Majdi, Muhammad
Unknown Affiliation

Published : 14 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 14 Documents
Search

The Implementation Of Visual Media In The Form Of Images In Indonesian Language Learning For Elementary Schools Majdi, Muhammad; Hartati, Leni; Nahda, Maisah
The International Journal of Education Management and Sociology Vol. 3 No. 5 (2024): September - October : The International Journal of Education Management and Soc
Publisher : PDPI (Perkumpulan Dosen Peneliti Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58818/ijems.v3i5.159

Abstract

Visual media, such as images, plays a crucial role in Indonesian language learning at the early stages (Grades 1 and 2), particularly in the topic of "Hobbies That Become Achievements". Image media can clarify concepts that might be difficult for students to understand, especially in the context of hobbies that have the potential to become achievements. Given the importance of visual understanding in this learning process, it is essential to investigate the effectiveness of image media in enhancing student comprehension and to evaluate any limitations that may arise. This study employs a qualitative approach. Data was collected through direct observation, interviews with teachers, and analysis of student learning documentation before and after the use of image media. The analysis process involved identifying common patterns in students' interactions with image media and its impact on their understanding of the material and student engagement. The findings indicate that the use of image media significantly improves students' understanding of the material about hobbies. Students were able to identify and explain various hobbies that could become achievements more effectively compared to before using image media. Image media also enhances student engagement in the learning process, making it more enjoyable and interactive. However, a limitation was found: image media is restricted in conveying abstract and complex concepts. The proposed solution is that teachers should master the material and appropriate teaching methods to maximize the effectiveness of image media.
Development of ICT (Information And Communication Technology) Media of The Bamboozle Type Using The Discovery Learning Model in Indonesian Language Learning at Madrasah Ibtidaiyah Majdi, Muhammad; Faizatina, Nur
The International Journal of Education Management and Sociology Vol. 4 No. 2 (2025): March - April : The International Journal of Education Management and Sociology
Publisher : PDPI (Perkumpulan Dosen Peneliti Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58818/ijems.v4i2.200

Abstract

This study aims to describe the implementation of Information and Communication Technology (ICT)-based learning media, specifically the Bamboozle platform, in Indonesian language learning for fifth-grade elementary school students on the topic of intrinsic elements of a story. Bamboozle is an online educational game-based learning media that does not require students to create accounts or use special devices, making it highly suitable for collaborative and interactive learning contexts. This research employs a descriptive qualitative approach, utilizing observation, interviews, and documentation as data collection methods. Using a qualitative approach, the study involves Madrasah Ibtidaiyah (MI) students as subjects to explore their learning experiences when using Bamboozle integrated with the Discovery Learning model. The results indicate that the use of Bamboozle positively impacts student engagement during the learning process, particularly in aspects of communication, collaboration, and fostering a healthy competitive spirit. This media facilitates the understanding of abstract concepts and increases students' learning motivation through a fun and participatory classroom environment. One of Bamboozle's main advantages is its ability to promote teamwork without the need for complex technological infrastructure. Nevertheless, the study also identifies several challenges, such as the limitation on the number of characters allowed in question creation and the absence of an individual assessment system. These issues present obstacles in objectively evaluating each student’s learning achievements.
Development of ICT (Information And Communication Technology) Media of The Bamboozle Type Using The Discovery Learning Model in Indonesian Language Learning at Madrasah Ibtidaiyah Majdi, Muhammad; Faizatina, Nur
The International Journal of Education Management and Sociology Vol. 4 No. 2 (2025): March - April : The International Journal of Education Management and Sociology
Publisher : PDPI (Perkumpulan Dosen Peneliti Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58818/ijems.v4i2.200

Abstract

This study aims to describe the implementation of Information and Communication Technology (ICT)-based learning media, specifically the Bamboozle platform, in Indonesian language learning for fifth-grade elementary school students on the topic of intrinsic elements of a story. Bamboozle is an online educational game-based learning media that does not require students to create accounts or use special devices, making it highly suitable for collaborative and interactive learning contexts. This research employs a descriptive qualitative approach, utilizing observation, interviews, and documentation as data collection methods. Using a qualitative approach, the study involves Madrasah Ibtidaiyah (MI) students as subjects to explore their learning experiences when using Bamboozle integrated with the Discovery Learning model. The results indicate that the use of Bamboozle positively impacts student engagement during the learning process, particularly in aspects of communication, collaboration, and fostering a healthy competitive spirit. This media facilitates the understanding of abstract concepts and increases students' learning motivation through a fun and participatory classroom environment. One of Bamboozle's main advantages is its ability to promote teamwork without the need for complex technological infrastructure. Nevertheless, the study also identifies several challenges, such as the limitation on the number of characters allowed in question creation and the absence of an individual assessment system. These issues present obstacles in objectively evaluating each student’s learning achievements.
Program Sekolah Adiwiyata dalam Pengembangan Sosio-Emosional Anak Usia Dasar di SDN Ngupasan Yogyakarta Majdi, Muhammad
Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah Vol. 9 No. 2 (2019): Al-Adzka: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Departemen Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Antasari Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18592/aladzkapgmi.v9i2.3246

Abstract

Perkembangan sosial emosional yang positif atau baik merupakan prediktor untuk kesuksesan dalam bidang akademik, kognitif, sosial dan emosional dalam kehidupan anak selanjutnya. Penelitian ini dilaksanakan di SDN Ngupasan Yogyakarta agar peneliti dapat melihat sejauh mana hasil pencapaian dari program Adiwiyata dalam pengembangan sosio emosional anak. Jenis penelitian ini adalah Field research menggunakan Pendekatan Kualitatif dan metode diskriptif. Hasil penelitian menunjukkan bahwa program sekolah Adiwiyata meliputi (1) Kebijakan berwawasan lingkungan. (2) Pelaksanaan kurikulum berbasis lingkungan. (3) Kegiatan lingkungan berbasis partisipatif. (4) Pengelolaan sarana pendukung ramah lngkungan. Kontribusi dari Implementasi Program Sekolah Ramah Lingkungan dalam pengembangan sosio emosional anak usia dasar adalah anak mampu mengontrol emosi, membantu dan senang bekerjasama serta bertanggung jawab, responsif, dapat memainkan permainan memakai aturan dan dapat menciptakannya, peduli, sensitif, lebih percaya dan mandiri, terikat pada figur orang tua.