Saputra, Andespa
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PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS KOMPUTER MODEL TUTORIAL INTERAKTIF UNTUK SMP/MTS KELAS VII SEMESTER II MATERI SEGIEMPAT Saputra, Andespa; Yuanita, Putri; Roza, Yenita
Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan Vol 4, No 1 (2017): Wisuda Februari 2017
Publisher : Jurnal Online Mahasiswa (JOM) Bidang Keguruan dan Ilmu Pendidikan

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Abstract

Abstract : This research aimed to develop computer-based mathematics learning media model are valid to help students to understand the topic of rectangular.This research and development use development model by Borg and Gall modified by Sugiyono. The steps of this research and development  are find the potentials and problems that must to do analyzed first. And then, find the informations by study of literature. Product design  is through two stages,  that are make paper based design first and then computer based. The programs that used for product design of computer based are program frontpage, microsoft power point and photoshop. Learning media is validated by three experts or validators and further revised based on the input from validators. The revised learning media is tested on two stages, that are a small group consist of five students of class VII and a large group consist of forty students from SMPN 4 Pekanbaru. Based on the analysis of data and discussion can be concluded that computer-based mathematics learning media is already valid with an average value of 3.17 by materials validator and 3.18 by media validator. This computer-based mathematics learning media is also already qualified practicalities with an average of 97,92% on a small test group and 99,22% in the large group test. Key Words : Computer-based Learning Media, Development, Rectangular
Computer-Based Media for Learning Geometry at Mathematics Class of Secondary Schools Roza, Yenita; Yuanita, Putri; Saragih, Sehatta; Alfajri, Hadiyanta; Saputra, Andespa
Journal of Educational Sciences Vol 1. No. 1. July 2017
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.1.1.p.79-91

Abstract

This research is aimed at developing computer-based media formathematics learning. This media used interactive model to help studentsunderstand the topic of lines, angles and rectangular. This developmentresearch applied development model by Borg and Gallmodified bySugiyono.The study began by finding the potentials materials and itsproblems followed by astudy of literature. The subject in this research isline, angle and rectangular,including rectangle, square and trapezium.Product design was done through two stages: paper-based design   andcomputer-based. The applications used for product design are MicrosoftFrontpage, Microsoft Power Point and Photoshop. Learning media werevalidated by three experts or validators and were revised based on the inputfrom the validators. The revised learning media were tested on two stages: asmall group test consisting of five respondens and a large grouptestconsisting of forty respondens. Based on the analysis of data and discussion,it can be concluded that computer-based mediafor mathematics learning isvalid with an average score of 3.17 on aspect of materials and 3.18 fromaspects of media. This computer-based media formathematicslearning alsohad practicalities with an average score of  97,92% on a small group test and99,22% in the large group test.