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PENGARUH MEDIA MUSIK INSTRUMENTAL TERHADAP KETERAMPILAN MEMBACA PUISI KELAS V SDS Al-MADANI PONTIANAK Priadi, Aam; Marzuki, Marzuki; Kaswari, Kaswari
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 7, No 1 (2018): Januari (2018)
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

AbstractThe problem of this research is how the instrumental music media on the poetry reading skills of class V SDS Al-Madani Pontianak. The purpose of this study was to analyze the influence of instrumental music media on the poetry skill of class V SDS Al-Madani Pontianak. The method used is experimental method with pre-experimental design with one group prestest-posttest design. The population of all students of class V of SDS Al-Madani, and  41 samples consisting of 20 men and 21 women with nonprobability sampling technique sampling with saturated sampling type. Technique Data collection used in this research that is using measurement technique. The data collection tool used is the poetry reading test. Based on the result of data analysis in the executive class, the pretest value is 59,348 and the posttest average is 81,299. The result of test of hypothesis data (t-test) dependent obtained t 11,827)> t (2,021), significant level (α = 5% and dk = 41 - 1 = 40) equal to 2,021, hence Ha accepted, instrumental music to the poetry reading skills of class V Elementary School of Private Al-Madani Pontianak. Calculation of Effect Size obtained ES = 0.1557 (low criteria). This means that the instrumental music media has an effect on the poetry skill of class V SDS Al-Madani Pontianak. Keywords: Influence, Instrumental Music Media, Reading Poetry
PENGEMBANGAN MEDIA KOMIK DIGITAL BERBANTUAN APLIKASI CARTOON STORY MAKER PADA PEMBELAJARAN TEMATIK SEKOLAH DASAR Priadi, Aam; Aunurrahman, Aunurrahman; Marli, Suhardi
Jurnal Pendidikan dan Pembelajaran Khatulistiwa Vol 9, No 8 (2020): Agustus 2020
Publisher : Jurnal Pendidikan dan Pembelajaran Khatulistiwa

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Abstract

AbstractThis study aims to develop a Digital Comic with the Cartoon Story Maker Application on thematic learning in elementary schools and to describe the acquisition of learning outcomes using the digital comic with the Cartoon Story Maker Application on thematic learning in elementary schools. This study uses the research model of Borg, WR, Gall, MD, & Gall, JP then adopted by Sugiyono into 7 steps of the development stage namely potential and problems, data collection, product design, design validation, product revision, product trials, and product revisions . Before carrying out product trials, the comic media expert validation and thematic learning expert validation are carried out. The study subjects contains 3 students for individual trials, 9 students for small group trials and 15 people for large group trials. The results of the study describe that (1) the design of a digital comic product with seven steps obtains very good criteria for thematic learning in primary schools, with details of motivational aspects with an average of 4.52 or 90.67%, aspects of program outcomes with an average of 4 , 55 or 90.93% and aspects of student effectiveness get an average of 5.56 or 91.11%, so it can be said that the design of digital comics aided by the application of Cartoon Story Maker is feasible to be used in learning in elementary schools. (2) Acquisition of student learning outcomes by using digital comics aided by the application of Cartoon Story Maker on thematic learning to get a significant result that is 2.142 with an effect size of 0.77 with a moderate category so that the use of digital comics developed based on 7 steps of research development can improve learning outcomes for learners in elementary schools. Keywords: Research and Development, Digital Comic Media, Thematic Learning