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How a Digital Learning Become a Teaching Media in Hotel Accommodation Subject? Fitriyani, Endah; Fitria, Dea; Islamiyah, Indah; Pratiwi, Ilma Indriasri
Journal of Tourism Education Vol 2, No 2 (2022)
Publisher : Program Studi Pendidikan Pariwisata, Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (305.389 KB) | DOI: 10.17509/jote.v2i2.52317

Abstract

Vocational High School (SMK) graduates are directed to acquire certain skills that are needed by the industrial world, so that in the learning process, growing experience, visual stimulation, affective awareness, extracting cognitive information, and developing psychomotor skills is a must. The continuous learning process aims to support vocational development which includes exploring, strengthening, and preserving the talents of a student in pursuing a career in the world of work in vocational schools that is balanced with practical and theoretical abilities, this ability can be proven by a certificate of competence by each graduate. Digital learning for hospitality subjects at SMK Pariwisata is very much needed to support the practical abilities of students. The purpose of this research is to examine the development of a digital learning model of the hospitality learning which is expected to be able to produce a virtual space. The data techniques used were observation and interviews, using this type of qualitative research.
WHEN DISCIPLINE MEETS TECHNOLOGY: THE DUAL EFFECT OF GADGET USAGE AND STUDY HABITS ON STUDENT LEARNING Fitria, Dea; Faslah, Roni; Wolor, Christian Wiradendi
Jurnal Pendidikan Ekonomi, Perkantoran, dan Akuntansi Vol. 6 No. 2 (2025): Jurnal Pendidikan Ekonomi, Perkantoran, dan Akuntansi
Publisher : Faculty of Economics and Business, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jpepa.0602.11

Abstract

This study aims to determine the effect of gadget use and learning discipline on the learning outcomes of tenth-grade students at SMKN 25 Jakarta. This study was conducted using a quantitative approach with a survey method. Data was collected through a questionnaire distributed via Google Forms and analyzed using multiple linear regression. The analysis results indicate that: gadget usage has a positive and significant effect on academic performance, study discipline has a positive and significant effect on academic performance, simultaneously, gadget usage and study discipline have a significant effect on academic performance. These findings confirm that gadgets can be an effective learning tool if used wisely, and academic discipline is a key factor in achieving academic success. Therefore, schools and parents need to guide students to use technology wisely and cultivate a disciplined attitude toward learning.