evaluasi dilakukan melalui angket yang dibagikan kepada peserta untuk mengukur peningkatan keterampilan mereka, baik dalam hal desain grafis maupun pemahaman pemasaran digital. Berdasarkan hasil evaluasi, terdapat peningkatan keterampilan peserta sebesar 80% dalam hal kemampuan desain dan 70% dalam pemahaman pemasaran digital.Abstract: Improving digital skills is currently very important, considering the rapid development of the world of technology and digitalization which opens up many business opportunities. One way to encourage digital creativity and entrepreneurship is to utilize graphic design platforms such as Canva to create digital products that can be sold on various online platforms, such as Link. The aim of this activity is to improve graphic design skills (hard skills) and digital marketing skills (soft skills) for participants, especially in creating design products that can be marketed effectively. The method used in this activity is a lecture followed by direct practice using Canva to design digital products, as well as group discussions to explore appropriate marketing strategies. This activity was attended by 33 participants who were students from SMK N 7 Surakarta who were interested in developing digital products. Evaluation is carried out through questionnaires distributed to participants to measure the improvement in their skills, both in terms of graphic design and understanding digital marketing. Based on the evaluation results, there was an increase in participants' skills by 80% in terms of design abilities and 70% in understanding digital marketing.