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BIMBINGAN BELAJAR BAHASA INGGRIS UNTUK ANAK SEKOLAH DASAR DI SALAH SATU PESANTREN DI JAKARTA UTARA Recard, Michael; Ani, Yubali; Cendana, Wiputra; Agustin, Atalya
Jurnal Pengabdian Kepada Masyarakat Bersinergi Inovatif Vol. 2 No. 1 (2024): Jurnal Pengabdian Kepada Masyarakat Bersinergi Inovatif
Publisher : PT. Gelora Cipta Nusantara

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Abstract

Fakultas Ilmu Pendidikan, Universitas Pelita Harapan bersama Polsek Sunda Kelapa, Resor Jakarta Utara melakukan Program Pengabdian Masyarakat kepada anak-anak Pondok Pesantren Nurul Bahri Jakarta Utara dengan melakukan pengajaran Bahasa Inggris. Pengajaran ini sangat bermanfaat baik dalam bidang akademis maupun non-akademis karena Bahasa Inggris merupakan bahasa pengantar komunikasi internasional sehingga dapat menumbuhkan daya saing siswa di era perkembangan yang begitu cepat. Pembelajaran yang dilakukan menggunakan pendekatan holistik dan kolaboratif, yaitu anak-anak dapat belajar bahasa lebih komprehensif, kontekstual, dan praktikal serta memunculkan relasi yang baik kepada sesama secara efektif. Program ini dilakukan kepada 30 siswa SD-SMA sebanyak 8 kali pertemuan selama bulan September-November 2022 di Pondok Pesantren Nurul Bahri. Program ini didampingi oleh 10 tutor dari mahasiswa Universitas Pelita Harapan bersama dosen sebagai pengarah. Dalam proses pembelajaran, para tutor menggunakan media pembelajaran yang beragam untuk membantu siswa lebih mudah memahami materi, melakukan asesmen melalui beragam cara misalnya observasi, tes/Quiz, dan penilaian melalui presentasi dan memberikan umpan balik. Program ini juga dapat berjalan dengan baik berkat sosialisasi yang dilakukan oleh SatBinMas Polsek Sunda Kelapa terkait kegiatan pembelajaran Bahasa Inggris gratis. Dengan berhasilnya kegiatan yang dilaksanakan di Pesantren Nurul Bahri, kerjasama ini dilanjutkan di tempat yang berbeda agar anak-anak memiliki kemampuan Bahasa Inggris yang semakin baik yang dapat memperlengkapi mereka untuk masa depan yang lebih baik.
THE IMPLEMENTATION OF GAMIFICATION CONCEPT INSIDE ONLINE CLASSROOM ACTIVITIES TO PROMOTE STUDENTS’ ENGAGEMENT Jonathan, Feryan Christ; Recard, Michael
IJIET (International Journal of Indonesian Education and Teaching) Vol 5, No 2 (2021): July 2021
Publisher : Sanata Dharma University Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24071/ijiet.v5i2.3461

Abstract

Online learning has made massive development nowadays. Due to the spread of Covid-19, the government made a policy to prohibit physical meetings in schools. However, this new policy caused a problem of engagement in online learning. During the lesson, students are giving slow and minimum responses to the teacher’s instruction. This happens in most of the school that operates online learning. Therefore, a solution to improve engagement in online classroom is needed. The implementation of the gamification concept is one of the great alternatives. The implementation of this concept has reaped positive results from various fields, including education. With the right application, this method can be a powerful tool to teach in online learning.
INVESTIGATING THE IMPLEMENTATION OF GAMIFICATION APPROACH TO ENHANCE STUDENTS LEARNING ENGAGEMENT Kang, Sean Patrick; Recard, Michael
Journey: Journal of English Language and Pedagogy Vol. 6 No. 2 (2023): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v6i2.671

Abstract

This research aims to investigate the effectiveness of thegamification approach in enhancing students learning engagement through the utilizations of gamified learning application such as Quizziz under iB Curriculum. Also, to find how significance is the role of teacher while implementing the gamification approach. There were three cycles to obtain qualitative data—planning stage, action stage and observation stage, taken from seven male and fourteen female students. The instruments are observation note from the cooperating teachers and field notes. After that they were analyzed and classified with the rules and procedures, the implementation, and the benefits of the implementation. The study shows that the implementation of gamification demonstraded significance impact in enhancing students’ learning engagement. It was found that the enhancement of students’ learning engagement through gamification approach should consider the time frame of the lesson, students’ personality, clear instructions in line with the rules and procedures, and frequent check for understanding as the students could contribute to the lesson. Further, the teacher’s role was significant to guide the students through discussions in understanding the learned concepts. It is recommended in future research to have longer implementation period to compare the effectiveness during online and hybrid learning, and to elaborate different gamified learning platforms.