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Journal : Jurnal Sistem Komputer dan Informatika (JSON)

Implementasi Bcrypt dengan SHA-256 pada Password Pengguna Aplikasi Golek Kost Rynaldy Shulton Giffary; Erika Ramadhani
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 4 (2022): Juni 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i4.4285

Abstract

Brute force is the breaking of passwords in the SHA¬-256 algorithm, so that systems using this algorithm are easy to retrieve important data. In addition there is MD5 which can cause collusion. However, there is an algorithm that can withstand brute force attacks, namely bcrypt. Personal data security is a top priority on every system. Brute force is a cyber crime that needs to be watched out for. The purpose of this study is to examine the bcrypt algorithm used as a password in order to be able to survive brute force attacks. Because bcrypt has a cost and a salt value
Implementasi Metode Design Sprint dalam Perancangan UI/UX Aplikasi Golek Kost Berbasis Mobile Nur Ifani Khoirunisa; Erika Ramadhani
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 4 (2022): Juni 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i4.4262

Abstract

The city of Yogyakarta is known as the City of Students or the City of Education because of the many educational centers that stand there. This has made students from outside the region interested in studying in Yogyakarta. The large number of students studying in Yogyakarta makes many people in Yogyakarta open boarding and renting businesses which is a necessity for students from outside the region who come to take their education. The difficulty in finding a boarding house or renting a place that fits the needs is the main obstacle faced due to the lack of information received. In the current era, the digitization process has developed rapidly because most people spend their time holding smartphones, so many mobile-based applications can help with all their needs and needs. One of them is a boarding house search application, e-commerce, and delivery services. However, these three service features are not yet in one application. This makes Golek Kost want to create a mobile-based application that consists of these three features, to make it easier for students to search for boarding houses, boarding furniture, and transportation/moving services. The method used in designing the Golek Kost application is the design sprint. In this method there are four stages, namely: understanding (understanding), divergent (developing), decide (decide), prototype (create a prototype), and validate (validation). The final result of this research is the validation of the prototype design from the UI and UX side, after getting feedback from potential users. Making this prototype design will be made using Figma tools.
Implementasi Metode Lean Startup dalam Pengembangan Ide Bisnis Aplikasi Golek Kost Berbasis Mobile Kafita Wardhahani; Erika Ramadhani
Jurnal Sistem Komputer dan Informatika (JSON) Vol 3, No 4 (2022): Juni 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/json.v3i4.4261

Abstract

The need for housing (boarding houses) for students is a basic need and becomes a significant consideration when deciding to study in a particular city. So far, students have obtained information related to boarding houses manually to meet the needs associated with the necessary furniture and in carrying out the moving process. With everything still manual, it takes longer and is more difficult to find a boarding house that fits the student’s needs. To help solve existing problems, a mobile-based application called GOLEK KOST was made. The application is a form of digital innovation to make it easier for students to obtain information related to boarding houses, including prices, locations and boarding facilities, buying, and selling furniture, transportation services, or moving services in the Yogyakarta area. Developing this application business idea applies the Lean Startup method, which consists of three stages: Market Validation, Product Validation, and Business Validation. This method focuses on developing applications based on feedback obtained from potential users so that later the resulting application will meet the needs of potential users. In the product validation, the results obtained are 37% for the boarding information feature, 33.3% for the transportation service feature, and 29.6% for the furniture sale and purchase quality.