Hidayat, Didik Wahyu
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Pembelajaran Organisasi Makhluk Hidup Berbasis Gamification Menggunakan Mobile Augmented Reality Hidayat, Didik Wahyu; Kuswandi, Dedi; Ulfa, Saida
Jurnal Inovasi dan Teknologi Pembelajaran Vol 4, No 1 (2017)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.444 KB) | DOI: 10.17977/um031v4i12017p009

Abstract

Abstrak: Pembelajaran biologi dengan bab organisasi makhluk hidup pada umumnya menggunakan pola klasikal dengan metode ceramah dan menggunakan LCD proyektor dalam menyampaikan materi. Sehingga diperlukan inovasi pembelajaran agar ada peningkatan proses dan hasil belajar para pebelajar secara menyenangkan. Salah satu upayanya adalah dengan mengembangkan prototype model pembelajaran individual berbasis gamification menggunakan mobile augmented reality. Dengan menggunakan model pengembangan ASSURE, hasil pengujian terhadap prototype membuktikan adanya peningkatan perhatian individu para pebelajar terhadap materi biologi dan para pebelajar mampu belajar secara individu secara efektif, efisien dan menyenangkan.Abstract: Biology learning with the chapter of organization of living things generally uses classical patterns with lecture methods and uses LCD projectors in delivering the material. So that learning innovation is needed so that there is an increase in the process and learning outcomes of students in a fun way. One of the efforts is to develop a prototype individual learning model based on gamification using mobile augmented reality. By using the ASSURE development model, the results of testing on prototypes prove that there is an increase in individual attention of students to biological material and students are able to study individually effectively, efficiently and pleasantly.
Educational Innovation In Vocational Schools Humanistic-Religious Education Theory Perspective: The Use Of Vlogging As A Project-Based Learning Product Hidayat, Didik Wahyu; Degeng, I Nyoman Sudana; Ulfa, Saida; Praherdhiono, Henry
Edukasi Islami: Jurnal Pendidikan Islam Vol. 12 No. 001 (2023): Edukasi Islami: Jurnal Pendidikan Islam (Special Issue 2023)
Publisher : Sekolah Tinggi Agama Islam Al Hidayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30868/ei.v12i001.5795

Abstract

This article investigates the effectiveness of Project Learning (P.B.L.) and vlogging in network configuration learning at SMKN 2 Singosari, Malang, a humanist-religious educational theory perspective, focusing on improving the communication skills of grade XII TKJ students. The method used was the ASSURE development design, involving 34 students. The results show significant improvements in students' communication skills, providing empirical evidence of the benefits of integrating P.B.L. and vlogging in network engineering education. This research highlights the potential of innovative learning methods that combine theory and practice while strengthening essential competencies in the digital age and having the potential, freedom, and responsibility to develop themselves holistically, as well as being of faith, purity, and noble character.