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Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Adobe Animate untuk Meningkatkan Hasil Belajar Siswa Dwicahya, Nugraha Prasetya; Lutfi, Ahmad Fajri
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.14850

Abstract

Pengembangan media pembelajaran berbasis Adobe Animate bertujuan meningkatkan hasil belajar siswa dengan memanfaatkan teknologi multimedia interaktif. Masalah rendahnya minat belajar siswa, keberagaman gaya belajar, adanya percepatan perkembangan teknologi yang mendisrupsi berbagai sektor dan kurangnya inovasi dalam pendidikan menjadi latar belakang penelitian ini. Penelitian menggunakan metode R&D dengan model ADDIE. Sampel penelitian adalah 35 siswa kelas X DKV 1 SMK Negeri 3 Kuningan. Hasil validasi ahli menunjukkan media pembelajaran “Sangat Layak” digunakan dengan persentase kelayakan 87% dari ahli materi dan 92% dari ahli media. Uji N-Gain menghasilkan nilai 0,5681 (kategori “Sedang”) dengan efektivitas media mencapai 56,8141% (kategori “Cukup Efektif”). Analisis statistik menunjukkan peningkatan nilai rata-rata dari 66,43 (pretest) menjadi 84,43 (posttest). Uji hipotesis sendiri menghasilkan nilai signifikansi 0,000 < 0,05, menunjukkan perbedaan signifikan. Dapat disimpulkan bahwa media pembelajaran berbasis multimedia interaktif Adobe Animate efektif meningkatkan hasil belajar siswa pada mata pelajaran Dasar Desain Komunikasi Visual.
Pengembangan Media Pembelajaran Berbasis Multimedia Interaktif Adobe Animate untuk Meningkatkan Hasil Belajar Siswa Dwicahya, Nugraha Prasetya; Lutfi, Ahmad Fajri
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.15213

Abstract

Pengembangan media pembelajaran berbasis Adobe Animate bertujuan meningkatkan hasil belajar siswa dengan memanfaatkan teknologi multimedia interaktif. Masalah rendahnya minat belajar siswa, keberagaman gaya belajar, adanya percepatan perkembangan teknologi yang mendisrupsi berbagai sektor dan kurangnya inovasi dalam pendidikan menjadi latar belakang penelitian ini. Penelitian menggunakan metode R&D dengan model ADDIE. Sampel penelitian adalah 35 siswa kelas X DKV 1 SMK Negeri 3 Kuningan. Hasil validasi ahli menunjukkan media pembelajaran “Sangat Layak” digunakan dengan persentase kelayakan 87% dari ahli materi dan 92% dari ahli media. Uji N-Gain menghasilkan nilai 0,5681 (kategori “Sedang”) dengan efektivitas media mencapai 56,8141% (kategori “Cukup Efektif”). Analisis statistik menunjukkan peningkatan nilai rata-rata dari 66,43 (pretest) menjadi 84,43 (posttest). Uji hipotesis sendiri menghasilkan nilai signifikansi 0,000 < 0,05, menunjukkan perbedaan signifikan. Dapat disimpulkan bahwa media pembelajaran berbasis multimedia interaktif Adobe Animate efektif meningkatkan hasil belajar siswa pada mata pelajaran Dasar Desain Komunikasi Visual.
Penerapan Pembelajaran Menggunakan Media Animaker untuk Meningkatan Minat Belajar Siswa pada Mata Pelajaran Informatika di SMP Negeri 1 Kramatmulya Agustin, Aulia Magfiro; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1680

Abstract

Teaching is more varied and not easy to make students feel bored by using learning media can increase the desired students' interest in learning. This research aims to increase interest in learning using Animaker learning media in Informatics subjects. This type of research is quantitative research using a pre-expression research design of one group pretest-posttest design. The subjects in this study are 26 students in grade VII C SMP Negeri 1 Kramatmulya. In data collection, the author used multiple-choice posttest preetes and questionnaire questions. The data was analyzed using the data normality test, validity test and Reality test, and t-test. The results of the analysis that have been carried out show that there is a significant difference in the increase in students' interest in learning, and it is evidenced by the average pretest questionnaire score of 60.23 while the average score of the posttest is 63.61. So that the difference between the pretest and the posttest is 3.38. The data obtained shows that the students' response to the results of the application of animaker learning media is very good or there is an improvement compared to before using animaker media.
Penerapan Media Pembelajaran Interaktif Menggunakan Articulate Storyline untuk Meningkatkan Hasil Belajar Siswa dalam Mata Pelajaran Matematika Kelas X di Madrasah Aliyah Plus Ar Ruhama Hermansyah, Maman; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 5 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i5.1868

Abstract

The purpose of this study is to determine the influence of the application of articulate storyline interactive learning media on student learning outcomes in class X mathematics subjects at Madrasah Aliyah Plus Ar Ruhama. The method in this study is a quantitative method with a type of experimental research in the form of Pre-Experimental Design. The research design is One Group Pretest-Posttest Design. Sampling of this study uses a saturated sampling method, namely all members of the population are used as samples. This research was conducted on 12 students in class X. The data collection technique is carried out through the initial test and the final test. The data analysis technique was carried out through a t-test. The results of the research the average pretest score was 53.33, after the pretest was carried out then it was treated by using articulate storyline interactive learning media in mathematics subjects, after carrying out learning using articulate storyline interactive learning media there was an increase in learning outcomes which was seen from the posttest results where the average score was 76.67. Based on the results of the Paired sample t-test, it was concluded that the application of articulate storyline interactive learning media was influential in improving student learning outcomes in mathematics class X
Penerapan Media Pembelajaran Berbasis Interacty untuk Meningkatkan Daya Ingat Siswa pada Mata Pelajaran Sejarah di SMK Model Patriot Iv Ciawigebang Mar’ah, Wili; Lutfi, Ahmad Fajri
Indo-MathEdu Intellectuals Journal Vol. 7 No. 4 (2026): Indo-MathEdu Intellectuals Journal (In-Press)
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v7i4.7116

Abstract

The low level of students' memory of History material is one of the obstacles in the learning process at SMK Model Patriot IV Ciawigebang. One effort that can be done to overcome this problem is to utilize Interacty-based learning media that presents material interactively so as to increase student involvement in learning. This study aims to analyze the effect of implementing Interacty-based learning media on improving students' memory in History subjects. The study used a quantitative approach with a quasi-experimental method and a Nonequivalent Control Group Design. The research sample consisted of students of class XI TJKT 1 as the experimental class and XI TJKT 2 as the control class. Data were collected through pretest and posttest tests, then analyzed using prerequisite tests and independent samples t-test. The results showed that there was a significant difference between students' memory in the experimental class and the control class, as indicated by the t value = -7.260 with df = 60 and Sig. (2-tailed) = 0.000 (<0.05). These results indicate that the use of Interacty-based learning media has a positive effect on improving students' memory in History subjects. The implications of this research show that interactive-based learning media can be used as an effective alternative digital learning media to improve students' memory and involvement in learning history.