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Journal : JISICOM (Journal of Information System, Infomatics and Computing)

IMPLEMENTASI METODE ALGORITMA APRIORI UNTUK PENEMPATAN BUKU PADA RAK PERPUSTAKAAN STMIK JAKARTA STI&K Endah Budiyati; Hurniningsih Hurniningsih; Melani Dewi Lusita
Journal of Information System, Informatics and Computing Vol 4 No 1 (2020): JISICOM : Volume 4, Nomor 1, Juni 2020
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (757.626 KB)

Abstract

Perpustakaan adalah satu dari banyak fasilitas yang disediakan oleh STMIK Jakarta STI&K. Perpustakaan STMIK Jakarta STI&K mempunyai koleksi banyak macam bahan pustaka seperti jurnal, buku materi perkuliahan, majalah komputer, literature untuk praktikum, majalah umum dan berbagai macam koleksi lainnya. Beberapa koleksi buku dapat dipinjam atau hanya boleh diakses ditempat. Sistem pengaturan buku di STMIK Jakarta STI&K masih menggunakan sistem manual, membuat siswa merasa kesulitan dalam mencari buku, kesulitan ini timbul karena banyaknya rak di perpustakaan. Selain itu, jenis pengelompokan buku yang tersusun tidak rapi menyebabkan lama dalam proses mencari buku. Penelitian perpustakaan ini menggunakan metode algoritma apriori untuk pengelompokan buku STMIK Jakarta STI&K berdasarkan kecenderungan yang muncul bersama dalam suatu kunjungan kegiatan perpustakaan. Dengan mendapatkan pengetahuan dari algoritma ini, dapat digunakan untuk referensi untuk perpustakaan STMIK Jakarta dalam penempatan koleksi buku.
Creating Cloud Storage Server Using Linux Ubuntu With File-Over Cluster Method Anis Mirza; Melani Dewi Lusita; Munich Heindari EKasari
Journal of Information System, Informatics and Computing Vol 6 No 2 (2022): JISICOM: December 2022
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v6i2.895

Abstract

The problem that exists at PT Sewiwi Indonesia today is that there is no centralized data storage place for company files that can be accessed anywhere. And there is no data backup in the company's storage area. Cloud Storage is a form of cloud computing but is centered on data storage media, but in cloud storage there is a possibility. The problem that exists at PT Sewiwi Indonesia today is that there is no place to store data for company files that are centralized and can be accessed anywhere. And there is no data backup in the company's storage area. Cloud Storage is a form of cloud computing but is centered on data storage media, but in cloud storage there is the possibility of losing data on a small or large scale. This could be due to natural disasters, human error, or the age of the device. To overcome the existing problems, a system is needed that can store data online and a backup is needed to back up the main device in data storage. Therefore, the researcher designs and implements a cloud storage server with the failover cluster method. This system can be used as employee data storage as well as backup data that can be accessed online.
DESIGN OF UI/UX APPLICATIONS FOR MOBILE-BASED E-COMMERCE TECH.AN GADGETS USING THE DESIGN METHOD THINKING Anis Mirza; Melani Dewi Lusita; Desy Diana
Journal of Information System, Informatics and Computing Vol 7 No 1 (2023): JISICOM (June 2023)
Publisher : Sekolah Tinggi Manajemen Informatika dan Komputer Jayakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52362/jisicom.v7i1.1085

Abstract

The use of gadgets is increasingly in demand and increasing every year. Then coupled with the Covid-19 Pandemic where almost all activities are carried out online. The Tech.an application is here so that users can buy electronic goods such as gadgets with clear descriptions or specifications. Tech.an is an e-commerce application that offers main products, namely gadgets with superior features, namely comparisons and COD payments without price limitations. Tech.an is expected to be able to provide information regarding gadget specifications as needed, as well as make it easier for users to purchase gadgets. The user interface design method used in this study is the design thinking method which includes five stages including Emphasize, Define, Ideate, Prototype, and Testing. The test results (testing) on the proposed prototype design also proves that the prototype design meets the eligibility standards. This is done by testing iterations with the final result getting a performance value of 77 and included in the acceptable category.